mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-01-06 15:42:28 +00:00
* rework queen eggs, princess caste * add trailing newlines for travis * refactor for code standards * Remove old/incorrect comment from queen.dm * refactor purple.dm, add notification for which area queen is in * princesses no longer lose ventcrawl or gain wallsmash when nesting, deletes MassFlicker() * add status tab info for purples about where their queen is * Simplified princess code: removed NestMode(), NestMode2(). * makes terrors use 'bite' animation when attacking something * status tab spider regeneration helptext * converts queen spit from TOX to BURN, empress single-fire * fixes terror gender, double-examine text. add terrors closing airlocks, remove queen wrap * newline for travis * alter terror spider event balance depending on server pop * white infection sequence: gray, red, brown, green, green * moves #define isterrorspider(A) to __DEFINES\mobs.dm * remove typoed comment * fix: prevent exploit with spam-clicking egglay action button * fix: prevent AI trying to move spiders after a player takes control of them * fix bug where terrors bumping an airlock repeatedly could make it both open and close * clarify comment on event odds * increase queen spit burn damage from 30 to 40 * add: queen webs are now airtight, instead of dealing damage/hallucination * remove spider alert for already-controlled spiders * queen spit naming fix * travis newline * encourage princesses to remain outside vents * fixes calls to CountSpidersDetailed not using list() * makes it easier to debug away mission AI * code quality: more typeless loops * add: killing a queen, also kills most of her offspring * remove walk fix, for splitting into another PR * remove events\spider_terror.dm changes, move to another PR * makes it compile - will still require merge conflict resolving later. * fix: purple webs cause purples to lose sign of queen and die * visible-> near for purples * fix wrong gender on spiders * queen spit now damages structures (like mechs) and other spiders * ghost spacing * show queen living time on examine * Fixes #12969 - terrors getting stuck in web * revert all changes to purple.dm * farie requests 1 * farie refactoring II * var/list/spider_array * var/list/spider_totals * more farie * queen examine laycount, initial eggcount * terror heat vulnerability, refactoring 1/0 vars Co-authored-by: Kyep <Kyep@users.noreply.github.com>
225 lines
6.7 KiB
Plaintext
225 lines
6.7 KiB
Plaintext
//generic procs copied from obj/effect/alien
|
|
/obj/structure/spider
|
|
name = "web"
|
|
desc = "it's stringy and sticky"
|
|
icon = 'icons/effects/effects.dmi'
|
|
anchored = TRUE
|
|
density = FALSE
|
|
max_integrity = 15
|
|
var/mob/living/carbon/human/master_commander = null
|
|
|
|
/obj/structure/spider/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
|
|
if(damage_type == BURN)//the stickiness of the web mutes all attack sounds except fire damage type
|
|
playsound(loc, 'sound/items/welder.ogg', 100, TRUE)
|
|
|
|
|
|
/obj/structure/spider/run_obj_armor(damage_amount, damage_type, damage_flag = 0, attack_dir)
|
|
if(damage_flag == "melee")
|
|
switch(damage_type)
|
|
if(BURN)
|
|
damage_amount *= 2
|
|
if(BRUTE)
|
|
damage_amount *= 0.25
|
|
. = ..()
|
|
|
|
/obj/structure/spider/Destroy()
|
|
master_commander = null
|
|
return ..()
|
|
|
|
/obj/structure/spider/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
|
..()
|
|
if(exposed_temperature > 300)
|
|
take_damage(5, BURN, 0, 0)
|
|
|
|
/obj/structure/spider/stickyweb
|
|
icon_state = "stickyweb1"
|
|
|
|
/obj/structure/spider/stickyweb/New()
|
|
..()
|
|
if(prob(50))
|
|
icon_state = "stickyweb2"
|
|
|
|
/obj/structure/spider/stickyweb/CanPass(atom/movable/mover, turf/target, height=0)
|
|
if(height == 0)
|
|
return TRUE
|
|
if(istype(mover, /mob/living/simple_animal/hostile/poison/giant_spider) || isterrorspider(mover))
|
|
return TRUE
|
|
else if(istype(mover, /mob/living))
|
|
if(prob(50))
|
|
to_chat(mover, "<span class='danger'>You get stuck in [src] for a moment.</span>")
|
|
return FALSE
|
|
else if(istype(mover, /obj/item/projectile))
|
|
return prob(30)
|
|
return TRUE
|
|
|
|
/obj/structure/spider/eggcluster
|
|
name = "egg cluster"
|
|
desc = "They seem to pulse slightly with an inner life"
|
|
icon_state = "eggs"
|
|
var/amount_grown = 0
|
|
var/player_spiders = 0
|
|
var/list/faction = list("spiders")
|
|
|
|
/obj/structure/spider/eggcluster/New()
|
|
..()
|
|
pixel_x = rand(3,-3)
|
|
pixel_y = rand(3,-3)
|
|
START_PROCESSING(SSobj, src)
|
|
|
|
/obj/structure/spider/eggcluster/process()
|
|
amount_grown += rand(0,2)
|
|
if(amount_grown >= 100)
|
|
var/num = rand(3, 12)
|
|
for(var/i in 1 to num)
|
|
var/obj/structure/spider/spiderling/S = new /obj/structure/spider/spiderling(loc)
|
|
S.faction = faction.Copy()
|
|
S.master_commander = master_commander
|
|
if(player_spiders)
|
|
S.player_spiders = 1
|
|
qdel(src)
|
|
|
|
/obj/structure/spider/spiderling
|
|
name = "spiderling"
|
|
desc = "It never stays still for long."
|
|
icon_state = "spiderling"
|
|
anchored = 0
|
|
layer = 2.75
|
|
max_integrity = 3
|
|
var/amount_grown = 0
|
|
var/grow_as = null
|
|
var/obj/machinery/atmospherics/unary/vent_pump/entry_vent
|
|
var/travelling_in_vent = 0
|
|
var/player_spiders = 0
|
|
var/list/faction = list("spiders")
|
|
var/selecting_player = 0
|
|
|
|
/obj/structure/spider/spiderling/New()
|
|
..()
|
|
pixel_x = rand(6,-6)
|
|
pixel_y = rand(6,-6)
|
|
START_PROCESSING(SSobj, src)
|
|
AddComponent(/datum/component/swarming)
|
|
|
|
/obj/structure/spider/spiderling/Destroy()
|
|
STOP_PROCESSING(SSobj, src)
|
|
entry_vent = null
|
|
new /obj/effect/decal/cleanable/spiderling_remains(get_turf(src))
|
|
return ..()
|
|
|
|
/obj/structure/spider/spiderling/Bump(atom/user)
|
|
if(istype(user, /obj/structure/table))
|
|
loc = user.loc
|
|
else
|
|
..()
|
|
|
|
/obj/structure/spider/spiderling/process()
|
|
if(travelling_in_vent)
|
|
if(istype(loc, /turf))
|
|
travelling_in_vent = 0
|
|
entry_vent = null
|
|
else if(entry_vent)
|
|
if(get_dist(src, entry_vent) <= 1)
|
|
var/list/vents = list()
|
|
for(var/obj/machinery/atmospherics/unary/vent_pump/temp_vent in entry_vent.parent.other_atmosmch)
|
|
vents.Add(temp_vent)
|
|
if(!vents.len)
|
|
entry_vent = null
|
|
return
|
|
var/obj/machinery/atmospherics/unary/vent_pump/exit_vent = pick(vents)
|
|
if(prob(50))
|
|
visible_message("<B>[src] scrambles into the ventilation ducts!</B>", \
|
|
"<span class='notice'>You hear something squeezing through the ventilation ducts.</span>")
|
|
|
|
spawn(rand(20,60))
|
|
loc = exit_vent
|
|
var/travel_time = round(get_dist(loc, exit_vent.loc) / 2)
|
|
spawn(travel_time)
|
|
|
|
if(!exit_vent || exit_vent.welded)
|
|
loc = entry_vent
|
|
entry_vent = null
|
|
return
|
|
|
|
if(prob(50))
|
|
audible_message("<span class='notice'>You hear something squeezing through the ventilation ducts.</span>")
|
|
sleep(travel_time)
|
|
|
|
if(!exit_vent || exit_vent.welded)
|
|
loc = entry_vent
|
|
entry_vent = null
|
|
return
|
|
loc = exit_vent.loc
|
|
entry_vent = null
|
|
var/area/new_area = get_area(loc)
|
|
if(new_area)
|
|
new_area.Entered(src)
|
|
//=================
|
|
|
|
else if(prob(33))
|
|
var/list/nearby = oview(10, src)
|
|
if(nearby.len)
|
|
var/target_atom = pick(nearby)
|
|
walk_to(src, target_atom)
|
|
if(prob(40))
|
|
visible_message("<span class='notice'>[src] skitters[pick(" away"," around","")].</span>")
|
|
else if(prob(10))
|
|
//ventcrawl!
|
|
for(var/obj/machinery/atmospherics/unary/vent_pump/v in view(7,src))
|
|
if(!v.welded)
|
|
entry_vent = v
|
|
walk_to(src, entry_vent, 1)
|
|
break
|
|
if(isturf(loc))
|
|
amount_grown += rand(0,2)
|
|
if(amount_grown >= 100)
|
|
if(!grow_as)
|
|
grow_as = pick(typesof(/mob/living/simple_animal/hostile/poison/giant_spider))
|
|
var/mob/living/simple_animal/hostile/poison/giant_spider/S = new grow_as(loc)
|
|
S.faction = faction.Copy()
|
|
S.master_commander = master_commander
|
|
if(player_spiders && !selecting_player)
|
|
selecting_player = 1
|
|
spawn()
|
|
var/list/candidates = SSghost_spawns.poll_candidates("Do you want to play as a giant spider?", ROLE_GSPIDER, TRUE, source = S)
|
|
|
|
if(candidates.len)
|
|
var/mob/C = pick(candidates)
|
|
if(C)
|
|
S.key = C.key
|
|
if(S.master_commander)
|
|
to_chat(S, "<span class='biggerdanger'>You are a spider who is loyal to [S.master_commander], obey [S.master_commander]'s every order and assist [S.master_commander.p_them()] in completing [S.master_commander.p_their()] goals at any cost.</span>")
|
|
qdel(src)
|
|
|
|
/obj/structure/spider/spiderling/decompile_act(obj/item/matter_decompiler/C, mob/user)
|
|
if(!istype(user, /mob/living/silicon/robot/drone))
|
|
user.visible_message("<span class='notice'>[user] sucks [src] into its decompiler. There's a horrible crunching noise.</span>", \
|
|
"<span class='warning'>It's a bit of a struggle, but you manage to suck [user] into your decompiler. It makes a series of visceral crunching noises.</span>")
|
|
C.stored_comms["wood"] += 2
|
|
C.stored_comms["glass"] += 2
|
|
qdel(src)
|
|
return TRUE
|
|
return ..()
|
|
|
|
/obj/effect/decal/cleanable/spiderling_remains
|
|
name = "spiderling remains"
|
|
desc = "Green squishy mess."
|
|
icon = 'icons/effects/effects.dmi'
|
|
icon_state = "greenshatter"
|
|
anchored = 1
|
|
|
|
/obj/structure/spider/cocoon
|
|
name = "cocoon"
|
|
desc = "Something wrapped in silky spider web"
|
|
icon_state = "cocoon1"
|
|
max_integrity = 60
|
|
|
|
/obj/structure/spider/cocoon/New()
|
|
..()
|
|
icon_state = pick("cocoon1","cocoon2","cocoon3")
|
|
|
|
/obj/structure/spider/cocoon/Destroy()
|
|
visible_message("<span class='danger'>[src] splits open.</span>")
|
|
for(var/atom/movable/A in contents)
|
|
A.forceMove(loc)
|
|
return ..()
|