Files
Paradise/code/game/objects/items/weapons/fireworks.dm
AffectedArc07 90fd9a8fb8 Removes all relative heresy (#13969)
Removes all relative heresy
2020-09-16 12:52:20 -04:00

68 lines
1.6 KiB
Plaintext

/obj/item/firework
name = "fireworks"
icon = 'icons/obj/fireworks.dmi'
icon_state = "rocket_0"
var/litzor = 0
var/datum/effect_system/sparkle_spread/S
/obj/item/firework/attackby(obj/item/W,mob/user, params)
if(litzor)
return
if(is_hot(W))
for(var/mob/M in viewers(user))
to_chat(M, "[user] lits \the [src]")
litzor = 1
icon_state = "rocket_1"
S = new()
S.set_up(5,0,src.loc)
sleep(30)
if(ismob(src.loc) || isobj(src.loc))
S.attach(src.loc)
S.start()
qdel(src)
/obj/item/sparkler
name = "sparkler"
icon = 'icons/obj/fireworks.dmi'
icon_state = "sparkler_0"
var/litzor = 0
/obj/item/sparkler/attackby(obj/item/W,mob/user, params)
if(litzor)
return
if(is_hot(W))
for(var/mob/M in viewers(user))
to_chat(M, "[user] lits \the [src]")
litzor = 1
icon_state = "sparkler_1"
var/b = rand(5,9)
for(var/xy, xy<=b, xy++)
do_sparks(1, 0, loc)
sleep(10)
qdel(src)
// TODO: Refactor this into a proper locker or something
// Or just axe the system. This code is 7 years old
/obj/crate/fireworks
name = "Fireworks!"
/obj/crate/fireworks/New()
new /obj/item/sparkler(src)
new /obj/item/sparkler(src)
new /obj/item/sparkler(src)
new /obj/item/sparkler(src)
new /obj/item/sparkler(src)
new /obj/item/sparkler(src)
new /obj/item/sparkler(src)
new /obj/item/sparkler(src)
new /obj/item/firework(src)
new /obj/item/firework(src)
new /obj/item/firework(src)
new /obj/item/firework(src)
new /obj/item/firework(src)
new /obj/item/firework(src)
new /obj/item/firework(src)
new /obj/item/firework(src)
new /obj/item/firework(src)
new /obj/item/firework(src)