Files
Paradise/code/game/objects/effects/overlays.dm
Aurorablade fc71122914 fixes
Barring any errent merge conflict fixing fuckery.
2016-12-29 11:39:18 -05:00

171 lines
3.6 KiB
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/obj/effect/overlay
name = "overlay"
unacidable = 1
var/i_attached//Added for possible image attachments to objects. For hallucinations and the like.
/obj/effect/overlay/singularity_act()
return
/obj/effect/overlay/singularity_pull()
return
/obj/effect/overlay/beam//Not actually a projectile, just an effect.
name="beam"
icon='icons/effects/beam.dmi'
icon_state="b_beam"
var/tmp/atom/BeamSource
New()
..()
spawn(10) qdel(src)
/obj/effect/overlay/temp
anchored = 1
layer = 4.1
mouse_opacity = 0
var/duration = 10
var/randomdir = 1
/obj/effect/overlay/temp/New()
if(randomdir)
dir = pick(cardinal)
spawn(duration)
qdel(src)
/obj/effect/overlay/temp/revenant
name = "spooky lights"
icon = 'icons/effects/effects.dmi'
icon_state = "purplesparkles"
/obj/effect/overlay/temp/revenant/cracks
name = "glowing cracks"
icon_state = "purplecrack"
duration = 6
/obj/effect/overlay/temp/guardian
randomdir = 0
/obj/effect/overlay/temp/guardian/phase
duration = 5
icon_state = "phasein"
/obj/effect/overlay/temp/guardian/phase/out
icon_state = "phaseout"
/obj/effect/overlay/temp/emp
name = "emp sparks"
icon = 'icons/effects/effects.dmi'
icon_state = "empdisable"
/obj/effect/overlay/temp/emp/pulse
name = "emp pulse"
icon_state = "emp pulse"
duration = 8
randomdir = 0
/obj/effect/overlay/temp/kinetic_blast
name = "kinetic explosion"
icon = 'icons/obj/projectiles.dmi'
icon_state = "kinetic_blast"
layer = 4.1
duration = 4
/obj/effect/overlay/palmtree_r
name = "Palm tree"
icon = 'icons/misc/beach2.dmi'
icon_state = "palm1"
density = 1
layer = 5
anchored = 1
/obj/effect/overlay/palmtree_l
name = "Palm tree"
icon = 'icons/misc/beach2.dmi'
icon_state = "palm2"
density = 1
layer = 5
anchored = 1
/obj/effect/overlay/coconut
name = "Coconuts"
icon = 'icons/misc/beach.dmi'
icon_state = "coconuts"
/obj/effect/overlay/adminoverlay
name = "adminoverlay"
icon = 'icons/effects/effects.dmi'
icon_state = "admin"
layer = 4.1
/obj/effect/overlay/wall_rot
name = "Wallrot"
desc = "Ick..."
icon = 'icons/effects/wallrot.dmi'
anchored = 1
density = 1
layer = 5
mouse_opacity = 0
/obj/effect/overlay/wall_rot/New()
..()
pixel_x += rand(-10, 10)
pixel_y += rand(-10, 10)
/obj/effect/overlay/temp/cult
randomdir = 0
duration = 10
icon = 'icons/effects/effects.dmi'
/obj/effect/overlay/temp/cult/sparks
randomdir = 1
name = "blood sparks"
icon_state = "bloodsparkles"
/obj/effect/overlay/temp/cult/phase
name = "phase glow"
duration = 7
icon_state = "cultin"
/obj/effect/overlay/temp/cult/phase/New(loc, set_dir)
..()
if(set_dir)
dir = set_dir
/obj/effect/overlay/temp/cult/phase/out
icon_state = "cultout"
/obj/effect/overlay/temp/heal //color is white by default, set to whatever is needed
name = "healing glow"
icon = 'icons/effects/effects.dmi'
icon_state = "heal"
duration = 15
/obj/effect/overlay/temp/heal/New(loc, colour)
..()
pixel_x = rand(-12, 12)
pixel_y = rand(-9, 0)
if(colour)
color = colour
/obj/effect/overlay/temp/cult/sac
name = "maw of Nar-Sie"
icon_state = "sacconsume"
/obj/effect/overlay/temp/cult/door
name = "unholy glow"
icon_state = "doorglow"
layer = 3.17 //above closed doors
/obj/effect/overlay/temp/cult/door/unruned
icon_state = "unruneddoorglow"
/obj/effect/overlay/temp/cult/turf
name = "unholy glow"
icon_state = "wallglow"
layer = TURF_LAYER + 0.07
/obj/effect/overlay/temp/cult/turf/open/floor
icon_state = "floorglow"
duration = 5