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# Conflicts: # code/__DEFINES/misc.dm # code/game/dna/genes/goon_powers.dm # code/game/dna/genes/vg_powers.dm # code/game/objects/effects/overlays.dm # code/game/objects/structures/crates_lockers/closets.dm # code/game/objects/structures/crates_lockers/closets/statue.dm # code/modules/food_and_drinks/kitchen_machinery/smartfridge.dm # icons/mob/back.dmi # icons/obj/storage.dmi
12 lines
481 B
Plaintext
12 lines
481 B
Plaintext
/mob/living/Logout()
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if(ranged_ability && client)
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ranged_ability.remove_mousepointer(client)
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..()
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if(mind)
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if(!key) //key and mind have become seperated. I believe this is for when a staff member aghosts.
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mind.active = 0 //This is to stop say, a mind.transfer_to call on a corpse causing a ghost to re-enter its body.
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//This causes instant sleep and tags a player as SSD. See life.dm for furthering SSD.
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if(mind.active)
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Sleeping(2)
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player_logged = 1
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