Files
Paradise/code/modules/paperwork/paper.dm
elly1989@rocketmail.com 48088b79d9 ugh...this was horrible. I'm really sorry if I fucked anything up, I was literally going braindead towards the end.
Replaced every l_hand = and r_hand = and all that if(hand) crap to use standardised procs. This means we can use procs like Dropped() reliably as they will always be called when things are dropped.

Thorough documentation to come. But generally, if you want a mob's icons to update after deleting something in the inventory...use drop_from_inventory(the_thing_you_wanna_drop) just before deleting it. If you wanna put something in a mob's hands use put_in_hands() (or one of the variants). It'll try putting it in active hand first, then inactive, then the floor. They handle layers, overlays, screenlocs calling various procs such as dropped() etc for you. Easy

mob.equipped() is now mob.get_active_hand() because there was another totally unrelated proc named equipped() and stuff was confusing.

Weakening was made instantaneous.

Minor optimisations for human/handle_regular_status_updates(). I'll port these changes over to the other mobs next. Basically it should stop it constantly incrementing every status effect even after death.

umm... bunch of overlays related fixes... I think that's everything. :/

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3900 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-23 21:24:45 +00:00

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/obj/item/weapon/paper
name = "paper"
gender = PLURAL
icon = 'bureaucracy.dmi'
icon_state = "paper"
throwforce = 0
w_class = 1.0
throw_speed = 3
throw_range = 15
layer = 4
pressure_resistance = 1
slot_flags = SLOT_HEAD
see_face = 1
body_parts_covered = HEAD
protective_temperature = 0
var/info //What's actually written on the paper.
var/info_links //A different version of the paper which includes html links at fields and EOF
var/stamps //The (text for the) stamps on the paper.
var/fields //Amount of user created fields
var/list/stamped
var/rigged = 0
var/spam_flag = 0
var/const/deffont = "Verdana"
var/const/signfont = "Times New Roman"
var/const/crayonfont = "Comic Sans MS"
/obj/item/weapon/paper/New()
..()
src.pixel_y = rand(-8, 8)
src.pixel_x = rand(-9, 9)
spawn(2)
if(src.info)
src.overlays += "paper_words"
updateinfolinks()
return
/obj/item/weapon/paper/update_icon()
if(src.info)
src.overlays += "paper_words"
return
/obj/item/weapon/paper/examine()
set src in oview(1)
// ..() //We don't want them to see the dumb "this is a paper" thing every time.
// I didn't like the idea that people can read tiny pieces of paper from across the room.
// Now you need to be next to the paper in order to read it.
if(in_range(usr, src))
if(!(istype(usr, /mob/living/carbon/human) || istype(usr, /mob/dead/observer) || istype(usr, /mob/living/silicon)))
usr << browse("<HTML><HEAD><TITLE>[name]</TITLE></HEAD><BODY>[stars(info)][stamps]</BODY></HTML>", "window=[name]")
onclose(usr, "[name]")
else
usr << browse("<HTML><HEAD><TITLE>[name]</TITLE></HEAD><BODY>[info][stamps]</BODY></HTML>", "window=[name]")
onclose(usr, "[name]")
else
usr << "<span class='notice'>It is too far away.</span>"
return
/obj/item/weapon/paper/verb/rename()
set name = "Rename paper"
set category = "Object"
set src in usr
if ((CLUMSY in usr.mutations) && prob(50))
usr << "\red You cut yourself on the paper."
return
var/n_name = input(usr, "What would you like to label the paper?", "Paper Labelling", null) as text
n_name = copytext(n_name, 1, 32)
if ((loc == usr && usr.stat == 0))
name = "paper[(n_name ? text("- '[n_name]'") : null)]"
add_fingerprint(usr)
return
/obj/item/weapon/paper/attack_self(mob/living/user as mob)
examine()
if(rigged && (Holiday == "April Fool's Day"))
if(spam_flag == 0)
spam_flag = 1
playsound(src.loc, 'bikehorn.ogg', 50, 1)
spawn(20)
spam_flag = 0
return
/obj/item/weapon/paper/attack_ai(var/mob/living/silicon/ai/user as mob)
var/dist
if (istype(user) && user.current) //is AI
dist = get_dist(src, user.current)
else //cyborg or AI not seeing through a camera
dist = get_dist(src, user)
if (dist < 2)
usr << browse("<HTML><HEAD><TITLE>[name]</TITLE></HEAD><BODY>[info][stamps]</BODY></HTML>", "window=[name]")
onclose(usr, "[name]")
else
usr << browse("<HTML><HEAD><TITLE>[name]</TITLE></HEAD><BODY>[stars(info)][stamps]</BODY></HTML>", "window=[name]")
onclose(usr, "[name]")
return
/obj/item/weapon/paper/proc/addtofield(var/id, var/text, var/links = 0)
var/locid = 0
var/laststart = 1
var/textindex = 1
while(1) // I know this can cause infinite loops and fuck up the whole server, but the if(istart==0) should be safe as fuck
var/istart = 0
if(links)
istart = findtext(info_links, "<span class=\"paper_field\">", laststart)
else
istart = findtext(info, "<span class=\"paper_field\">", laststart)
if(istart==0)
return // No field found with matching id
laststart = istart+1
locid++
if(locid == id)
var/iend = 1
if(links)
iend = findtext(info_links, "</span>", istart)
else
iend = findtext(info, "</span>", istart)
//textindex = istart+26
textindex = iend
break
if(links)
var/before = copytext(info_links, 1, textindex)
var/after = copytext(info_links, textindex)
info_links = before + text + after
else
var/before = copytext(info, 1, textindex)
var/after = copytext(info, textindex)
info = before + text + after
updateinfolinks()
/obj/item/weapon/paper/proc/updateinfolinks()
info_links = info
var/i = 0
for(i=1,i<=fields,i++)
addtofield(i, "<font face=\"[deffont]\"><A href='?src=\ref[src];write=[i]'>write</A></font>", 1)
info_links = info_links + "<font face=\"[deffont]\"><A href='?src=\ref[src];write=end'>write</A></font>"
/obj/item/weapon/paper/proc/clearpaper()
info = null
stamps = null
stamped = list()
overlays = null
updateinfolinks()
/obj/item/weapon/paper/proc/parsepencode(var/t, var/obj/item/weapon/pen/P, mob/user as mob, var/iscrayon = 0)
// t = copytext(sanitize(t),1,MAX_MESSAGE_LEN)
t = dd_replacetext(t, "\[center\]", "<center>")
t = dd_replacetext(t, "\[/center\]", "</center>")
t = dd_replacetext(t, "\[br\]", "<BR>")
t = dd_replacetext(t, "\[b\]", "<B>")
t = dd_replacetext(t, "\[/b\]", "</B>")
t = dd_replacetext(t, "\[i\]", "<I>")
t = dd_replacetext(t, "\[/i\]", "</I>")
t = dd_replacetext(t, "\[u\]", "<U>")
t = dd_replacetext(t, "\[/u\]", "</U>")
t = dd_replacetext(t, "\[large\]", "<font size=\"4\">")
t = dd_replacetext(t, "\[/large\]", "</font>")
t = dd_replacetext(t, "\[sign\]", "<font face=\"[signfont]\"><i>[user.real_name]</i></font>")
t = dd_replacetext(t, "\[field\]", "<span class=\"paper_field\"></span>")
if(!iscrayon)
t = dd_replacetext(t, "\[*\]", "<li>")
t = dd_replacetext(t, "\[hr\]", "<HR>")
t = dd_replacetext(t, "\[small\]", "<font size = \"1\">")
t = dd_replacetext(t, "\[/small\]", "</font>")
t = dd_replacetext(t, "\[list\]", "<ul>")
t = dd_replacetext(t, "\[/list\]", "</ul>")
t = "<font face=\"[deffont]\" color=[P.colour]>[t]</font>"
else // If it is a crayon, and he still tries to use these, make them empty!
t = dd_replacetext(t, "\[*\]", "")
t = dd_replacetext(t, "\[hr\]", "")
t = dd_replacetext(t, "\[small\]", "")
t = dd_replacetext(t, "\[/small\]", "")
t = dd_replacetext(t, "\[list\]", "")
t = dd_replacetext(t, "\[/list\]", "")
t = "<font face=\"[crayonfont]\" color=[P.colour]><b>[t]</b></font>"
// t = dd_replacetext(t, "#", "") // Junk converted to nothing!
//Count the fields
var/laststart = 1
while(1)
var/i = findtext(t, "<span class=\"paper_field\">", laststart)
if(i==0)
break
laststart = i+1
fields++
return t
/obj/item/weapon/paper/proc/openhelp(mob/user as mob)
user << browse({"<HTML><HEAD><TITLE>Pen Help</TITLE></HEAD>
<BODY>
<b><center>Crayon&Pen commands</center></b><br>
<br>
\[br\] : Creates a linebreak.<br>
\[center\] - \[/center\] : Centers the text.<br>
\[b\] - \[/b\] : Makes the text <b>bold</b>.<br>
\[i\] - \[/i\] : Makes the text <i>italic</i>.<br>
\[u\] - \[/u\] : Makes the text <u>underlined</u>.<br>
\[large\] - \[/large\] : Increases the <font size = \"4\">size</font> of the text.<br>
\[sign\] : Inserts a signature of your name in a foolproof way.<br>
\[field\] : Inserts an invisible field which lets you start type from there. Useful for forms.<br>
<br>
<b><center>Pen exclusive commands</center></b><br>
\[small\] - \[/small\] : Decreases the <font size = \"1\">size</font> of the text.<br>
\[list\] - \[/list\] : A list.<br>
\[*\] : A dot used for lists.<br>
\[hr\] : Adds a horizontal rule.
</BODY></HTML>"}, "window=paper_help")
/obj/item/weapon/paper/Topic(href, href_list)
..()
if ((usr.stat || usr.restrained()))
return
if(href_list["write"])
var/id = href_list["write"]
//var/t = strip_html_simple(input(usr, "What text do you wish to add to " + (id=="end" ? "the end of the paper" : "field "+id) + "?", "[name]", null),8192) as message
var/t = strip_html_simple(input("Enter what you want to write:", "Write", null, null) as message, MAX_MESSAGE_LEN)
var/obj/item/i = usr.get_active_hand() // Check to see if he still got that darn pen, also check if he's using a crayon or pen.
var/iscrayon = 0
if(!istype(i, /obj/item/weapon/pen))
if(!istype(i, /obj/item/toy/crayon))
return
iscrayon = 1
if ((!in_range(src, usr) && src.loc != usr && !( istype(src.loc, /obj/item/weapon/clipboard) ) && src.loc.loc != usr && usr.get_active_hand() != i)) // Some check to see if he's allowed to write
return
t = parsepencode(t, i, usr, iscrayon) // Encode everything from pencode to html
if(id!="end")
addtofield(text2num(id), t) // He wants to edit a field, let him.
else
info += t // Oh, he wants to edit to the end of the file, let him.
updateinfolinks()
usr << browse("<HTML><HEAD><TITLE>[name]</TITLE></HEAD><BODY>[info_links][stamps]</BODY></HTML>", "window=[name]") // Update the window
if(!overlays.Find("paper_words"))
overlays += "paper_words"
/obj/item/weapon/paper/attackby(obj/item/weapon/P as obj, mob/user as mob)
..()
var/clown = 0
if(user.mind && (user.mind.assigned_role == "Clown"))
clown = 1
if (istype(P, /obj/item/weapon/pen) || istype(P, /obj/item/toy/crayon))
usr << browse("<HTML><HEAD><TITLE>[name]</TITLE></HEAD><BODY>[info_links][stamps]</BODY></HTML>", "window=[name]")
//openhelp(user)
return
else if(istype(P, /obj/item/weapon/stamp))
if ((!in_range(src, usr) && src.loc != user && !( istype(src.loc, /obj/item/weapon/clipboard) ) && src.loc.loc != user && user.get_active_hand() != P))
return
stamps += (stamps=="" ? "<HR>" : "<BR>") + "<i>This paper has been stamped with the [P.name].</i>"
switch(P.type)
if(/obj/item/weapon/stamp/captain)
overlays += "paper_stamped_cap"
if(/obj/item/weapon/stamp/hop)
overlays += "paper_stamped_hop"
if(/obj/item/weapon/stamp/hos)
overlays += "paper_stamped_hos"
if(/obj/item/weapon/stamp/ce)
overlays += "paper_stamped_ce"
if(/obj/item/weapon/stamp/rd)
overlays += "paper_stamped_rd"
if(/obj/item/weapon/stamp/cmo)
overlays += "paper_stamped_cmo"
if(/obj/item/weapon/stamp/denied)
overlays += "paper_stamped_denied"
if(/obj/item/weapon/stamp/clown)
if (!clown)
usr << "\red You are totally unable to use the stamp. HONK!"
return
else
overlays += "paper_stamped_clown"
else
overlays += "paper_stamped"
if(!stamped)
stamped = new
stamped += P.type
user << "\blue You stamp the paper with your rubber stamp."
add_fingerprint(user)
return