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Paradise/code/game/objects/items/weapons/secstorage/ssafe.dm
johnsonmt88@gmail.com d36387607f More file structure stuff.
- The folders themselves are now finished
- Next I'll go through each file and organize them
- Lastly I'll start pulling the object definitions out of /code/defines/ and put them into their respective files.

**Note to committers**
Make sure the .dme file updates when you update to this revision. If necessary delete the .dme and svn-update.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4546 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-26 01:20:02 +00:00

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/obj/item/weapon/secstorage/ssafe
name = "secure safe"
icon = 'icons/obj/storage.dmi'
icon_state = "safe"
icon_opened = "safe0"
icon_locking = "safeb"
icon_sparking = "safespark"
flags = FPRINT | TABLEPASS
force = 8.0
w_class = 8.0
internalstorage = 8
anchored = 1.0
density = 0
/obj/item/weapon/secstorage/ssafe/New()
..()
new /obj/item/weapon/paper(src)
new /obj/item/weapon/pen(src)
/obj/item/weapon/secstorage/ssafe/HoS/New()
..()
//new /obj/item/weapon/storage/lockbox/clusterbang(src) This item is currently broken... and probably shouldnt exist to begin with (even though it's cool)
/obj/item/weapon/secstorage/ssafe/attack_hand(mob/user as mob)
return attack_self(user)