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Paradise/code/game/objects/items/robot/robot_items.dm
2017-01-10 00:32:11 -08:00

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/**********************************************************************
Cyborg Spec Items
***********************************************************************/
//Might want to move this into several files later but for now it works here
/obj/item/borg/stun
name = "electrified arm"
icon = 'icons/obj/items.dmi'
icon_state = "elecarm"
var/charge_cost = 30
/obj/item/borg/stun/attack(mob/living/M, mob/living/silicon/robot/user)
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(H.check_shields(0, "[M]'s [name]", src, MELEE_ATTACK))
playsound(M, 'sound/weapons/Genhit.ogg', 50, 1)
return 0
if(!user.cell.use(charge_cost))
return
user.do_attack_animation(M)
M.Weaken(5)
M.apply_effect(STUTTER, 5)
M.Stun(5)
M.visible_message("<span class='danger'>[user] has prodded [M] with [src]!</span>", \
"<span class='userdanger'>[user] has prodded you with [src]!</span>")
playsound(loc, 'sound/weapons/Egloves.ogg', 50, 1, -1)
add_logs(user, M, "stunned", src, "(INTENT: [uppertext(user.a_intent)])")
/obj/item/borg/overdrive
name = "Overdrive"
icon = 'icons/obj/decals.dmi'
icon_state = "shock"