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* Vars and ideas * Adds supercharge implant * species specific tot gear! * Adds vox spikethrower * Adds Love injecting pen (skrell) * sprite issue fix * typographical error. * makes pen not refillable, pacifies * Adds fireproofing nanite injector (plasmaman) * Lower KD on spikethrower per qwerty * Lewcc review * aaaa so much space indentation * steelslayer review * Steelslayer review * Lewcc reviews * Changes the spans * Lewc review, Thanks to DG for doing my PR for me. * Update code/modules/projectiles/guns/energy/special_eguns.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> * Henri review * Forgot this one * Whoopsie number 2 --------- Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
35 lines
1.1 KiB
Plaintext
35 lines
1.1 KiB
Plaintext
/obj/item/implant/supercharge
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name = "supercharge bio-chip"
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desc = "Removes all stuns and knockdowns."
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icon_state = "adrenal"
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origin_tech = "materials=3;combat=5;syndicate=4"
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uses = 3
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implant_data = /datum/implant_fluff/adrenaline
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implant_state = "implant-syndicate"
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/obj/item/implant/supercharge/activate()
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uses--
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to_chat(imp_in, "<span class='notice'>You feel an electric sensation as your components enter overdrive!</span>")
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imp_in.SetStunned(0)
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imp_in.SetWeakened(0)
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imp_in.SetKnockDown(0)
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imp_in.SetParalysis(0)
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imp_in.adjustStaminaLoss(-75)
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imp_in.stand_up(TRUE)
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SEND_SIGNAL(imp_in, COMSIG_LIVING_CLEAR_STUNS)
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imp_in.reagents.add_reagent("surge_plus", 10)
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imp_in.reagents.add_reagent("liquid_solder", 10)
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imp_in.reagents.add_reagent("combatlube", 10)
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if(!uses)
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qdel(src)
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/obj/item/implanter/supercharge
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name = "bio-chip implanter (supercharge)"
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implant_type = /obj/item/implant/supercharge
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/obj/item/implantcase/supercharge
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name = "bio-chip case - 'supercharge'"
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desc = "A glass case containing an supercharge bio-chip."
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implant_type = /obj/item/implant/supercharge
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