Files
Paradise/code/controllers/subsystem/SSspacedrift.dm
DGamerL bad8b31afa Changes all .len to length() where applicable (#25174)
* Globals work

* Double access works

* All other things

* Revert "All other things"

This reverts commit 6574442eb6.

* More changes that compile and work

* IT WORKS AAAAAA

* Changes even more .len to length()

* Apply suggestions from code review

* Update code/datums/mind.dm

* Update code/__HELPERS/sorts/InsertSort.dm

Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>

* Update code/__HELPERS/sanitize_values.dm

Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>

---------

Co-authored-by: FunnyMan3595 (Charlie Nolan) <funnyman@google.com>
Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>
2024-04-19 17:32:09 +00:00

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SUBSYSTEM_DEF(spacedrift)
name = "Space Drift"
priority = FIRE_PRIORITY_SPACEDRIFT
wait = 5
flags = SS_NO_INIT|SS_KEEP_TIMING
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
offline_implications = "Mobs will no longer respect a lack of gravity. No immediate action is needed."
cpu_display = SS_CPUDISPLAY_LOW
var/list/currentrun = list()
var/list/processing = list()
/datum/controller/subsystem/spacedrift/get_stat_details()
return "P:[length(processing)]"
/datum/controller/subsystem/spacedrift/get_metrics()
. = ..()
var/list/cust = list()
cust["processing"] = length(processing)
.["custom"] = cust
/datum/controller/subsystem/spacedrift/fire(resumed = 0)
if(!resumed)
src.currentrun = processing.Copy()
//cache for sanic speed (lists are references anyways)
var/list/currentrun = src.currentrun
while(length(currentrun))
var/atom/movable/AM = currentrun[length(currentrun)]
currentrun.len--
if(!AM)
processing -= AM
if(MC_TICK_CHECK)
return
continue
if(AM.inertia_next_move > world.time)
if(MC_TICK_CHECK)
return
continue
if(!AM.loc || AM.loc != AM.inertia_last_loc || AM.Process_Spacemove(0))
AM.inertia_dir = 0
if(!AM.inertia_dir)
AM.inertia_last_loc = null
processing -= AM
if(MC_TICK_CHECK)
return
continue
var/old_dir = AM.dir
var/old_loc = AM.loc
AM.inertia_moving = TRUE
step(AM, AM.inertia_dir)
AM.inertia_moving = FALSE
AM.inertia_next_move = world.time + AM.inertia_move_delay
if(AM.loc == old_loc)
AM.inertia_dir = 0
AM.setDir(old_dir)
AM.inertia_last_loc = AM.loc
if(MC_TICK_CHECK)
return