Files
Paradise/code/game/objects/structures
elly1989@rocketmail.com eb10f04ea3 obj/hud is now datum/hud. There was no need for it to be an object.
Moved some of the static overlays such as the dither effects, druggy effect and blurry-eyes into datum/global_hud. Meaning that only one object is instanced per server rather than per mob. It reduces on code.
Commented out a green and red overlay which aren't used, which were being instanced for every mob.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4767 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-28 23:02:11 +00:00
..
2012-09-15 23:37:20 +00:00
2012-08-29 18:00:30 +00:00
2012-08-29 18:00:30 +00:00
2012-09-15 23:37:20 +00:00
2012-08-26 01:20:02 +00:00
2012-08-29 18:00:30 +00:00
2012-08-29 18:00:30 +00:00
2012-08-29 18:00:30 +00:00
2012-08-29 18:00:30 +00:00
2012-08-29 18:00:30 +00:00
2012-09-05 22:44:48 +00:00