Files
Paradise/code/modules/recycling/conveyor2.dm
2017-01-11 02:07:20 -08:00

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//conveyor2 is pretty much like the original, except it supports corners, but not diverters.
//note that corner pieces transfer stuff clockwise when running forward, and anti-clockwise backwards.
/obj/machinery/conveyor
icon = 'icons/obj/recycling.dmi'
icon_state = "conveyor0"
name = "conveyor belt"
desc = "A conveyor belt."
layer = 2 // so they appear under stuff
anchored = 1
var/operating = 0 // 1 if running forward, -1 if backwards, 0 if off
var/operable = 1 // true if can operate (no broken segments in this belt run)
var/forwards // this is the default (forward) direction, set by the map dir
var/backwards // hopefully self-explanatory
var/movedir // the actual direction to move stuff in
var/list/affecting // the list of all items that will be moved this ptick
var/id = "" // the control ID - must match controller ID
var/verted = 1 // set to -1 to have the conveyour belt be inverted, so you can use the other corner icons
speed_process = 1
/obj/machinery/conveyor/centcom_auto
id = "round_end_belt"
// Auto conveyor is always on unless unpowered
/obj/machinery/conveyor/auto/New(loc, newdir)
..(loc, newdir)
operating = 1
update_move_direction()
/obj/machinery/conveyor/auto/update()
if(stat & BROKEN)
icon_state = "conveyor-broken"
operating = 0
return
else if(!operable)
operating = 0
else if(stat & NOPOWER)
operating = 0
else
operating = 1
icon_state = "conveyor[operating * verted]"
// create a conveyor
/obj/machinery/conveyor/New(loc, newdir)
..(loc)
if(newdir)
dir = newdir
update_move_direction()
/obj/machinery/conveyor/set_dir(newdir)
. = ..()
update_move_direction()
/obj/machinery/conveyor/proc/update_move_direction()
switch(dir)
if(NORTH)
forwards = NORTH
backwards = SOUTH
if(SOUTH)
forwards = SOUTH
backwards = NORTH
if(EAST)
forwards = EAST
backwards = WEST
if(WEST)
forwards = WEST
backwards = EAST
if(NORTHEAST)
forwards = EAST
backwards = SOUTH
if(NORTHWEST)
forwards = SOUTH
backwards = WEST
if(SOUTHEAST)
forwards = NORTH
backwards = EAST
if(SOUTHWEST)
forwards = WEST
backwards = NORTH
if(verted == -1)
var/temp = forwards
forwards = backwards
backwards = temp
if(operating == 1)
movedir = forwards
else
movedir = backwards
update()
/obj/machinery/conveyor/proc/update()
if(stat & BROKEN)
icon_state = "conveyor-broken"
operating = 0
return
if(!operable)
operating = 0
if(stat & NOPOWER)
operating = 0
icon_state = "conveyor[operating * verted]"
// machine process
// move items to the target location
/obj/machinery/conveyor/process()
if(stat & (BROKEN | NOPOWER))
return
if(!operating)
return
use_power(100)
affecting = loc.contents - src // moved items will be all in loc
sleep(1)
for(var/atom/movable/A in affecting)
if(!A.anchored)
if(A.loc == loc) // prevents the object from being affected if it's not currently here.
step(A,movedir)
CHECK_TICK
// attack with item, place item on conveyor
/obj/machinery/conveyor/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/weapon/crowbar))
if(!(stat & BROKEN))
var/obj/item/conveyor_construct/C = new/obj/item/conveyor_construct(src.loc)
C.id = id
transfer_fingerprints_to(C)
to_chat(usr,"<span class='notice'>You remove the conveyor belt.</span>")
qdel(src)
else if(istype(I, /obj/item/weapon/wrench))
if(!(stat & BROKEN))
playsound(loc, 'sound/items/Ratchet.ogg', 50, 1)
dir = turn(dir,-45)
update_move_direction()
to_chat(user, "<span class='notice'>You rotate [src].</span>")
else if(user.a_intent != "harm")
if(user.drop_item())
I.forceMove(loc)
else
return ..()
// attack with hand, move pulled object onto conveyor
/obj/machinery/conveyor/attack_hand(mob/user as mob)
user.Move_Pulled(src)
// make the conveyor broken
// also propagate inoperability to any connected conveyor with the same ID
/obj/machinery/conveyor/proc/broken()
stat |= BROKEN
update()
var/obj/machinery/conveyor/C = locate() in get_step(src, dir)
if(C)
C.set_operable(dir, id, 0)
C = locate() in get_step(src, turn(dir,180))
if(C)
C.set_operable(turn(dir,180), id, 0)
//set the operable var if ID matches, propagating in the given direction
/obj/machinery/conveyor/proc/set_operable(stepdir, match_id, op)
if(id != match_id)
return
operable = op
update()
var/obj/machinery/conveyor/C = locate() in get_step(src, stepdir)
if(C)
C.set_operable(stepdir, id, op)
/*
/obj/machinery/conveyor/verb/destroy()
set src in view()
src.broken()
*/
/obj/machinery/conveyor/power_change()
..()
update()
// the conveyor control switch
//
//
/obj/machinery/conveyor_switch
name = "conveyor switch"
desc = "A conveyor control switch."
icon = 'icons/obj/recycling.dmi'
icon_state = "switch-off"
var/position = 0 // 0 off, -1 reverse, 1 forward
var/last_pos = -1 // last direction setting
var/operated = 1 // true if just operated
var/convdir = 0 // 0 is two way switch, 1 and -1 means one way
var/id = "" // must match conveyor IDs to control them
var/list/conveyors // the list of converyors that are controlled by this switch
anchored = 1
speed_process = 1
/obj/machinery/conveyor_switch/New(newloc, newid)
..(newloc)
if(!id)
id = newid
update()
spawn(5)
conveyors = list()
for(var/obj/machinery/conveyor/C in machines)
if(C.id == id)
conveyors += C
// update the icon depending on the position
/obj/machinery/conveyor_switch/proc/update()
if(position<0)
icon_state = "switch-rev"
else if(position>0)
icon_state = "switch-fwd"
else
icon_state = "switch-off"
// timed process
// if the switch changed, update the linked conveyors
/obj/machinery/conveyor_switch/process()
if(!operated)
return
operated = 0
for(var/obj/machinery/conveyor/C in conveyors)
C.operating = position
C.update_move_direction()
CHECK_TICK
/obj/machinery/conveyor_switch/oneway
convdir = 1 //Set to 1 or -1 depending on which way you want the convayor to go. (In other words keep at 1 and set the proper dir on the belts.) - Cargo uses a reverse belt.
// attack with hand, switch position
/obj/machinery/conveyor_switch/attack_hand(mob/user)
if(!allowed(user)) //this is in Para but not TG. I don't think there's any which are set anyway.
to_chat(user, "<span class='warning'>Access denied.</span>")
return
add_fingerprint(user)
if(position == 0)
if(convdir) //is it a oneway switch
position = convdir
else
if(last_pos < 0)
position = 1
last_pos = 0
else
position = -1
last_pos = 0
else
last_pos = position
position = 0
operated = 1
update()
// find any switches with same id as this one, and set their positions to match us
for(var/obj/machinery/conveyor_switch/S in machines)
if(S.id == src.id)
S.position = position
S.update()
CHECK_TICK
/obj/machinery/conveyor_switch/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/weapon/crowbar))
var/obj/item/conveyor_switch_construct/C = new/obj/item/conveyor_switch_construct(src.loc)
C.id = id
transfer_fingerprints_to(C)
to_chat(user,"<span class='notice'>You deattach the conveyor switch.</span>")
qdel(src)
else if(istype(I, /obj/item/device/multitool))
update_multitool_menu(user)
return 1
/obj/machinery/conveyor_switch/multitool_topic(var/mob/user,var/list/href_list,var/obj/O)
..()
if("toggle_logic" in href_list)
convdir = !convdir //reverses?
/obj/machinery/conveyor_switch/multitool_menu(var/mob/user, var/obj/item/device/multitool/P)
return {"
<ul>
<li><b>One direction only:</b> <a href='?src=[UID()];toggle_logic=1'>[convdir ? "On" : "Off"]</a></li>
</ul>"}
//
// CONVEYOR CONSTRUCTION STARTS HERE
//
/obj/item/conveyor_construct
icon = 'icons/obj/recycling.dmi'
icon_state = "conveyor0"
name = "conveyor belt assembly"
desc = "A conveyor belt assembly."
w_class = 4
var/id = "" //inherited by the belt
/obj/item/conveyor_construct/attackby(obj/item/I, mob/user, params)
..()
if(istype(I, /obj/item/conveyor_switch_construct))
to_chat(user, "<span class='notice'>You link the switch to the conveyor belt assembly.</span>")
var/obj/item/conveyor_switch_construct/C = I
id = C.id
/obj/item/conveyor_construct/afterattack(atom/A, mob/user, proximity)
if(!proximity || user.stat || !istype(A, /turf/simulated/floor) || istype(A, /area/shuttle))
return
var/cdir = get_dir(A, user)
if(A == user.loc)
to_chat(user, "<span class='notice'>You cannot place a conveyor belt under yourself.</span>")
return
var/obj/machinery/conveyor/C = new/obj/machinery/conveyor(A,cdir)
C.id = id
transfer_fingerprints_to(C)
qdel(src)
/obj/item/conveyor_switch_construct
name = "conveyor switch assembly"
desc = "A conveyor control switch assembly."
icon = 'icons/obj/recycling.dmi'
icon_state = "switch-off"
w_class = 4
var/id = "" //inherited by the switch
/obj/item/conveyor_switch_construct/New()
..()
id = rand() //this couldn't possibly go wrong
/obj/item/conveyor_switch_construct/afterattack(atom/A, mob/user, proximity)
if(!proximity || user.stat || !istype(A, /turf/simulated/floor) || istype(A, /area/shuttle))
return
var/found = 0
for(var/obj/machinery/conveyor/C in view())
if(C.id == src.id)
found = 1
break
if(!found)
to_chat(usr, "\icon[src]<span class=notice>The conveyor switch did not detect any linked conveyor belts in range.</span>")
return
var/obj/machinery/conveyor_switch/NC = new/obj/machinery/conveyor_switch(A, id)
transfer_fingerprints_to(NC)
qdel(src)
/obj/item/weapon/paper/conveyor
name = "paper- 'Nano-it-up U-build series, #9: Build your very own conveyor belt, in SPACE'"
info = "<h1>Congratulations!</h1><p>You are now the proud owner of the best conveyor set available for space mail order! We at Nano-it-up know you love to prepare your own structures without wasting time, so we have devised a special streamlined assembly procedure that puts all other mail-order products to shame!</p><p>Firstly, you need to link the conveyor switch assembly to each of the conveyor belt assemblies. After doing so, you simply need to install the belt assemblies onto the floor, et voila, belt built. Our special Nano-it-up smart switch will detected any linked assemblies as far as the eye can see! </p><p> Set single directional switches by using your multitool on the switch after you've installed the switch assembly.</p><p> This convenience, you can only have it when you Nano-it-up. Stay nano!</p>"