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Also adds hiding tails by-species. Updates captain space-suit helmet hair-hiding code. Fixes a bug where Reactive Armour's sprite wouldn't update when you turned it on or off. Adds species-fitting for clothing accessories. Adds the ability to open and close the Clown Officer and Soldier coats. Adds Vox sprites for the following suits and accessories: Unathi robe, unathi mantle, all ERT armour (not the spacesuits), armour vest, reflective armour vest, Security armour vest, bulletproof armour vest, Detective armour vest, blueshield armour vest, combat armour vest, laser tag vests, ian shirt, suspenders, waistcoat, vest, first responder jacket, bomber jacket, security bomber jacket, black suit jacket, blue suit jacket, purple suit jacket, IAA jacket, NT Rep jacket, forensics jackets, overalls, captain's carapace, Blueshield coat, trenchcoats, pirate and old pirate coats, HoS coat, HoS trenchcoat, Warden's jackets, leather jacket, all military jackets, all ponchos, hazard vest, brigphys vest, reactive armour, riot/swat armour, heavy armour, thunderdome armour, all knight armour, all bombsuits, regular and atmos firesuits, all biosuits, webbing, clown officer coat, clown soldier coat.
20 lines
617 B
Plaintext
20 lines
617 B
Plaintext
//Unathi clothing.
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/obj/item/clothing/suit/unathi/
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species_fit = list("Vox")
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sprite_sheets = list(
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"Vox" = 'icons/mob/species/vox/suit.dmi'
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)
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/obj/item/clothing/suit/unathi/robe
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name = "roughspun robes"
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desc = "A traditional Unathi garment."
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icon_state = "robe-unathi"
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item_state = "robe-unathi"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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/obj/item/clothing/suit/unathi/mantle
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name = "hide mantle"
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desc = "A rather grisly selection of cured hides and skin, sewn together to form a ragged mantle."
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icon_state = "mantle-unathi"
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item_state = "mantle-unathi"
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body_parts_covered = UPPER_TORSO |