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e99d167cda69964272c1f94143e717819dbdd445
Paradise/code/modules/projectiles/guns
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History
Qwertytoforty e99d167cda [s] no, bad, no good, icky (#27413)
2024-11-20 21:29:12 +00:00
..
energy
better pistol sprite by Salted-Zen (#27290)
2024-11-14 09:36:44 +00:00
magic
[REFACTOR] Consolidates SLOT_FLAG and SLOT_HUD into one ITEM_SLOT flag (#26743)
2024-11-13 13:02:29 +00:00
misc
Refactors preparePixelProjectile (#25567)
2024-06-28 18:12:42 +00:00
projectile
[s] no, bad, no good, icky (#27413)
2024-11-20 21:29:12 +00:00
throw
Adds CI for missing icon_states (#27063)
2024-11-14 17:58:06 +00:00
chaos_bolt.dm
Gives all status effects an ID (#26880)
2024-09-27 17:01:45 +00:00
energy_guns.dm
Makes all playsounds use bools for vary (#26183)
2024-07-08 23:54:38 +00:00
grenade_launcher.dm
Makes all playsounds use bools for vary (#26183)
2024-07-08 23:54:38 +00:00
magic.dm
Makes all playsounds use bools for vary (#26183)
2024-07-08 23:54:38 +00:00
medbeam.dm
You can now feel how hot the damage medbeam is. and slightly changes the description (#26439)
2024-08-19 21:20:37 +00:00
mounted.dm
…
projectile_gun.dm
[REFACTOR] Consolidates SLOT_FLAG and SLOT_HUD into one ITEM_SLOT flag (#26743)
2024-11-13 13:02:29 +00:00
rocket.dm
Some LWAP (and other scoped weapons) fixes (#25775)
2024-06-25 21:28:18 +00:00
syringe_gun.dm
refactor/ci: enforce mapload in Initialize args (#26878)
2024-10-23 19:07:46 +00:00
throw.dm
…
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