Files
Paradise/code/game/objects/items/weapons/storage/bible.dm
Crazy Lemon 37a7484976 Merge pull request #6149 from FlattestGuitar/log-upgrade
Adds log stacking to admin logs
2017-01-18 19:13:50 -08:00

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/obj/item/weapon/storage/bible
name = "bible"
desc = "Apply to head repeatedly."
icon_state ="bible"
throw_speed = 1
throw_range = 5
w_class = 3
burn_state = FLAMMABLE
var/mob/affecting = null
var/deity_name = "Christ"
suicide_act(mob/user)
to_chat(viewers(user), "<span class='warning'><b>[user] stares into [src.name] and attempts to trascend understanding of the universe!</b></span>")
return (user.dust())
/obj/item/weapon/storage/bible/booze
name = "bible"
desc = "To be applied to the head repeatedly."
icon_state ="bible"
/obj/item/weapon/storage/bible/booze/New()
..()
new /obj/item/weapon/reagent_containers/food/drinks/cans/beer(src)
new /obj/item/weapon/reagent_containers/food/drinks/cans/beer(src)
new /obj/item/weapon/spacecash(src)
new /obj/item/weapon/spacecash(src)
new /obj/item/weapon/spacecash(src)
//BS12 EDIT
// All cult functionality moved to Null Rod
/obj/item/weapon/storage/bible/proc/bless(mob/living/carbon/M as mob)
if(ishuman(M))
var/mob/living/carbon/human/H = M
var/heal_amt = 10
for(var/obj/item/organ/external/affecting in H.organs)
if(affecting.heal_damage(heal_amt, heal_amt))
H.UpdateDamageIcon()
return
/obj/item/weapon/storage/bible/attack(mob/living/M as mob, mob/living/user as mob)
var/chaplain = 0
if(user.mind && (user.mind.assigned_role == "Chaplain"))
chaplain = 1
M.create_attack_log("<font color='orange'>Has been attacked with [src.name] by [user.name] ([user.ckey])</font>")
user.create_attack_log("<font color='red'>Used the [src.name] to attack [M.name] ([M.ckey])</font>")
log_attack("<font color='red'>[user.name] ([user.ckey]) attacked [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])</font>")
if(!iscarbon(user))
M.LAssailant = null
else
M.LAssailant = user
if(!(istype(user, /mob/living/carbon/human) || ticker) && ticker.mode.name != "monkey")
to_chat(user, "\red You don't have the dexterity to do this!")
return
if(!chaplain)
to_chat(user, "\red The book sizzles in your hands.")
user.take_organ_damage(0,10)
return
if((CLUMSY in user.mutations) && prob(50))
to_chat(user, "\red The [src] slips out of your hand and hits your head.")
user.take_organ_damage(10)
user.Paralyse(20)
return
// if(..() == BLOCKED)
// return
if(M.stat !=2)
/*if((M.mind in ticker.mode.cult) && (prob(20)))
to_chat(M, "\red The power of [src.deity_name] clears your mind of heresy!")
to_chat(user, "\red You see how [M]'s eyes become clear, the cult no longer holds control over him!")
ticker.mode.remove_cultist(M.mind)*/
if((istype(M, /mob/living/carbon/human) && prob(60)))
bless(M)
for(var/mob/O in viewers(M, null))
O.show_message(text("<span class='danger'>[] heals [] with the power of [src.deity_name]!</span>", user, M), 1)
to_chat(M, "\red May the power of [src.deity_name] compel you to be healed!")
playsound(src.loc, "punch", 25, 1, -1)
else
if(ishuman(M) && !istype(M:head, /obj/item/clothing/head/helmet))
M.adjustBrainLoss(10)
to_chat(M, "\red You feel dumber.")
for(var/mob/O in viewers(M, null))
O.show_message(text("<span class='danger'>[] beats [] over the head with []!</span>", user, M, src), 1)
playsound(src.loc, "punch", 25, 1, -1)
else if(M.stat == 2)
for(var/mob/O in viewers(M, null))
O.show_message(text("<span class='danger'>[] smacks []'s lifeless corpse with [].</span>", user, M, src), 1)
playsound(src.loc, "punch", 25, 1, -1)
return
/obj/item/weapon/storage/bible/afterattack(atom/A, mob/user as mob, proximity)
if(!proximity)
return
if(istype(A, /turf/simulated/floor))
to_chat(user, "<span class='notice'>You hit the floor with the bible.</span>")
if(user.mind && (user.mind.assigned_role == "Chaplain"))
for(var/obj/effect/rune/R in A)
if(R.invisibility)
R.talismanreveal()
if(user.mind && (user.mind.assigned_role == "Chaplain"))
if(A.reagents && A.reagents.has_reagent("water")) //blesses all the water in the holder
to_chat(user, "<span class='notice'>You bless [A].</span>")
var/water2holy = A.reagents.get_reagent_amount("water")
A.reagents.del_reagent("water")
A.reagents.add_reagent("holywater",water2holy)
if(A.reagents && A.reagents.has_reagent("unholywater")) //yeah yeah, copy pasted code - sue me
to_chat(user, "<span class='notice'>You purify [A].</span>")
var/unholy2clean = A.reagents.get_reagent_amount("unholywater")
A.reagents.del_reagent("unholywater")
A.reagents.add_reagent("holywater",unholy2clean)
/obj/item/weapon/storage/bible/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
playsound(src.loc, "rustle", 50, 1, -5)
..()