mirror of
https://github.com/ParadiseSS13/Paradise.git
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121 lines
4.7 KiB
Plaintext
121 lines
4.7 KiB
Plaintext
/obj/item/weapon/storage/bible
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name = "bible"
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desc = "Apply to head repeatedly."
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icon_state ="bible"
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throw_speed = 1
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throw_range = 5
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w_class = 3
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burn_state = FLAMMABLE
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var/mob/affecting = null
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var/deity_name = "Christ"
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suicide_act(mob/user)
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to_chat(viewers(user), "<span class='warning'><b>[user] stares into [src.name] and attempts to trascend understanding of the universe!</b></span>")
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return (user.dust())
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/obj/item/weapon/storage/bible/booze
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name = "bible"
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desc = "To be applied to the head repeatedly."
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icon_state ="bible"
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/obj/item/weapon/storage/bible/booze/New()
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..()
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new /obj/item/weapon/reagent_containers/food/drinks/cans/beer(src)
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new /obj/item/weapon/reagent_containers/food/drinks/cans/beer(src)
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new /obj/item/weapon/spacecash(src)
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new /obj/item/weapon/spacecash(src)
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new /obj/item/weapon/spacecash(src)
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//BS12 EDIT
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// All cult functionality moved to Null Rod
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/obj/item/weapon/storage/bible/proc/bless(mob/living/carbon/M as mob)
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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var/heal_amt = 10
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for(var/obj/item/organ/external/affecting in H.organs)
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if(affecting.heal_damage(heal_amt, heal_amt))
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H.UpdateDamageIcon()
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return
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/obj/item/weapon/storage/bible/attack(mob/living/M as mob, mob/living/user as mob)
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var/chaplain = 0
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if(user.mind && (user.mind.assigned_role == "Chaplain"))
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chaplain = 1
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M.create_attack_log("<font color='orange'>Has been attacked with [src.name] by [user.name] ([user.ckey])</font>")
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user.create_attack_log("<font color='red'>Used the [src.name] to attack [M.name] ([M.ckey])</font>")
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log_attack("<font color='red'>[user.name] ([user.ckey]) attacked [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])</font>")
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if(!iscarbon(user))
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M.LAssailant = null
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else
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M.LAssailant = user
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if(!(istype(user, /mob/living/carbon/human) || ticker) && ticker.mode.name != "monkey")
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to_chat(user, "\red You don't have the dexterity to do this!")
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return
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if(!chaplain)
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to_chat(user, "\red The book sizzles in your hands.")
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user.take_organ_damage(0,10)
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return
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if((CLUMSY in user.mutations) && prob(50))
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to_chat(user, "\red The [src] slips out of your hand and hits your head.")
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user.take_organ_damage(10)
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user.Paralyse(20)
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return
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// if(..() == BLOCKED)
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// return
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if(M.stat !=2)
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/*if((M.mind in ticker.mode.cult) && (prob(20)))
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to_chat(M, "\red The power of [src.deity_name] clears your mind of heresy!")
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to_chat(user, "\red You see how [M]'s eyes become clear, the cult no longer holds control over him!")
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ticker.mode.remove_cultist(M.mind)*/
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if((istype(M, /mob/living/carbon/human) && prob(60)))
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bless(M)
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for(var/mob/O in viewers(M, null))
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O.show_message(text("<span class='danger'>[] heals [] with the power of [src.deity_name]!</span>", user, M), 1)
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to_chat(M, "\red May the power of [src.deity_name] compel you to be healed!")
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playsound(src.loc, "punch", 25, 1, -1)
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else
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if(ishuman(M) && !istype(M:head, /obj/item/clothing/head/helmet))
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M.adjustBrainLoss(10)
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to_chat(M, "\red You feel dumber.")
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for(var/mob/O in viewers(M, null))
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O.show_message(text("<span class='danger'>[] beats [] over the head with []!</span>", user, M, src), 1)
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playsound(src.loc, "punch", 25, 1, -1)
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else if(M.stat == 2)
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for(var/mob/O in viewers(M, null))
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O.show_message(text("<span class='danger'>[] smacks []'s lifeless corpse with [].</span>", user, M, src), 1)
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playsound(src.loc, "punch", 25, 1, -1)
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return
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/obj/item/weapon/storage/bible/afterattack(atom/A, mob/user as mob, proximity)
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if(!proximity)
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return
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if(istype(A, /turf/simulated/floor))
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to_chat(user, "<span class='notice'>You hit the floor with the bible.</span>")
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if(user.mind && (user.mind.assigned_role == "Chaplain"))
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for(var/obj/effect/rune/R in A)
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if(R.invisibility)
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R.talismanreveal()
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if(user.mind && (user.mind.assigned_role == "Chaplain"))
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if(A.reagents && A.reagents.has_reagent("water")) //blesses all the water in the holder
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to_chat(user, "<span class='notice'>You bless [A].</span>")
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var/water2holy = A.reagents.get_reagent_amount("water")
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A.reagents.del_reagent("water")
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A.reagents.add_reagent("holywater",water2holy)
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if(A.reagents && A.reagents.has_reagent("unholywater")) //yeah yeah, copy pasted code - sue me
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to_chat(user, "<span class='notice'>You purify [A].</span>")
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var/unholy2clean = A.reagents.get_reagent_amount("unholywater")
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A.reagents.del_reagent("unholywater")
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A.reagents.add_reagent("holywater",unholy2clean)
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/obj/item/weapon/storage/bible/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
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playsound(src.loc, "rustle", 50, 1, -5)
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..()
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