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cyberpresidentvanellope/Paradise
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mirror of https://github.com/ParadiseSS13/Paradise.git synced 2025-12-29 19:52:12 +00:00
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ebf2d2b18faa4557347987e187adf83d4dac1c7e
Paradise/code/game/objects
History
Daylight ebf2d2b18f Creates full stacks of all sheets and minerals (#19911)
* /fifty

* re-adds plastinium, even if the sheets themselves have no sprite

* adds glass stacks and plastitanium
2022-12-19 14:29:55 +00:00
..
effects
Vetus balance tweaks, also with a grav anomaly tweak (#19799)
2022-12-04 19:16:01 -06:00
items
Creates full stacks of all sheets and minerals (#19911)
2022-12-19 14:29:55 +00:00
random
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structures
Fixes Window-Pushing not updating sprites / staying anchored (doesn't delete cult this time) (#19851)
2022-12-11 15:13:19 -06:00
buckling.dm
You can no longer pull something you're buckled to. (#18957)
2022-09-02 18:34:57 +01:00
cleaning.dm
Cmagged objects now use the same define on ADD_TRAIT (#19718)
2022-11-17 21:06:49 +01:00
empulse.dm
Defining Part 4 - Code cleanup toward defines (... and the rest) (#19388)
2022-10-28 19:28:23 +02:00
explosion.dm
515 compat 2, ./proc/ boogaloo (#19688)
2022-11-15 22:06:30 +01:00
items.dm
Reworks block chance into Parrying. (#19334)
2022-11-12 08:49:44 +01:00
obj_defense.dm
515 Compatibility (#19636)
2022-11-08 23:08:40 +00:00
objs.dm
515 Compatibility (#19636)
2022-11-08 23:08:40 +00:00
structures.dm
Fixes queued smoothing items not being removed on del (#18776)
2022-08-11 15:46:22 +01:00
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