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cyberpresidentvanellope/Paradise
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mirror of https://github.com/ParadiseSS13/Paradise.git synced 2026-08-07 20:31:13 +01:00
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eab51e167d37bded023d89146a08f184e1da922d
Paradise/code/game/objects
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History
CRUNCH eab51e167d Migrates /obj/item/scratch to the new attack chain (#28177)
* Update scratch_card.dm

* Update scratch_card.dm
2025-02-05 15:15:13 +00:00
..
effects
[FEAT] Adds Federation combat webbing (#28085)
2025-02-02 16:35:37 +00:00
items
Migrates /obj/item/scratch to the new attack chain (#28177)
2025-02-05 15:15:13 +00:00
structures
Fix standing corpse when unbuckling it from a meat spike (#28037)
2025-01-31 20:56:10 +00:00
buckling.dm
[REFACTOR] Helper proc for unbuckling a mob (#26918)
2024-10-10 12:54:09 +00:00
cleaning.dm
New Mech - The Nkarrdem, Janitor Supreme (#26453)
2024-10-10 09:40:48 +00:00
empulse.dm
replace magic numbers related to emp and explosion severity with defines (#26495)
2024-08-18 03:11:22 +00:00
explosion.dm
refactor: use signal for explosion sensors. (#26703)
2024-09-12 16:59:09 +00:00
items.dm
Refactor /mob/unEquip. (#27720)
2025-01-10 01:58:35 +00:00
mail.dm
Refactor /mob/unEquip. (#27720)
2025-01-10 01:58:35 +00:00
obj_defense.dm
Completely bans sleep from Initialize and LateInitialize (#25801)
2024-07-26 13:57:10 +00:00
objs.dm
Refactors AI / camera eyes and slows holopad holograms to walk speed (#25078)
2025-01-17 18:22:43 +00:00
structures.dm
Port /tg/ move manager, drift and jetpack components. (#27698)
2025-01-22 22:49:58 +00:00
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