Files
Paradise/code/modules/mob/dead/observer/orbit.dm
Contrabang a3c1fecf02 Orbit menu now shows assigned roles to antaghud users (#24578)
* lol

* FUCK YEAH

* the rest of the bundle

* Update code/modules/asset_cache/assets/asset_orbit_icons.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>

* little tgui thang

---------

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: paradisess13[bot] <165046124+paradisess13[bot]@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
2024-04-07 09:45:30 +00:00

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/datum/orbit_menu
var/mob/dead/observer/owner
/datum/orbit_menu/New(mob/dead/observer/new_owner)
if(!istype(new_owner))
qdel(src)
owner = new_owner
/datum/orbit_menu/ui_state(mob/user)
return GLOB.observer_state
/datum/orbit_menu/ui_interact(mob/user, datum/tgui/ui = null)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "Orbit", "Orbit")
ui.open()
/datum/orbit_menu/ui_assets(mob/user)
return list(
get_asset_datum(/datum/asset/spritesheet/orbit_job)
)
/datum/orbit_menu/ui_act(action, list/params, datum/tgui/ui)
. = ..()
if(.)
return
switch(action)
if("orbit")
var/ref = params["ref"]
var/atom/movable/poi = (locate(ref) in GLOB.mob_list) || (locate(ref) in GLOB.poi_list)
if(poi == null)
. = TRUE
return
owner.ManualFollow(poi)
. = TRUE
if("refresh")
update_static_data(owner, ui)
. = TRUE
/datum/orbit_menu/ui_static_data(mob/user)
var/list/data = list()
var/list/alive = list()
var/list/highlights = list()
var/list/response_teams = list()
var/list/antagonists = list()
var/list/dead = list()
var/list/ghosts = list()
var/list/misc = list()
var/list/npcs = list()
var/length_of_ghosts = length(get_observers())
var/list/pois = getpois(mobs_only = FALSE, skip_mindless = FALSE)
for(var/name in pois)
var/mob/M = pois[name]
if(name == null)
if(pois[name] && M.type)
stack_trace("getpois returned something under a null name. Type: [M.type]")
else
stack_trace("getpois returned a null value")
continue
var/list/serialized = list()
serialized["name"] = "[name]" // stringify it; If it's null or something - we'd like to know it and fix getpois()
if(serialized["name"] != name)
stack_trace("getpois returned something under a non-string name [name] - [pois[name]] - [M.type]")
continue
serialized["ref"] = "\ref[M]"
var/list/orbiters = M.get_orbiters_recursive()
if(length(orbiters) > 0)
serialized["orbiters"] = length(orbiters)
if(istype(M))
if(isnewplayer(M)) // People in the lobby screen; only have their ckey as a name.
continue
if(isobserver(M) && M.client)
ghosts += list(serialized)
else if(M.mind == null)
npcs += list(serialized)
else if(M.stat == DEAD)
dead += list(serialized)
else
if(length(orbiters) >= 0.2 * length_of_ghosts) // They're important if 20% of observers are watching them
highlights += list(serialized)
alive += list(serialized)
var/datum/mind/mind = M.mind
if(mind.special_role in list(SPECIAL_ROLE_ERT, SPECIAL_ROLE_DEATHSQUAD, SPECIAL_ROLE_SYNDICATE_DEATHSQUAD))
response_teams += list(serialized)
if(user.antagHUD)
/*
If a mind is many antags at once, we'll display all of them, each
under their own antag sub-section.
This is arguably better, than picking one of the antag datums at random.
list of antags that are datumised:
- traitor
- mindslaves/vampire thralls
- vampire
- changelings
- revolutionaries/headrevs
*/
for(var/_A in mind.antag_datums)
var/datum/antagonist/A = _A
var/antag_serialized = serialized.Copy()
antag_serialized["antag"] = A.name
antagonists += list(antag_serialized)
// Not-very-datumized antags follow
// Associative list of antag name => whether this mind is this antag
var/list/other_antags = list()
if(SSticker && SSticker.mode)
other_antags += list(
"Blob" = (mind.special_role == SPECIAL_ROLE_BLOB),
"Nuclear Operative" = (mind in SSticker.mode.syndicates),
"Abductor" = (mind in SSticker.mode.abductors)
)
for(var/antag_name in other_antags)
var/is_antag = other_antags[antag_name]
if(!is_antag)
continue
var/antag_serialized = serialized.Copy()
antag_serialized["antag"] = antag_name
antagonists += list(antag_serialized)
// Antaghud? Let them see everyone's role
if(isliving(M))
var/mob/living/L = M
if(L.mind?.has_normal_assigned_role())
serialized["assigned_role"] = L.mind.assigned_role
serialized["assigned_role_sprite"] = ckey(L.mind.get_assigned_role_asset())
// Player terror spiders (and other hostile player-controlled event mobs) have their own category to help see how much there are.
// Not in the above block because terrors can be known whether AHUD is on or not.
if(isterrorspider(M))
var/list/antag_serialized = serialized.Copy()
antag_serialized["antag"] = "Terror Spider"
antagonists += list(antag_serialized)
else if(istype(M, /mob/living/simple_animal/revenant))
var/list/antag_serialized = serialized.Copy()
antag_serialized["antag"] = "Revenant"
antagonists += list(antag_serialized)
else if(isalien(M))
var/list/antag_serialized = serialized.Copy()
antag_serialized["antag"] = "Xenomorph"
antagonists += list(antag_serialized)
else if(isdemon(M))
var/list/antag_serialized = serialized.Copy()
antag_serialized["antag"] = "Demon"
antagonists += list(antag_serialized)
else if(ismorph(M))
var/list/antag_serialized = serialized.Copy()
antag_serialized["antag"] = "Morph"
antagonists += list(antag_serialized)
else
if(length(orbiters) >= 0.2 * length_of_ghosts) // If a bunch of people are orbiting an object, like the nuke disk.
highlights += list(serialized)
misc += list(serialized)
data["antagonists"] = antagonists
data["highlights"] = highlights
data["response_teams"] = response_teams
data["alive"] = alive
data["dead"] = dead
data["ghosts"] = ghosts
data["misc"] = misc
data["npcs"] = npcs
return data