mirror of
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* virus analyzer and WIP virology goals * bug fixes but not all * tgui update * fixed bug * runtime fix * small fix * misc * virology goals not showing required symptoms fix * virus analyzer code polish + animation tweak * removes virus analyzer + tweaks * adds the health analyzer back * code polish * comment edit * oops, this time resolves merge conflicts * bigger payout and more goals upon completion * adds the until now unused vial lockbox * more code tweaks * also code tweaks * yet another code polish * merge conflict resolve * virology job_objective * merge conflict resolve * grammar * code polish * another polish * forgot these * oops, how did i do this mapping error * some but not all code polish and moves vials to fridge because i forgot on map queue, sorry * finally merging some of the requested changes * forgot this * one reguested change left * merges last reguested change * failed check asks to rebuild tgui * most of the reviews * removes lazyremove, no idea why i used it there * reviews * grammar Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * more reviews * forgot to undef * deletes old tgui file * Contrabang reviews * some of DGamerL´s reviews * oops * DGamerL´s reviews * Update tgui.bundle.js * stealth virus virology goal now requires 4 symptoms instead of 5 --------- Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com> Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
57 lines
3.4 KiB
Plaintext
57 lines
3.4 KiB
Plaintext
GLOBAL_LIST_EMPTY(portals) //for use by portals
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GLOBAL_LIST(cable_list) //Index for all cables, so that powernets don't have to look through the entire world all the time
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GLOBAL_LIST(chemical_reactions_list) //list of all /datum/chemical_reaction datums. Used during chemical reactions
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GLOBAL_LIST(chemical_reagents_list) //list of all /datum/reagent datums indexed by reagent id. Used by chemistry stuff
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GLOBAL_LIST_EMPTY(landmarks_list) //list of all landmarks created
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GLOBAL_LIST_EMPTY(surgery_steps) //list of all surgery steps |BS12
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GLOBAL_LIST_EMPTY(mechas_list) //list of all mechs. Used by hostile mobs target tracking.
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GLOBAL_LIST_EMPTY(joblist) //list of all jobstypes, minus borg and AI
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GLOBAL_LIST_EMPTY(airlocks) //list of all airlocks
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GLOBAL_LIST_EMPTY(singularities) //list of all singularities
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GLOBAL_LIST_EMPTY(janitorial_equipment) //list of janitorial equipment
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GLOBAL_LIST_EMPTY(crafting_recipes) //list of all crafting recipes
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GLOBAL_LIST_EMPTY(prisoncomputer_list)
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GLOBAL_LIST_EMPTY(celltimers_list) // list of all cell timers
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GLOBAL_LIST_EMPTY(cell_logs)
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GLOBAL_LIST_EMPTY(navigation_computers)
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GLOBAL_LIST_EMPTY(hierophant_walls)
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GLOBAL_LIST_EMPTY(pandemics)
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GLOBAL_LIST_EMPTY(all_areas)
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GLOBAL_LIST_EMPTY(all_unique_areas) // List of all unique areas. AKA areas with there_can_be_many = FALSE
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GLOBAL_LIST_EMPTY(machines)
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GLOBAL_LIST_EMPTY(rcd_list) //list of Rapid Construction Devices.
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GLOBAL_LIST_EMPTY(apcs)
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GLOBAL_LIST_EMPTY(air_alarms)
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GLOBAL_LIST_EMPTY(power_monitors)
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GLOBAL_LIST_EMPTY(all_vent_pumps)
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GLOBAL_LIST_EMPTY(navbeacons) //list of all bot nagivation beacons, used for patrolling.
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GLOBAL_LIST_EMPTY(deliverybeacons) //list of all MULEbot delivery beacons.
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GLOBAL_LIST_EMPTY(deliverybeacontags) //list of all tags associated with delivery beacons.
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GLOBAL_LIST_EMPTY(beacons)
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GLOBAL_LIST_EMPTY(shuttle_caller_list) //list of all communication consoles, comms consoles circuit and AIs, for automatic shuttle calls when there are none.
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GLOBAL_LIST_EMPTY(tracked_implants) //list of all current implants that are tracked to work out what sort of trek everyone is on. Sadly not on lavaworld not implemented...
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GLOBAL_LIST_EMPTY(pinpointer_list) //list of all pinpointers. Used to change stuff they are pointing to all at once.
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GLOBAL_LIST_EMPTY(nuclear_uplink_list) //list of all existing nuke ops uplinks
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GLOBAL_LIST_EMPTY(abductor_equipment) //list of all abductor equipment
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GLOBAL_LIST_EMPTY(global_intercoms) //list of all intercomms, across all z-levels
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GLOBAL_LIST_EMPTY(global_radios) //list of all radios, across all z-levels
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GLOBAL_LIST_EMPTY(meteor_list) //list of all meteors
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GLOBAL_LIST_EMPTY(poi_list) //list of points of interest for observe/follow
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GLOBAL_LIST_EMPTY(active_jammers) // List of active radio jammers
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GLOBAL_LIST_EMPTY(mirrors) //list of all mirrors and mirror shields.
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GLOBAL_LIST_EMPTY(arc_emitters) //list of all arc emitters
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GLOBAL_LIST_EMPTY(active_diseases) //List of Active disease in all mobs; purely for quick referencing.
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GLOBAL_LIST_EMPTY(mob_spawners) // All mob_spawn objects
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GLOBAL_LIST_EMPTY(engine_beacon_list)
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/// List of wire colors for each object type of that round. One for airlocks, one for vendors, etc.
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GLOBAL_LIST_EMPTY(wire_color_directory) // This is an associative list with the `holder_type` as the key, and a list of colors as the value.
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