mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-19 19:13:30 +01:00
7d103f5bd5
This commit adds custom color definitions to almost every computer that did not already have them. It also causes cigarretes to very dimly glow. Also contains custom colors for candles, flashlights, and the mentioned cigarretes. Oh, and beepsky flashes red and blue now while in hunt mode. FTW
171 lines
4.4 KiB
Plaintext
171 lines
4.4 KiB
Plaintext
/obj/machinery/computer
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name = "computer"
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icon = 'icons/obj/computer.dmi'
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density = 1
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anchored = 1.0
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use_power = 1
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idle_power_usage = 300
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active_power_usage = 300
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var/obj/item/weapon/circuitboard/circuit = null //if circuit==null, computer can't disassembly
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var/processing = 0
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var/light_range_on = 3
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var/light_power_on = 2
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/obj/machinery/computer/New()
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..()
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if(ticker)
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initialize()
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/obj/machinery/computer/initialize()
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power_change()
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/obj/machinery/computer/process()
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if(stat & (NOPOWER|BROKEN))
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luminosity = 0
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return 0
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luminosity = 2
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return 1
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/obj/machinery/computer/meteorhit(var/obj/O as obj)
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for(var/x in verbs)
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verbs -= x
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set_broken()
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var/datum/effect/effect/system/harmless_smoke_spread/smoke = new /datum/effect/effect/system/harmless_smoke_spread()
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smoke.set_up(5, 0, src)
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smoke.start()
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return
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/obj/machinery/computer/emp_act(severity)
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if(prob(20/severity)) set_broken()
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..()
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/obj/machinery/computer/ex_act(severity)
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switch(severity)
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if(1.0)
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qdel(src)
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return
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if(2.0)
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if (prob(25))
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qdel(src)
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return
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if (prob(50))
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for(var/x in verbs)
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verbs -= x
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set_broken()
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if(3.0)
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if (prob(25))
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for(var/x in verbs)
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verbs -= x
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set_broken()
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else
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return
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/obj/machinery/computer/bullet_act(var/obj/item/projectile/Proj)
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if(prob(Proj.damage))
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if((Proj.damage_type == BRUTE || Proj.damage_type == BURN))
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set_broken()
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..()
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/obj/machinery/computer/blob_act()
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if (prob(75))
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for(var/x in verbs)
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verbs -= x
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set_broken()
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density = 0
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/obj/machinery/computer/update_icon()
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..()
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icon_state = initial(icon_state)
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// Broken
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if(stat & BROKEN)
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icon_state += "b"
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// Powered
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else if(stat & NOPOWER)
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icon_state = initial(icon_state)
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icon_state += "0"
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luminosity = 0
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/obj/machinery/computer/power_change()
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..()
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update_icon()
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if((stat & (BROKEN|NOPOWER)))
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set_light(0)
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else
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set_light(light_range_on, light_power_on)
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/obj/machinery/computer/proc/set_broken()
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stat |= BROKEN
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update_icon()
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/obj/machinery/computer/proc/decode(text)
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// Adds line breaks
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text = replacetext(text, "\n", "<BR>")
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return text
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/obj/machinery/computer/attack_ghost(user as mob)
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return src.attack_hand(user)
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/obj/machinery/computer/attack_hand(user as mob)
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/* Observers can view computers, but not actually use them via Topic*/
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if(istype(user, /mob/dead/observer)) return 0
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return ..()
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/obj/machinery/computer/attackby(I as obj, user as mob, params)
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if(istype(I, /obj/item/weapon/screwdriver) && circuit)
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playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
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if(do_after(user, 20))
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var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )
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var/obj/item/weapon/circuitboard/M = new circuit( A )
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A.circuit = M
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A.anchored = 1
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for (var/obj/C in src)
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C.loc = src.loc
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if (src.stat & BROKEN)
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user << "\blue The broken glass falls out."
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getFromPool(/obj/item/weapon/shard, loc)
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A.state = 3
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A.icon_state = "3"
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else
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user << "\blue You disconnect the monitor."
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A.state = 4
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A.icon_state = "4"
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del(src)
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else
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src.attack_hand(user)
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return
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/obj/machinery/computer/attack_paw(mob/living/user)
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user.changeNext_move(CLICK_CD_MELEE)
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user.do_attack_animation(src)
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if(circuit)
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if(prob(10))
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user.visible_message("<span class='danger'>[user.name] smashes the [src.name] with its paws.</span>",\
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"<span class='danger'>You smash the [src.name] with your paws.</span>",\
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"<span class='danger'>You hear a smashing sound.</span>")
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set_broken()
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return
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user.visible_message("<span class='danger'>[user.name] smashes against the [src.name] with its paws.</span>",\
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"<span class='danger'>You smash against the [src.name] with your paws.</span>",\
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"<span class='danger'>You hear a clicking sound.</span>")
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/obj/machinery/computer/attack_alien(mob/living/user)
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user.changeNext_move(CLICK_CD_MELEE)
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user.do_attack_animation(src)
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if(circuit)
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if(prob(80))
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user.visible_message("<span class='danger'>[user.name] smashes the [src.name] with its claws.</span>",\
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"<span class='danger'>You smash the [src.name] with your claws.</span>",\
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"<span class='danger'>You hear a smashing sound.</span>")
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set_broken()
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return
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user.visible_message("<span class='danger'>[user.name] smashes against the [src.name] with its claws.</span>",\
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"<span class='danger'>You smash against the [src.name] with your claws.</span>",\
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"<span class='danger'>You hear a clicking sound.</span>")
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