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Paradise/code/_onclick/hud/guardian.dm
T

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/mob/living/simple_animal/hostile/guardian/create_mob_hud()
if(client && !hud_used)
hud_used = new /datum/hud/guardian(src)
/datum/hud/guardian/New(mob/owner)
..()
var/obj/screen/using
guardianhealthdisplay = new /obj/screen/healths/guardian()
infodisplay += guardianhealthdisplay
using = new /obj/screen/act_intent/guardian()
using.icon_state = mymob.a_intent
static_inventory += using
action_intent = using
using = new /obj/screen/guardian/Manifest()
using.screen_loc = ui_rhand
static_inventory += using
using = new /obj/screen/guardian/Recall()
using.screen_loc = ui_lhand
static_inventory += using
using = new /obj/screen/guardian/ToggleMode()
using.screen_loc = ui_storage1
static_inventory += using
using = new /obj/screen/guardian/ToggleLight()
using.screen_loc = ui_inventory
static_inventory += using
using = new /obj/screen/guardian/Communicate()
using.screen_loc = ui_back
static_inventory += using
//HUD BUTTONS
/obj/screen/guardian
icon = 'icons/mob/guardian.dmi'
icon_state = "base"
/obj/screen/guardian/Manifest
icon_state = "manifest"
name = "Manifest"
desc = "Spring forth into battle!"
/obj/screen/guardian/Manifest/Click()
if(isguardian(usr))
var/mob/living/simple_animal/hostile/guardian/G = usr
if(G.loc == G.summoner)
G.Manifest()
/obj/screen/guardian/Recall
icon_state = "recall"
name = "Recall"
desc = "Return to your user."
/obj/screen/guardian/Recall/Click()
if(isguardian(usr))
var/mob/living/simple_animal/hostile/guardian/G = usr
G.Recall()
/obj/screen/guardian/ToggleMode
icon_state = "toggle"
name = "Toggle Mode"
desc = "Switch between ability modes."
/obj/screen/guardian/ToggleMode/Click()
if(isguardian(usr))
var/mob/living/simple_animal/hostile/guardian/G = usr
G.ToggleMode()
/obj/screen/guardian/Communicate
icon_state = "communicate"
name = "Communicate"
desc = "Communicate telepathically with your user."
/obj/screen/guardian/Communicate/Click()
if(isguardian(usr))
var/mob/living/simple_animal/hostile/guardian/G = usr
G.Communicate()
/obj/screen/guardian/ToggleLight
icon_state = "light"
name = "Toggle Light"
desc = "Glow like star dust."
/obj/screen/guardian/ToggleLight/Click()
if(isguardian(usr))
var/mob/living/simple_animal/hostile/guardian/G = usr
G.ToggleLight()