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- Adds an if() check to reaction_mob for catching a very rare runtime related to mobs inhaling smoke reagents from just deleted smoke. - Carbons reaction_turf proc now modifies a single dirt overlay layer, instead of just adding more decal objects to the turf. - Added some checks to the radium and uranium reaction_turf proc so it doesn't stack multiple greenglow decals. - Performed colon removal surgery on thermites reaction_turf proc, also tweaked it's overlay operation to correctly overlay a chemical puddle effect, instead of a melted wall effect. - Removed space_cleaners overlays.Cut() code, since it was removing decals from turfs. Conflicts: code/modules/reagents/Chemistry-Reagents.dm