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mirror of https://github.com/ParadiseSS13/Paradise.git synced 2026-01-06 07:32:15 +00:00
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eb3b9b70aa98311c9d22fd24e4e2a44f27b8f6e9
Paradise/code/modules/projectiles
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vageyenaman@gmail.com 200cfe4809 Fix for dna runtime spam in check_integrity()
Fix for eguns disappearing.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3254 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-05 02:18:47 +00:00
..
ammunition
Fixed Erro's NON COMPILING CODE regarding flashlights
2012-02-21 01:28:53 +00:00
guns
Fix for dna runtime spam in check_integrity()
2012-03-05 02:18:47 +00:00
projectile
Added Spacevines to the random events. Added a spawn space-vines option to the secrets panel.
2012-02-14 20:29:58 +00:00
ammunition.dm
Massively improved trashbags. PICK UP EVERYTHING! Fixed issue 209.
2011-11-26 15:58:50 +00:00
gun.dm
◦ When equipping corgis with objects, their icons immediately update. Fixes a bit of visual lag.
2011-11-23 02:00:18 +00:00
projectile.dm
Doors no longer close if there is a mob in the tile, a door can be hacked/AI overriden to close anyways and injure that mob as well as knock them down so they can be crushed again and again until they stop moving. (Currently: 35 brute and knockdown.)
2012-01-02 08:42:44 +00:00
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