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Paradise/code/modules/paperwork/filingcabinet.dm
2012-03-15 04:13:14 +00:00

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/obj/structure/filingcabinet
name = "filing cabinet"
desc = "A large cabinet with drawers."
icon = 'bureaucracy.dmi'
icon_state = "filing_cabinet0"
density = 1
anchored = 1
/obj/structure/filingcabinet/attackby(obj/item/P as obj, mob/user as mob)
if(istype(P, /obj/item/weapon/paper) || istype(P, /obj/item/weapon/folder))
user << "You put the [P] in the [src]."
user.drop_item()
P.loc = src
spawn()
icon_state = "filing_cabinet1"
sleep(5)
icon_state = "filing_cabinet0"
else if(istype(P, /obj/item/weapon/wrench))
playsound(loc, 'Ratchet.ogg', 50, 1)
anchored = !anchored
user << "You [anchored ? "wrench" : "unwrench"] the [src]."
else
user << "You can't put a [P] in the [src]!"
/obj/structure/filingcabinet/attack_hand(mob/user as mob)
if(src.contents.len <= 0)
user << "The [src] is empty."
return
icon_state = "filing_cabinet1" //make it look open for kicks
var/obj/item/P = input(user,"Choose a file or folder to take out.","[src]", "Cancel") as null|obj in contents
if(!isnull(P) && in_range(src,user))
if(!user.get_active_hand())
user.put_in_hand(P)
else
P.loc = get_turf_loc(src)
icon_state = "filing_cabinet0"
return