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e86ba45882a9b884a82e77bbac19b5b0ca9daf8d
Paradise/code/game/objects
History
daniel.cf.hultgren@gmail.com e86ba45882 * Added constructible/deconstructible air alarms and fire alarms.
More of these to come!
Uses sexy programmer-art sprites, if anybody feels for it, update them.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5099 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-17 18:54:37 +00:00
..
effects
Split corpses into corpse and mobcorpse. Corpse is still used for decorating maps, mobcorpse is used for simple animals dropping human bodies.
2012-11-17 01:43:13 +00:00
items
* Added constructible/deconstructible air alarms and fire alarms.
2012-11-17 18:54:37 +00:00
structures
- Fixes the ugly runtimes caused in r5087 about dismantling walls.
2012-11-17 03:50:45 +00:00
empulse.dm
…
explosion_recursive.dm
Removed a stupid dumb wrong bad define from explosion_recursive.dm. It was a typo define for rwalls, but the proper define was right below it.
2012-10-14 03:24:05 +00:00
explosion.dm
Runtime fix:
2012-09-06 01:55:03 +00:00
items.dm
- Reverted the size reduction from r4996.
2012-11-05 05:59:50 +00:00
objs.dm
-New sprites APC sprites by TankNut!
2012-11-03 14:45:29 +00:00
structures.dm
More file structure stuff.
2012-08-26 01:20:02 +00:00
weapons.dm
More file structure stuff!
2012-08-26 03:32:58 +00:00
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