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65 lines
2.9 KiB
Plaintext
65 lines
2.9 KiB
Plaintext
/obj/item/weapon/whetstone
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name = "whetstone"
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icon = 'icons/obj/kitchen.dmi'
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icon_state = "whetstone"
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desc = "A block of stone used to sharpen things."
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w_class = 2
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var/used = 0
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var/increment = 4
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var/max = 30
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var/prefix = "sharpened"
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var/requires_sharpness = 1
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/obj/item/weapon/whetstone/attackby(obj/item/I, mob/user, params)
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if(used)
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to_chat(user, "<span class='notice'>The whetstone is too worn to use again.</span>")
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return
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if(I.force >= max || I.throwforce >= max)//no esword sharpening
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to_chat(user, "<span class='notice'>[I] is much too powerful to sharpen further.</span>")
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return
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if(requires_sharpness && !I.edge)
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to_chat(user, "<span class='notice'>You can only sharpen items that are already sharp, such as knives.</span>")
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return
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if(istype(I, /obj/item/weapon/twohanded))//some twohanded items should still be sharpenable, but handle force differently. therefore i need this stuff
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var/obj/item/weapon/twohanded/TH = I
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if(TH.force_wielded >= max)
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to_chat(user, "<span class='notice'>[TH] is much too powerful to sharpen further.</span>")
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return
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if(TH.wielded)
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to_chat(user, "<span class='notice'>[TH] must be unwielded before it can be sharpened.</span>")
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return
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if(TH.force_wielded > initial(TH.force_wielded))
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to_chat(user, "<span class='notice'>[TH] has already been refined before. It cannot be sharpened further.</span>")
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return
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TH.force_wielded = Clamp(TH.force_wielded + increment, 0, max)//wieldforce is increased since normal force wont stay
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if(I.force > initial(I.force))
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to_chat(user, "<span class='notice'>[I] has already been refined before. It cannot be sharpened further.</span>")
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return
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user.visible_message("<span class='notice'>[user] sharpens [I] with [src]!</span>", "<span class='notice'>You sharpen [I], making it much more deadly than before.</span>")
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if(!requires_sharpness)
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I.edge = 1
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I.sharp = 1
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I.force = Clamp(I.force + increment, 0, max)
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I.throwforce = Clamp(I.throwforce + increment, 0, max)
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I.name = "[prefix] [I.name]"
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playsound(get_turf(src), 'sound/items/Screwdriver.ogg', 50, 1)
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name = "worn out [name]"
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desc = "[desc] At least, it used to."
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used = 1
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/obj/item/weapon/whetstone/attack_self(mob/user as mob) //This is just fluff for now. Species datums are global and not newly created instances, so we can't adjust unarmed damage on a per mob basis.
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if(ishuman(user))
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var/mob/living/carbon/human/H = user
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var/datum/unarmed_attack/attack = H.species.unarmed
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if(istype(attack, /datum/unarmed_attack/claws))
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H.visible_message("<span class='notice'>[H] sharpens \his claws on the [src]!</span>", "<span class='notice'>You sharpen your claws on the [src].</span>")
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playsound(get_turf(H), 'sound/items/Screwdriver.ogg', 50, 1)
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/obj/item/weapon/whetstone/super
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name = "super whetstone block"
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desc = "A block of stone that will make your weapon sharper than Einstein on adderall."
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increment = 200
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max = 200
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prefix = "super-sharpened"
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requires_sharpness = 0 |