mirror of
https://github.com/ParadiseSS13/Paradise.git
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145 lines
4.4 KiB
Plaintext
145 lines
4.4 KiB
Plaintext
/obj/item/weapon/banhammer
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desc = "A banhammer"
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name = "banhammer"
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icon = 'icons/obj/items.dmi'
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icon_state = "toyhammer"
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slot_flags = SLOT_BELT
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throwforce = 0
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w_class = 1
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throw_speed = 7
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throw_range = 15
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attack_verb = list("banned")
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/obj/item/weapon/banhammer/suicide_act(mob/user)
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to_chat(viewers(user), "<span class='suicide'>[user] is hitting \himself with the [src.name]! It looks like \he's trying to ban \himself from life.</span>")
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return (BRUTELOSS|FIRELOSS|TOXLOSS|OXYLOSS)
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/obj/item/weapon/sord
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name = "\improper SORD"
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desc = "This thing is so unspeakably shitty you are having a hard time even holding it."
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icon_state = "sord"
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item_state = "sord"
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slot_flags = SLOT_BELT
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force = 2
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throwforce = 1
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sharp = 1
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edge = 1
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w_class = 3
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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suicide_act(mob/user)
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to_chat(viewers(user), "<span class='suicide'>[user] is impaling \himself with the [src.name]! It looks like \he's trying to commit suicide.</span>")
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return(BRUTELOSS)
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/obj/item/weapon/sord/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
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playsound(loc, 'sound/weapons/bladeslice.ogg', 50, 1, -1)
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return ..()
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/obj/item/weapon/claymore
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name = "claymore"
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desc = "What are you standing around staring at this for? Get to killing!"
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icon_state = "claymore"
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item_state = "claymore"
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flags = CONDUCT
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hitsound = 'sound/weapons/bladeslice.ogg'
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slot_flags = SLOT_BELT
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force = 40
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throwforce = 10
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sharp = 1
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edge = 1
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w_class = 3
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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block_chance = 50
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/obj/item/weapon/claymore/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is falling on the [src.name]! It looks like \he's trying to commit suicide.</span>")
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return(BRUTELOSS)
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/obj/item/weapon/claymore/ceremonial
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name = "ceremonial claymore"
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desc = "An engraved and fancy version of the claymore. It appears to be less sharp than it's more functional cousin."
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force = 20
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/obj/item/weapon/katana
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name = "katana"
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desc = "Woefully underpowered in D20"
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icon_state = "katana"
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item_state = "katana"
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flags = CONDUCT
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slot_flags = SLOT_BELT | SLOT_BACK
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force = 40
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throwforce = 10
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sharp = 1
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edge = 1
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w_class = 3
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hitsound = 'sound/weapons/bladeslice.ogg'
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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block_chance = 50
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/obj/item/weapon/katana/cursed
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slot_flags = null
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/obj/item/weapon/katana/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is slitting \his stomach open with the [src.name]! It looks like \he's trying to commit seppuku.</span>")
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return(BRUTELOSS)
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/obj/item/weapon/harpoon
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name = "harpoon"
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sharp = 1
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edge = 0
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desc = "Tharr she blows!"
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icon_state = "harpoon"
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item_state = "harpoon"
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force = 20
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throwforce = 15
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w_class = 3
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attack_verb = list("jabbed","stabbed","ripped")
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obj/item/weapon/wirerod
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name = "Wired rod"
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desc = "A rod with some wire wrapped around the top. It'd be easy to attach something to the top bit."
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icon_state = "wiredrod"
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item_state = "rods"
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flags = CONDUCT
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force = 9
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throwforce = 10
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w_class = 3
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materials = list(MAT_METAL=1000)
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attack_verb = list("hit", "bludgeoned", "whacked", "bonked")
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obj/item/weapon/wirerod/attackby(var/obj/item/I, mob/user as mob, params)
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..()
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if(istype(I, /obj/item/weapon/shard))
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var/obj/item/weapon/twohanded/spear/S = new /obj/item/weapon/twohanded/spear
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if(!remove_item_from_storage(user))
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user.unEquip(src)
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user.unEquip(I)
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user.put_in_hands(S)
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to_chat(user, "<span class='notice'>You fasten the glass shard to the top of the rod with the cable.</span>")
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qdel(I)
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qdel(src)
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else if(istype(I, /obj/item/weapon/wirecutters))
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var/obj/item/weapon/melee/baton/cattleprod/P = new /obj/item/weapon/melee/baton/cattleprod
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if(!remove_item_from_storage(user))
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user.unEquip(src)
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user.unEquip(I)
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user.put_in_hands(P)
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to_chat(user, "<span class='notice'>You fasten the wirecutters to the top of the rod with the cable, prongs outward.</span>")
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qdel(I)
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qdel(src)
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/obj/item/weapon/spear/kidan
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icon_state = "kidanspear"
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name = "Kidan spear"
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desc = "A one-handed spear brought over from the Kidan homeworld."
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icon_state = "kidanspear"
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item_state = "kidanspear"
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force = 10
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throwforce = 15 |