Files
Paradise/code/game/objects/items/ashtray.dm
Tigercat2000 71e5344a98 Mass replace
2016-07-07 19:34:02 -07:00

134 lines
3.4 KiB
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/obj/item/ashtray
icon = 'icons/ashtray.dmi'
var/
max_butts = 0
empty_desc = ""
icon_empty = ""
icon_half = ""
icon_full = ""
icon_broken = ""
/obj/item/ashtray/New()
..()
src.pixel_y = rand(-5, 5)
src.pixel_x = rand(-6, 6)
return
/obj/item/ashtray/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
if(health < 1)
return
if(istype(W,/obj/item/weapon/cigbutt) || istype(W,/obj/item/clothing/mask/cigarette) || istype(W, /obj/item/weapon/match))
if(contents.len >= max_butts)
to_chat(user, "This ashtray is full.")
return
user.unEquip(W)
W.loc = src
if(istype(W,/obj/item/clothing/mask/cigarette))
var/obj/item/clothing/mask/cigarette/cig = W
if(cig.lit == 1)
src.visible_message("[user] crushes [cig] in [src], putting it out.")
processing_objects.Remove(cig)
var/obj/item/butt = new cig.type_butt(src)
cig.transfer_fingerprints_to(butt)
qdel(cig)
else if(cig.lit == 0)
to_chat(user, "You place [cig] in [src] without even smoking it. Why would you do that?")
src.visible_message("[user] places [W] in [src].")
user.update_inv_l_hand()
user.update_inv_r_hand()
add_fingerprint(user)
if(contents.len == max_butts)
icon_state = icon_full
desc = empty_desc + " It's stuffed full."
else if(contents.len > max_butts/2)
icon_state = icon_half
desc = empty_desc + " It's half-filled."
else
health = max(0,health - W.force)
to_chat(user, "You hit [src] with [W].")
if(health < 1)
die()
return
/obj/item/ashtray/throw_impact(atom/hit_atom)
if(health > 0)
health = max(0,health - 3)
if(health < 1)
die()
return
if(contents.len)
src.visible_message("\red [src] slams into [hit_atom] spilling its contents!")
for(var/obj/item/clothing/mask/cigarette/O in contents)
O.loc = src.loc
icon_state = icon_empty
return ..()
/obj/item/ashtray/proc/die()
src.visible_message("\red [src] shatters spilling its contents!")
for(var/obj/item/clothing/mask/cigarette/O in contents)
O.loc = src.loc
icon_state = icon_broken
/obj/item/ashtray/plastic
name = "plastic ashtray"
desc = "Cheap plastic ashtray."
icon_state = "ashtray_bl"
icon_empty = "ashtray_bl"
icon_half = "ashtray_half_bl"
icon_full = "ashtray_full_bl"
icon_broken = "ashtray_bork_bl"
max_butts = 14
health = 24.0
materials = list(MAT_METAL=30, MAT_GLASS=30)
empty_desc = "Cheap plastic ashtray."
throwforce = 3.0
die()
..()
name = "pieces of plastic"
desc = "Pieces of plastic with ash on them."
return
/obj/item/ashtray/bronze
name = "bronze ashtray"
desc = "Massive bronze ashtray."
icon_state = "ashtray_br"
icon_empty = "ashtray_br"
icon_half = "ashtray_half_br"
icon_full = "ashtray_full_br"
icon_broken = "ashtray_bork_br"
max_butts = 10
health = 72.0
materials = list(MAT_METAL=80)
empty_desc = "Massive bronze ashtray."
throwforce = 10.0
die()
..()
name = "pieces of bronze"
desc = "Pieces of bronze with ash on them."
return
/obj/item/ashtray/glass
name = "glass ashtray"
desc = "Glass ashtray. Looks fragile."
icon_state = "ashtray_gl"
icon_empty = "ashtray_gl"
icon_half = "ashtray_half_gl"
icon_full = "ashtray_full_gl"
icon_broken = "ashtray_bork_gl"
max_butts = 12
health = 12.0
materials = list(MAT_GLASS=60)
empty_desc = "Glass ashtray. Looks fragile."
throwforce = 6.0
die()
..()
name = "shards of glass"
desc = "Shards of glass with ash on them."
playsound(src, "shatter", 30, 1)
return