Files
Paradise/code/modules/surgery/bones.dm
Crazylemon64 04dfa164b4 Don't worry, bones grow back (You can now mend incisions after
having cut someone's ribcage open, at Fox's request)
2016-08-21 13:13:56 -07:00

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//Procedures in this file: Fracture repair surgery
//////////////////////////////////////////////////////////////////
// BONE SURGERY //
//////////////////////////////////////////////////////////////////
///Surgery Datums
/datum/surgery/bone_repair
name = "Bone Repair"
steps = list(/datum/surgery_step/generic/cut_open, /datum/surgery_step/generic/clamp_bleeders, /datum/surgery_step/generic/retract_skin, /datum/surgery_step/glue_bone, /datum/surgery_step/set_bone, /datum/surgery_step/finish_bone, /datum/surgery_step/generic/cauterize)
possible_locs = list("chest", "l_arm", "l_hand", "r_arm", "r_hand","r_leg", "r_foot", "l_leg", "l_foot", "groin")
/datum/surgery/bone_repair/skull
name = "Skull Repair"
steps = list(/datum/surgery_step/generic/cut_open, /datum/surgery_step/generic/clamp_bleeders, /datum/surgery_step/generic/retract_skin, /datum/surgery_step/glue_bone, /datum/surgery_step/mend_skull, /datum/surgery_step/finish_bone, /datum/surgery_step/generic/cauterize)
possible_locs = list("head")
/datum/surgery/bone_repair/can_start(mob/user, mob/living/carbon/target)
if(istype(target,/mob/living/carbon/human))
var/mob/living/carbon/human/H = target
var/obj/item/organ/external/affected = H.get_organ(user.zone_sel.selecting)
if(!affected)
return 0
if(affected.status & ORGAN_ROBOT)
return 0
if(affected.cannot_break)
return 0
if(affected.status & ORGAN_BROKEN)
return 1
return 1
//surgery steps
/datum/surgery_step/glue_bone
name = "mend bone"
allowed_tools = list(
/obj/item/weapon/bonegel = 100, \
/obj/item/weapon/screwdriver = 75
)
can_infect = 1
blood_level = 1
time = 24
/datum/surgery_step/glue_bone/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
return affected && !(affected.status & ORGAN_ROBOT) && !(affected.cannot_break)
/datum/surgery_step/glue_bone/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("[user] starts applying medication to the damaged bones in [target]'s [affected.name] with \the [tool]." , \
"You start applying medication to the damaged bones in [target]'s [affected.name] with \the [tool].")
target.custom_pain("Something in your [affected.name] is causing you a lot of pain!",1)
..()
/datum/surgery_step/glue_bone/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='notice'> [user] applies some [tool] to [target]'s bone in [affected.name]</span>", \
"<span class='notice'> You apply some [tool] to [target]'s bone in [affected.name] with \the [tool].</span>")
return 1
/datum/surgery_step/glue_bone/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='warning'> [user]'s hand slips, smearing [tool] in the incision in [target]'s [affected.name]!</span>" , \
"<span class='warning'> Your hand slips, smearing [tool] in the incision in [target]'s [affected.name]!</span>")
return 0
/datum/surgery_step/set_bone
name = "set bone"
allowed_tools = list(
/obj/item/weapon/bonesetter = 100, \
/obj/item/weapon/wrench = 75 \
)
time = 32
/datum/surgery_step/set_bone/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
return affected && !(affected.status & ORGAN_ROBOT)
/datum/surgery_step/set_bone/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("[user] is beginning to set the bone in [target]'s [affected.name] in place with \the [tool]." , \
"You are beginning to set the bone in [target]'s [affected.name] in place with \the [tool].")
target.custom_pain("The pain in your [affected.name] is going to make you pass out!",1)
..()
/datum/surgery_step/set_bone/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(affected.status & ORGAN_BROKEN)
user.visible_message("<span class='notice'> [user] sets the bone in [target]'s [affected.name] in place with \the [tool].</span>", \
"<span class='notice'> You set the bone in [target]'s [affected.name] in place with \the [tool].</span>")
return 1
else
user.visible_message("<span class='notice'> [user] sets the bone in [target]'s [affected.name] in place with \the [tool].</span>", \
"<span class='notice'> You set the bone in [target]'s [affected.name] in place with \the [tool].</span>")
return 1
/datum/surgery_step/set_bone/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='warning'> [user]'s hand slips, damaging the bone in [target]'s [affected.name] with \the [tool]!</span>" , \
"<span class='warning'> Your hand slips, damaging the bone in [target]'s [affected.name] with \the [tool]!</span>")
affected.createwound(BRUISE, 5)
return 0
/datum/surgery_step/mend_skull
name = "mend skull"
allowed_tools = list(
/obj/item/weapon/bonesetter = 100, \
/obj/item/weapon/wrench = 75 \
)
time = 32
/datum/surgery_step/mend_skull/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
return affected && !(affected.status & ORGAN_ROBOT) && affected.limb_name == "head"
/datum/surgery_step/mend_skull/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("[user] is beginning piece together [target]'s skull with \the [tool]." , \
"You are beginning piece together [target]'s skull with \the [tool].")
..()
/datum/surgery_step/mend_skull/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='notice'> [user] sets [target]'s [affected.encased] with \the [tool].</span>" , \
"<span class='notice'> You set [target]'s [affected.encased] with \the [tool].</span>")
return 1
/datum/surgery_step/mend_skull/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='warning'>[user]'s hand slips, damaging [target]'s face with \the [tool]!</span>" , \
"<span class='warning'>Your hand slips, damaging [target]'s face with \the [tool]!</span>")
var/obj/item/organ/external/head/h = affected
h.createwound(BRUISE, 10)
h.disfigured = 1
return 0
/datum/surgery_step/finish_bone
name = "medicate bones"
allowed_tools = list(
/obj/item/weapon/bonegel = 100, \
/obj/item/weapon/screwdriver = 75
)
can_infect = 1
blood_level = 1
time = 24
/datum/surgery_step/finish_bone/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
return affected && !(affected.status & ORGAN_ROBOT)
/datum/surgery_step/finish_bone/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("[user] starts to finish mending the damaged bones in [target]'s [affected.name] with \the [tool].", \
"You start to finish mending the damaged bones in [target]'s [affected.name] with \the [tool].")
..()
/datum/surgery_step/finish_bone/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool,datum/surgery/surgery)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='notice'> [user] has mended the damaged bones in [target]'s [affected.name] with \the [tool].</span>" , \
"<span class='notice'> You have mended the damaged bones in [target]'s [affected.name] with \the [tool].</span>" )
affected.status &= ~ORGAN_BROKEN
affected.status &= ~ORGAN_SPLINTED
affected.perma_injury = 0
return 1
/datum/surgery_step/finish_bone/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='warning'> [user]'s hand slips, smearing [tool] in the incision in [target]'s [affected.name]!</span>" , \
"<span class='warning'> Your hand slips, smearing [tool] in the incision in [target]'s [affected.name]!</span>")
return 0