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eca72b69aa7427d24da5a65398f00dee032d104f
Paradise/code/game/gamemodes/wizard
History
giacomand@gmail.com dc63fb4cd0 -Re-implemented fireballs to use dumbfire, so you don't choose a target but instead it just shoots in the direction of the user. Changed the cooldown back to 10.
-Forgot to add the staff of animation to the list of available spells. Fixes a runtime.
-Gave the clown the under-used water flower which squirts a unit of water.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5261 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-05 17:54:58 +00:00
..
rightandwrong.dm
Using summon guns gives a message to the the user to confirm it working.
2012-11-11 07:43:49 +00:00
soulstone.dm
Removed mob/var/UI, it now uses client.prefs.UI_style
2012-11-22 15:22:08 +00:00
spellbook.dm
-Re-implemented fireballs to use dumbfire, so you don't choose a target but instead it just shoots in the direction of the user. Changed the cooldown back to 10.
2012-12-05 17:54:58 +00:00
spells.dm
-Chemical implants can now hold 50 units instead of 10.
2012-11-15 08:03:05 +00:00
veilrender.dm
Replaced a ton more for viewer in range things with visible_message
2012-10-22 04:30:19 +00:00
wizard.dm
-Made wizard require at least 20 players, instead of any. This is hopefully stop a low pop wizard from killing the whole crew and not calling the shuttle until an admin intervenes.
2012-08-28 11:24:59 +00:00
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