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50 lines
2.1 KiB
Plaintext
50 lines
2.1 KiB
Plaintext
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// for secHUDs and medHUDs and variants. The number is the location of the image on the list hud_list
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// note: if you add more HUDs, even for non-human atoms, make sure to use unique numbers for the defines!
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// /datum/atom_hud expects these to be unique
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// these need to be strings in order to make them associative lists
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#define HEALTH_HUD "1" // dead, alive, sick, health status
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#define STATUS_HUD "2" // a simple line rounding the mob's number health
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#define ID_HUD "3" // the job asigned to your ID
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#define WANTED_HUD "4" // wanted, released, parroled, security status
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#define IMPLOYAL_HUD "5" // loyality implant
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#define IMPCHEM_HUD "6" // chemical implant
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#define IMPTRACK_HUD "7" // tracking implant
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#define DIAG_STAT_HUD "8" // Silicon/Mech Status
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#define DIAG_HUD "9" // Silicon health bar
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#define DIAG_BATT_HUD "10"// Borg/Mech power meter
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#define DIAG_MECH_HUD "11"// Mech health bar
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#define STATUS_HUD_OOC "12"// STATUS_HUD without virus db check for someone being ill.
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#define SPECIALROLE_HUD "13" //for antag huds. these are used at the /mob level
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#define NATIONS_HUD "14" //Show nations icons during nations gamemode
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#define DIAG_BOT_HUD "15"// Bot HUDS
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#define PLANT_NUTRIENT_HUD "16"// Plant nutrient level
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#define PLANT_WATER_HUD "17"// Plant water level
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#define PLANT_STATUS_HUD "18"// Plant harvest/dead
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#define PLANT_HEALTH_HUD "19"// Plant health
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#define PLANT_TOXIN_HUD "20"// Toxin level
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#define PLANT_PEST_HUD "21"// Pest level
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#define PLANT_WEED_HUD "22"// Weed level
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//data HUD (medhud, sechud) defines
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//Don't forget to update human/New() if you change these!
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#define DATA_HUD_SECURITY_BASIC 1
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#define DATA_HUD_SECURITY_ADVANCED 2
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#define DATA_HUD_MEDICAL_BASIC 3
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#define DATA_HUD_MEDICAL_ADVANCED 4
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#define DATA_HUD_DIAGNOSTIC 5
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#define DATA_HUD_HYDROPONIC 6
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//NATIONS
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#define GAME_HUD_NATIONS 7
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//antag HUD defines
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#define ANTAG_HUD_CULT 8
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#define ANTAG_HUD_REV 9
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#define ANTAG_HUD_OPS 10
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#define ANTAG_HUD_WIZ 11
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#define ANTAG_HUD_SHADOW 12
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#define ANTAG_HUD_TRAITOR 13
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#define ANTAG_HUD_NINJA 14 //For Daves Rework
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#define ANTAG_HUD_CHANGELING 15
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#define ANTAG_HUD_VAMPIRE 16
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#define ANTAG_HUD_ABDUCTOR 17 //For Fox
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