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mirror of https://github.com/ParadiseSS13/Paradise.git synced 2026-08-18 01:26:46 +01:00
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eca72b69aa7427d24da5a65398f00dee032d104f
Paradise/code/game/gamemodes/cult
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giacomand@gmail.com bf84f0c684 -Manifested ghosts get random names now. Removed naming ghosts. Fixes 991.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5208 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-27 13:51:16 +00:00
..
cult_items.dm
Cult swords are force 30 now, and don't fit in bags or on belts. Use the damn robes they come with if you want to use em.
2012-09-10 01:31:54 +00:00
cult_structures.dm
Syndicate simple animals will only attempt to destroy obstacles when chasing a target. Now the away missions wont start horribly smashed up.
2012-11-16 02:32:38 +00:00
cult.dm
I started with the desire to fix issue 634. It sounded like a simple issue, right? Well one complete rewrite of how equipping and stripping works later, this commit fixes issue 645
2012-08-15 23:15:55 +00:00
ritual.dm
-Metroid eggs are now a child of eggs. Meaning you can throw them at people!
2012-10-25 03:07:08 +00:00
runes.dm
-Manifested ghosts get random names now. Removed naming ghosts. Fixes 991.
2012-11-27 13:51:16 +00:00
talisman.dm
Changes to the file structure!
2012-08-22 15:50:09 +00:00
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