mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2025-12-28 11:11:52 +00:00
234 lines
8.2 KiB
Plaintext
234 lines
8.2 KiB
Plaintext
/*
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CONTAINS:
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RSF
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*/
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/obj/item/weapon/rsf
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name = "\improper Rapid-Service-Fabricator"
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desc = "A device used to rapidly deploy service items."
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icon = 'icons/obj/items.dmi'
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icon_state = "rcd"
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opacity = 0
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density = 0
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anchored = 0.0
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var/matter = 0
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var/mode = 1
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w_class = 3
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/obj/item/weapon/rsf/New()
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desc = "A RSF. It currently holds [matter]/30 fabrication-units."
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return
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/obj/item/weapon/rsf/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
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..()
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if(istype(W, /obj/item/weapon/rcd_ammo))
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if((matter + 10) > 30)
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to_chat(user, "The RSF cant hold any more matter.")
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return
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qdel(W)
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matter += 10
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playsound(src.loc, 'sound/machines/click.ogg', 10, 1)
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to_chat(user, "The RSF now holds [matter]/30 fabrication-units.")
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desc = "A RSF. It currently holds [matter]/30 fabrication-units."
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return
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/obj/item/weapon/rsf/attack_self(mob/user as mob)
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playsound(src.loc, 'sound/effects/pop.ogg', 50, 0)
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if(mode == 1)
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mode = 2
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to_chat(user, "Changed dispensing mode to 'Drinking Glass'")
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return
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if(mode == 2)
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mode = 3
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to_chat(user, "Changed dispensing mode to 'Paper'")
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return
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if(mode == 3)
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mode = 4
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to_chat(user, "Changed dispensing mode to 'Pen'")
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return
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if(mode == 4)
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mode = 5
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to_chat(user, "Changed dispensing mode to 'Dice Pack'")
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return
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if(mode == 5)
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mode = 6
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to_chat(user, "Changed dispensing mode to 'Cigarette'")
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return
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if(mode == 6)
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mode = 1
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to_chat(user, "Changed dispensing mode to 'Dosh'")
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return
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// Change mode
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/obj/item/weapon/rsf/afterattack(atom/A, mob/user as mob, proximity)
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if(!proximity) return
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if(!(istype(A, /obj/structure/table) || istype(A, /turf/simulated/floor)))
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return
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if(istype(A, /obj/structure/table) && mode == 1)
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if(istype(A, /obj/structure/table) && matter >= 1)
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to_chat(user, "Dispensing Dosh...")
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playsound(src.loc, 'sound/machines/click.ogg', 10, 1)
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new /obj/item/weapon/spacecash/c10( A.loc )
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if(isrobot(user))
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var/mob/living/silicon/robot/engy = user
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engy.cell.charge -= 200 //once money becomes useful, I guess changing this to a high ammount, like 500 units a kick, till then, enjoy dosh!
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else
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matter--
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to_chat(user, "The RSF now holds [matter]/30 fabrication-units.")
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desc = "A RSF. It currently holds [matter]/30 fabrication-units."
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return
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else if(istype(A, /turf/simulated/floor) && mode == 1)
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if(istype(A, /turf/simulated/floor) && matter >= 1)
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to_chat(user, "Dispensing Dosh...")
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playsound(src.loc, 'sound/machines/click.ogg', 10, 1)
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new /obj/item/weapon/spacecash/c10( A )
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if(isrobot(user))
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var/mob/living/silicon/robot/engy = user
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engy.cell.charge -= 200 //once money becomes useful, I guess changing this to a high ammount, like 500 units a kick, till then, enjoy dosh!
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else
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matter--
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to_chat(user, "The RSF now holds [matter]/30 fabrication-units.")
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desc = "A RSF. It currently holds [matter]/30 fabrication-units."
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return
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else if(istype(A, /obj/structure/table) && mode == 2)
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if(istype(A, /obj/structure/table) && matter >= 1)
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to_chat(user, "Dispensing Drinking Glass...")
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playsound(src.loc, 'sound/machines/click.ogg', 10, 1)
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new /obj/item/weapon/reagent_containers/food/drinks/drinkingglass( A.loc )
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if(isrobot(user))
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var/mob/living/silicon/robot/engy = user
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engy.cell.charge -= 50
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else
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matter--
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to_chat(user, "The RSF now holds [matter]/30 fabrication-units.")
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desc = "A RSF. It currently holds [matter]/30 fabrication-units."
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return
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else if(istype(A, /turf/simulated/floor) && mode == 2)
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if(istype(A, /turf/simulated/floor) && matter >= 1)
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to_chat(user, "Dispensing Drinking Glass...")
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playsound(src.loc, 'sound/machines/click.ogg', 10, 1)
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new /obj/item/weapon/reagent_containers/food/drinks/drinkingglass( A )
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if(isrobot(user))
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var/mob/living/silicon/robot/engy = user
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engy.cell.charge -= 50
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else
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matter--
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to_chat(user, "The RSF now holds [matter]/30 fabrication-units.")
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desc = "A RSF. It currently holds [matter]/30 fabrication-units."
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return
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else if(istype(A, /obj/structure/table) && mode == 3)
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if(istype(A, /obj/structure/table) && matter >= 1)
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to_chat(user, "Dispensing Paper Sheet...")
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playsound(src.loc, 'sound/machines/click.ogg', 10, 1)
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new /obj/item/weapon/paper( A.loc )
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if(isrobot(user))
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var/mob/living/silicon/robot/engy = user
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engy.cell.charge -= 10
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else
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matter--
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to_chat(user, "The RSF now holds [matter]/30 fabrication-units.")
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desc = "A RSF. It currently holds [matter]/30 fabrication-units."
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return
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else if(istype(A, /turf/simulated/floor) && mode == 3)
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if(istype(A, /turf/simulated/floor) && matter >= 1)
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to_chat(user, "Dispensing Paper Sheet...")
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playsound(src.loc, 'sound/machines/click.ogg', 10, 1)
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new /obj/item/weapon/paper( A )
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if(isrobot(user))
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var/mob/living/silicon/robot/engy = user
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engy.cell.charge -= 10
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else
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matter--
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to_chat(user, "The RSF now holds [matter]/30 fabrication-units.")
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desc = "A RSF. It currently holds [matter]/30 fabrication-units."
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return
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else if(istype(A, /obj/structure/table) && mode == 4)
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if(istype(A, /obj/structure/table) && matter >= 1)
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to_chat(user, "Dispensing Pen...")
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playsound(src.loc, 'sound/machines/click.ogg', 10, 1)
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new /obj/item/weapon/pen( A.loc )
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if(isrobot(user))
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var/mob/living/silicon/robot/engy = user
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engy.cell.charge -= 50
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else
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matter--
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to_chat(user, "The RSF now holds [matter]/30 fabrication-units.")
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desc = "A RSF. It currently holds [matter]/30 fabrication-units."
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return
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else if(istype(A, /turf/simulated/floor) && mode == 4)
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if(istype(A, /turf/simulated/floor) && matter >= 1)
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to_chat(user, "Dispensing Pen...")
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playsound(src.loc, 'sound/machines/click.ogg', 10, 1)
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new /obj/item/weapon/pen( A )
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if(isrobot(user))
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var/mob/living/silicon/robot/engy = user
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engy.cell.charge -= 50
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else
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matter--
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to_chat(user, "The RSF now holds [matter]/30 fabrication-units.")
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desc = "A RSF. It currently holds [matter]/30 fabrication-units."
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return
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else if(istype(A, /obj/structure/table) && mode == 5)
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if(istype(A, /obj/structure/table) && matter >= 1)
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to_chat(user, "Dispensing Dice Pack...")
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playsound(src.loc, 'sound/machines/click.ogg', 10, 1)
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new /obj/item/weapon/storage/pill_bottle/dice( A.loc )
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if(isrobot(user))
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var/mob/living/silicon/robot/engy = user
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engy.cell.charge -= 200
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else
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matter--
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to_chat(user, "The RSF now holds [matter]/30 fabrication-units.")
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desc = "A RSF. It currently holds [matter]/30 fabrication-units."
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return
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else if(istype(A, /turf/simulated/floor) && mode == 5)
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if(istype(A, /turf/simulated/floor) && matter >= 1)
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to_chat(user, "Dispensing Dice Pack...")
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playsound(src.loc, 'sound/machines/click.ogg', 10, 1)
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new /obj/item/weapon/storage/pill_bottle/dice( A )
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if(isrobot(user))
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var/mob/living/silicon/robot/engy = user
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engy.cell.charge -= 200
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else
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matter--
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to_chat(user, "The RSF now holds [matter]/30 fabrication-units.")
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desc = "A RSF. It currently holds [matter]/30 fabrication-units."
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return
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else if(istype(A, /obj/structure/table) && mode == 6)
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if(istype(A, /obj/structure/table) && matter >= 1)
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to_chat(user, "Dispensing Cigarette...")
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playsound(src.loc, 'sound/machines/click.ogg', 10, 1)
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new /obj/item/clothing/mask/cigarette( A.loc )
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if(isrobot(user))
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var/mob/living/silicon/robot/engy = user
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engy.cell.charge -= 10
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else
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matter--
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to_chat(user, "The RSF now holds [matter]/30 fabrication-units.")
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desc = "A RSF. It currently holds [matter]/30 fabrication-units."
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return
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else if(istype(A, /turf/simulated/floor) && mode == 6)
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if(istype(A, /turf/simulated/floor) && matter >= 1)
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to_chat(user, "Dispensing Cigarette...")
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playsound(src.loc, 'sound/machines/click.ogg', 10, 1)
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new /obj/item/clothing/mask/cigarette( A )
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if(isrobot(user))
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var/mob/living/silicon/robot/engy = user
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engy.cell.charge -= 10
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else
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matter--
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to_chat(user, "The RSF now holds [matter]/30 fabrication-units.")
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desc = "A RSF. It currently holds [matter]/30 fabrication-units."
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return |