Files
Paradise/code/_onclick/observer_onclick.dm
CRUNCH 91be8af21b Renames "Cyborg Analyzer" to "Machine Analyzer", it now scans how damaged machines are too! (#24063)
* Fixing some minor typos for cyborg upgrade flavour text

Throws in some missing apostrophes, capitalisation, and the letter "s."

* Briefcase Full of Cash buff

Increases the amount of cash in the Syndicate Briefcase Full of Cash from 600 Cr to 1000 Cr

* Reverts double-feature PR

* Reverts a broken revert

* Reverting again because Ebba told me to

* And reverting yet again

* Machine Analyzer

Renamed "cyborg analyzer" to "machine analyzer".

It now scans machines too.

* Refactor

Everything is now in scanners.dm yaaaay!

* Update code/game/objects/items/devices/scanners.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/game/objects/items/devices/scanners.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/game/objects/items/devices/scanners.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Helper proc woooo

* Update code/game/objects/items/devices/scanners.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Update code/game/objects/items/devices/scanners.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* renaming stuff

* Update code/modules/research/designs/medical_designs.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/research/designs/medical_designs.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update scanners.dm

* Update scanners.dm

---------

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2024-03-12 11:15:28 +00:00

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/mob/dead/observer/DblClickOn(atom/A, params)
if(client.click_intercept)
// Not doing a click intercept here, because otherwise we double-tap with the `ClickOn` proc.
// But we return here since we don't want to do regular dblclick handling
return
var/list/modifiers = params2list(params)
if(modifiers["middle"]) // Let ghosts point without teleporting
return
if(can_reenter_corpse && mind && mind.current)
if(A == mind.current || (mind.current in A)) // double click your corpse or whatever holds it
reenter_corpse() // (cloning scanner, body bag, closet, mech, etc)
return // seems legit.
// Follow !!ALL OF THE THINGS!!
if(istype(A, /atom/movable) && A != src)
ManualFollow(A)
// Otherwise jump
else
forceMove(get_turf(A))
update_parallax_contents()
/mob/dead/observer/ClickOn(atom/A, params)
if(client.click_intercept)
client.click_intercept.InterceptClickOn(src, params, A)
return
if(world.time <= next_move)
return
var/list/modifiers = params2list(params)
if(check_rights(R_ADMIN, 0)) // Admin click shortcuts
var/mob/M
if(modifiers["shift"] && modifiers["ctrl"])
client.debug_variables(A)
return
if(modifiers["ctrl"])
M = get_mob_in_atom_with_warning(A)
if(M)
client.holder.show_player_panel(M)
return
if(modifiers["shift"] && modifiers["middle"])
M = get_mob_in_atom_with_warning(A)
if(M)
client.freeze(M)
return
if(modifiers["middle"])
MiddleClickOn(A)
return
if(modifiers["shift"])
ShiftClickOn(A)
return
if(modifiers["alt"])
AltClickNoInteract(src, A)
return
// You are responsible for checking config.ghost_interaction when you override this function
// Not all of them require checking, see below
A.attack_ghost(src)
// We don't need a fucking toggle.
/mob/dead/observer/ShiftClickOn(atom/A)
examinate(A)
/mob/dead/observer/AltClickOn(atom/A)
AltClickNoInteract(src, A)
/mob/dead/observer/AltShiftClickOn(atom/A)
return
/mob/dead/observer/CtrlShiftClickOn(atom/A)
return
/mob/dead/observer/MiddleShiftClickOn(atom/A)
return
/mob/dead/observer/MiddleShiftControlClickOn(atom/A)
return
/atom/proc/attack_ghost(mob/user)
if(SEND_SIGNAL(src, COMSIG_ATOM_ATTACK_GHOST, user) & COMPONENT_CANCEL_ATTACK_CHAIN)
return TRUE
// health + machine analyzer for ghosts
/mob/living/attack_ghost(mob/dead/observer/user)
if(!istype(user)) // Make sure user is actually an observer. Revenents also use attack_ghost, but do not have the health_scan var.
return
if(user.client && user.health_scan)
if(issilicon(src) || ismachineperson(src))
robot_healthscan(user, src)
else if(ishuman(src))
healthscan(user, src, 1, TRUE)
return ..()
// ---------------------------------------
// And here are some good things for free:
// Now you can click through portals, wormholes, and teleporters while observing. -Sayu
/obj/machinery/teleport/hub/attack_ghost(mob/user as mob)
var/obj/machinery/teleport/station/S = power_station
if(S)
var/obj/machinery/computer/teleporter/com = S.teleporter_console
if(com && com.target)
user.forceMove(get_turf(com.target))
/obj/effect/portal/attack_ghost(mob/user as mob)
if(target)
user.forceMove(get_turf(target))
/obj/machinery/atmospherics/attack_ghost(mob/dead/observer/user)
if(!istype(user)) // Make sure user is actually an observer. Revenents also use attack_ghost, but do not have the toggle gas analyzer var.
return
if(user.gas_analyzer)
if(istype(src, /obj/machinery/atmospherics/pipe))
var/obj/machinery/atmospherics/pipe/T = src
atmosanalyzer_scan(T.parent.air, user, T)
else if(istype(src, /obj/machinery/atmospherics/unary))
var/obj/machinery/atmospherics/unary/T = src
atmosanalyzer_scan(T.air_contents, user, T)