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* LINDA -> MILLA * Tiles now change their atmos mode properly. * Fixed a bug that made walls generate supercold air when deconstructed/destroyed. * Apply suggestions from code review Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com> Signed-off-by: Charlie Nolan <funnyman3595@gmail.com> * Begone, var! * MILLA -> milla * Lint. * More lint. * Prevent negative/NaN atmos from spreading. * Made fires start more reliably. * Undef what the rest should not see. * Enums are nice. * Match LINDA better. * Debugging verbs. * Debug verb fixes. * Labelled more lavaland stuff with ATMOS_MODE_LAVALAND * Block superconductivity on a couple more things for Lavaland. * Updated milla.dll * Lavaland map fixes. * Missed a spot. * Begone, var! (again) * Add libmilla_ci.so for continuous integration tests. * Install/contributing instructions for MILLA. * Directional plasmaglass windows on shuttles shouldn't stop protecting from heat after moving. * Banish bad naming. * Better naming and debug stats for SSair. * Apply suggestions from code review Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com> Signed-off-by: Charlie Nolan <funnyman3595@gmail.com> * Magic numbers and formatting. * Don't screw up the temperature during reactions. * Efficiency and readability. * Fix hotspots. * Removed redundant safety (MILLA will already output an error) * Optimizations. * oops * TGS build script update. * Change API of gas_mixture and how you get one from a turf. * Get in there. * so many vars * MILLA binary updates. * Lint * Made MT cost more honest. * Gave MILLA a read-only mode. * More read-only vs synchronized mode work. * Even more. * Synchronize disposals. * Updated a bunch of stuff to use SSair.synchronize or GM.synchronize. * MILLA <3 Tracy * lint * cargo fmt * more lint * Test needed MILLA sync. * Silence atmos machinery that's behaving as intended, but continue objecting to other potential failures to synchronize. * Push new MILLA DLL * Build MILLA * Update PR instructions for MILLA. * Add some fancy plasmaglass windows to the Lifebringers' ship. * The golems remembered that they should insulate *all* their engines. * First round of TM bugfixes. * Build MILLA * fix two lavaland ruin turf types * bunch more maps * fixes milla ci and makes the interesting turf verb better * Solid turfs can no longer conduct heat (for now...) * Made indoor tiles in beach and winter biodomes not lavaland air. * Re-added random IT teleport, adjusted warning message * Fixed a tinted window on Lavaland to be a plasglass window instead. * Made firelocks and holofans heatproof * Made RPD auto-wrench pipes if you have a wrench in your offhand. * Runtime fixes. * Made visuals update more reliably. * Lint * Update .github/CONTRIBUTING.md Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com> Signed-off-by: Charlie Nolan <funnyman3595@gmail.com> * Build MILLA * The Syndicate have installed tiny fans on their research base. * The syndicate have figured out how to make plastitanium windows heatproof. * This is getting out of hand. Now there are two of them. * Un-break the auto-wrenching that I broke before committing. * Build MILLA * Build MILLA * Massive MILLA refactor, assorted bugfixes. * Build MILLA * Explicit typing. * Less sleeping/blocking. * Build MILLA * Yes, yes, this part can sleep. * Build MILLA * SSair reporting improvements. * Build MILLA * Please do not dock twice and splat yourself. * Build MILLA * Pls to not make SM go nuts. * Build MILLA * Build MILLA * Added stricter lower bounds on plasmafire, fixing perpetually-burning SM. * Build MILLA * Lint * Temporary logging, begone. * Build MILLA * Prevent hotspot strobing. * Add in radiate_to_spess behavior. * Build MILLA * progress * Compiling is good. * bugfixes * Progress. * Ruins update. * This one exists. * Fixup temporary hotspots to last longer than one tick. * Add/fix comments. * Cut the slash. * Fix test. * No sleep for you. * Build MILLA * Prevent nested MILLA safety from runtiming. * Build MILLA * Runtime fix. * Build MILLA * Fix canisters not updating icon when gas contents change. * Build MILLA * Build MILLA * Fixed an issue that made mechs very cold on environment air. * Build MILLA * oops * Build MILLA * Walls can make loud noises again. * Build MILLA * Fixes a rare runtime. * Build MILLA * Update .github/DOWNLOADING.md Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com> Signed-off-by: Charlie Nolan <funnyman3595@gmail.com> * Review suggestions * Lint * Build MILLA * bound_mixtures now only contains mixtures that can be written * Build MILLA * Apply suggestions from code review Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com> Signed-off-by: Charlie Nolan <funnyman3595@gmail.com> * Build MILLA * Restore the original async behavior of pyro anomalies. * Build MILLA * Build MILLA * Make the safety assertion in /datum/milla_safe safer. * Build MILLA --------- Signed-off-by: Charlie Nolan <funnyman3595@gmail.com> Co-authored-by: FunnyMan3595 (Charlie Nolan) <funnyman@google.com> Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com> Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com> Co-authored-by: paradisess13[bot] <165046124+paradisess13[bot]@users.noreply.github.com> Co-authored-by: warriorstar-orion <orion@snowfrost.garden> Co-authored-by: GDN <Roanrichards1@Gmail.com>
141 lines
4.2 KiB
Plaintext
141 lines
4.2 KiB
Plaintext
/obj/effect/snowcloud
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name = "snow cloud"
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desc = "Let it snow, let it snow, let it snow!"
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icon_state = "snowcloud"
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layer = FLY_LAYER
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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var/obj/machinery/snow_machine/parent_machine
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/obj/effect/snowcloud/New(turf, obj/machinery/snow_machine/SM)
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..()
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START_PROCESSING(SSobj, src)
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if(SM && istype(SM))
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parent_machine = SM
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/obj/effect/snowcloud/Destroy()
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STOP_PROCESSING(SSobj, src)
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return ..()
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/obj/effect/snowcloud/process()
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if(QDELETED(parent_machine))
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parent_machine = null
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var/turf/T = get_turf(src)
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if(isspaceturf(T) || T.density) // Don't want snowclouds or snow on walls
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qdel(src)
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return
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var/datum/gas_mixture/G = T.get_readonly_air()
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var/turf_hotness = G.temperature()
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if(turf_hotness > T0C && prob(10 * (turf_hotness - T0C))) //Cloud disappears if it's too warm
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qdel(src)
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return
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if(!parent_machine || !parent_machine.active || parent_machine.stat & NOPOWER) //All reasons a cloud could dissipate
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if(prob(10))
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qdel(src)
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return
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try_to_snow()
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try_to_spread_cloud()
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var/datum/milla_safe/snow_machine_cooling/milla = new()
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milla.invoke_async(parent_machine, 0.25 * parent_machine.cooling_speed)
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/obj/effect/snowcloud/proc/try_to_snow()
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var/turf/T = get_turf(src)
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if(locate(/obj/effect/snow, T))
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return
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var/datum/gas_mixture/G = T.get_readonly_air()
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if(prob(75 + G.temperature() - T0C)) //Colder turf = more chance of snow
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return
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new /obj/effect/snow(T)
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/obj/effect/snowcloud/proc/try_to_spread_cloud()
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if(prob(95 - parent_machine.cooling_speed * 5)) //10 / 15 / 20 / 25% chance to spawn a new cloud
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return
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var/list/random_dirs = shuffle(GLOB.cardinal)
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for(var/potential in random_dirs)
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var/turf/T = get_turf(get_step(src, potential))
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if(isspaceturf(T) || T.density)
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continue
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if(!CanAtmosPass(potential) || !T.CanAtmosPass(turn(potential, 180)))
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continue
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if(parent_machine.make_snowcloud(T))
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return
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//Snow stuff below
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/obj/effect/snow
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desc = "Perfect for making snow angels, or throwing at other people!"
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icon = 'icons/effects/effects.dmi'
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icon_state = "snow"
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layer = ABOVE_ICYOVERLAY_LAYER
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/obj/effect/snow/New()
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START_PROCESSING(SSobj, src)
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icon_state = "snow[rand(1,6)]"
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..()
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/obj/effect/snow/Destroy()
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STOP_PROCESSING(SSobj, src)
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return ..()
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/obj/effect/snow/process()
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var/turf/T = get_turf(src)
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if(isspaceturf(T) || T.density) // Don't want snowclouds or snow on walls
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qdel(src)
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return
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var/datum/gas_mixture/G = T.get_readonly_air()
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if(G.temperature() <= T0C)
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return
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if(prob(10 + G.temperature() - T0C))
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qdel(src)
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/obj/effect/snow/attack_hand(mob/living/carbon/human/user)
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if(!istype(user)) //Nonhumans don't have the balls to fight in the snow
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return
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user.changeNext_move(CLICK_CD_MELEE)
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var/obj/item/snowball/SB = new(get_turf(user))
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user.put_in_hands(SB)
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to_chat(user, "<span class='notice'>You scoop up some snow and make \a [SB]!</span>")
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/obj/effect/snow/attackby(obj/item/I, mob/user)
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if(istype(I, /obj/item/shovel))
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var/obj/item/shovel/S = I
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user.visible_message("<span class='notice'>[user] is clearing away [src]...</span>", "<span class='notice'>You begin clearing away [src]...</span>", "<span class='warning'>You hear a wettish digging sound.</span>")
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playsound(loc, S.usesound, 50, TRUE)
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if(!do_after(user, 50 * S.toolspeed, target = src))
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return
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user.visible_message("<span class='notice'>[user] clears away [src]!</span>", "<span class='notice'>You clear away [src]!</span>")
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qdel(src)
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else
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return ..()
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/obj/effect/snow/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume, global_overlay = TRUE)
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..()
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qdel(src)
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/obj/effect/snow/ex_act(severity)
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if(severity == 3 && prob(50))
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return
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qdel(src)
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/obj/item/snowball
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name = "snowball"
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desc = "Get ready for a snowball fight!"
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icon_state = "snowball"
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/// The amount of stamina damage to do on hit.
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var/stamina_damage = 10
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/obj/item/snowball/throw_impact(atom/target)
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. = ..()
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if(!. && isliving(target))
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var/mob/living/M = target
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M.apply_damage(stamina_damage, STAMINA)
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playsound(target, 'sound/weapons/tap.ogg', 50, TRUE)
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qdel(src)
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/obj/item/snowball/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume, global_overlay = TRUE)
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..()
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qdel(src)
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/obj/item/snowball/ex_act(severity)
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qdel(src)
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