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`reset_perspective` from tgstation. Also adds various support for remote viewing lenses - like cameras not transmitting xray vision, among other things Recommit because we're using different compiler versions
153 lines
5.8 KiB
Plaintext
153 lines
5.8 KiB
Plaintext
///////////////////ORGAN DEFINES///////////////////
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// Organ defines.
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#define ORGAN_CUT_AWAY 1
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#define ORGAN_GAUZED 2
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#define ORGAN_ATTACHABLE 4
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#define ORGAN_BLEEDING 8
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#define ORGAN_BROKEN 32
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#define ORGAN_DESTROYED 64
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#define ORGAN_ROBOT 128
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#define ORGAN_SPLINTED 256
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#define SALVED 512
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#define ORGAN_DEAD 1024
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#define ORGAN_MUTATED 2048
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#define ORGAN_ASSISTED 4096
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#define DROPLIMB_EDGE 0
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#define DROPLIMB_BLUNT 1
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#define DROPLIMB_BURN 2
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#define AGE_MIN 17 //youngest a character can be
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#define AGE_MAX 85 //oldest a character can be
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#define LEFT 1
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#define RIGHT 2
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//Pulse levels, very simplified
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#define PULSE_NONE 0 //so !M.pulse checks would be possible
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#define PULSE_SLOW 1 //<60 bpm
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#define PULSE_NORM 2 //60-90 bpm
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#define PULSE_FAST 3 //90-120 bpm
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#define PULSE_2FAST 4 //>120 bpm
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#define PULSE_THREADY 5 //occurs during hypovolemic shock
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//feel free to add shit to lists below
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//proc/get_pulse methods
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#define GETPULSE_HAND 0 //less accurate (hand)
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#define GETPULSE_TOOL 1 //more accurate (med scanner, sleeper, etc)
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//Reagent Metabolization flags, defines the type of reagents that affect this mob
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#define PROCESS_ORG 1 //Only processes reagents with "ORGANIC" or "ORGANIC | SYNTHETIC"
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#define PROCESS_SYN 2 //Only processes reagents with "SYNTHETIC" or "ORGANIC | SYNTHETIC"
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#define PROCESS_DUO 4 //Only processes reagents with "ORGANIC | SYNTHETIC"
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#define HUMAN_STRIP_DELAY 40 //takes 40ds = 4s to strip someone.
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#define ALIEN_SELECT_AFK_BUFFER 1 // How many minutes that a person can be AFK before not being allowed to be an alien.
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#define SHOES_SLOWDOWN -1.0 // How much shoes slow you down by default. Negative values speed you up
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//Mob attribute defaults.
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#define DEFAULT_MARKING_STYLES list("head" = "None", "body" = "None", "tail" = "None") //Marking styles. Use instead of initial() for m_styles.
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#define DEFAULT_MARKING_COLOURS list("head" = "#000000", "body" = "#000000", "tail" = "#000000") //Marking colours. Use instead of initial() for m_colours.
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////////REAGENT STUFF////////
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// How many units of reagent are consumed per tick, by default.
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#define REAGENTS_METABOLISM 0.4
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// By defining the effect multiplier this way, it'll exactly adjust
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// all effects according to how they originally were with the 0.4 metabolism
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#define REAGENTS_EFFECT_MULTIPLIER REAGENTS_METABOLISM / 0.4
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// Factor of how fast mob nutrition decreases
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#define HUNGER_FACTOR 0.1
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// Reagent type flags, defines the types of mobs this reagent will affect
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#define ORGANIC 1
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#define SYNTHETIC 2
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// Appearance change flags
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#define APPEARANCE_UPDATE_DNA 1
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#define APPEARANCE_RACE 2|APPEARANCE_UPDATE_DNA
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#define APPEARANCE_GENDER 4|APPEARANCE_UPDATE_DNA
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#define APPEARANCE_SKIN 8
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#define APPEARANCE_HAIR 16
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#define APPEARANCE_HAIR_COLOR 32
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#define APPEARANCE_SECONDARY_HAIR_COLOR 64
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#define APPEARANCE_FACIAL_HAIR 128
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#define APPEARANCE_FACIAL_HAIR_COLOR 256
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#define APPEARANCE_SECONDARY_FACIAL_HAIR_COLOR 512
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#define APPEARANCE_EYE_COLOR 1024
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#define APPEARANCE_ALL_HAIR APPEARANCE_HAIR|APPEARANCE_HAIR_COLOR|APPEARANCE_SECONDARY_HAIR_COLOR|APPEARANCE_FACIAL_HAIR|APPEARANCE_FACIAL_HAIR_COLOR|APPEARANCE_SECONDARY_FACIAL_HAIR_COLOR
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#define APPEARANCE_HEAD_ACCESSORY 2048
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#define APPEARANCE_MARKINGS 4096
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#define APPEARANCE_BODY_ACCESSORY 8192
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#define APPEARANCE_ALT_HEAD 16384
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#define APPEARANCE_ALL_BODY APPEARANCE_ALL_HAIR|APPEARANCE_HEAD_ACCESSORY|APPEARANCE_MARKINGS|APPEARANCE_BODY_ACCESSORY|APPEARANCE_ALT_HEAD
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#define APPEARANCE_ALL 32767
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// Intents
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#define I_HELP "help"
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#define I_DISARM "disarm"
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#define I_GRAB "grab"
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#define I_HARM "harm"
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// AI wire/radio settings
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#define AI_CHECK_WIRELESS 1
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#define AI_CHECK_RADIO 2
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#define POCKET_STRIP_DELAY 40 //time taken (in deciseconds) to search somebody's pockets
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#define DEFAULT_ITEM_STRIP_DELAY 40 //time taken (in deciseconds) to strip somebody
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#define DEFAULT_ITEM_PUTON_DELAY 20 //time taken (in deciseconsd) to reverse-strip somebody
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#define IGNORE_ACCESS -1
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#define CHEM_MOB_SPAWN_INVALID 0
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#define CHEM_MOB_SPAWN_HOSTILE 1
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#define CHEM_MOB_SPAWN_FRIENDLY 2
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#define TINT_IMPAIR 2 //Threshold of tint level to apply weld mask overlay
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#define TINT_BLIND 3 //Threshold of tint level to obscure vision fully
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#define isliving(A) (istype((A), /mob/living))
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#define iscarbon(A) (istype((A), /mob/living/carbon))
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#define ishuman(A) (istype((A), /mob/living/carbon/human))
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#define isbrain(A) (istype((A), /mob/living/carbon/brain))
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#define isalien(A) (istype((A), /mob/living/carbon/alien))
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#define isalienadult(A) (istype((A), /mob/living/carbon/alien/humanoid))
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#define islarva(A) (istype((A), /mob/living/carbon/alien/larva))
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#define isslime(A) (istype((A), /mob/living/carbon/slime))
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#define isanimal(A) (istype((A), /mob/living/simple_animal))
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#define iscorgi(A) (istype((A), /mob/living/simple_animal/pet/corgi))
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#define ismouse(A) (istype((A), /mob/living/simple_animal/mouse))
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#define isbot(A) (istype((A), /mob/living/simple_animal/bot))
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#define isswarmer(A) (istype((A), /mob/living/simple_animal/hostile/swarmer))
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#define isguardian(A) (istype((A), /mob/living/simple_animal/hostile/guardian))
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#define issilicon(A) (istype((A), /mob/living/silicon))
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#define isAI(A) (istype((A), /mob/living/silicon/ai))
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#define isrobot(A) (istype((A), /mob/living/silicon/robot))
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#define ispAI(A) (istype((A), /mob/living/silicon/pai))
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#define isAutoAnnouncer(A) (istype((A), /mob/living/automatedannouncer))
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#define isAIEye(A) (istype((A), /mob/camera/aiEye))
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#define isovermind(A) (istype((A), /mob/camera/blob))
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#define isSpirit(A) (istype((A), /mob/spirit))
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#define ismask(A) (istype((A), /mob/spirit/mask))
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#define isobserver(A) (istype((A), /mob/dead/observer))
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#define isnewplayer(A) (istype((A), /mob/new_player))
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#define isorgan(A) (istype((A), /obj/item/organ/external))
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#define hasorgans(A) (ishuman(A))
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#define is_admin(user) (check_rights(R_ADMIN, 0, (user)) != 0)
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