mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-01-08 08:31:53 +00:00
Replaced every l_hand = and r_hand = and all that if(hand) crap to use standardised procs. This means we can use procs like Dropped() reliably as they will always be called when things are dropped. Thorough documentation to come. But generally, if you want a mob's icons to update after deleting something in the inventory...use drop_from_inventory(the_thing_you_wanna_drop) just before deleting it. If you wanna put something in a mob's hands use put_in_hands() (or one of the variants). It'll try putting it in active hand first, then inactive, then the floor. They handle layers, overlays, screenlocs calling various procs such as dropped() etc for you. Easy mob.equipped() is now mob.get_active_hand() because there was another totally unrelated proc named equipped() and stuff was confusing. Weakening was made instantaneous. Minor optimisations for human/handle_regular_status_updates(). I'll port these changes over to the other mobs next. Basically it should stop it constantly incrementing every status effect even after death. umm... bunch of overlays related fixes... I think that's everything. :/ git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3900 316c924e-a436-60f5-8080-3fe189b3f50e
301 lines
10 KiB
Plaintext
301 lines
10 KiB
Plaintext
/obj/item/weapon/paper
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name = "paper"
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gender = PLURAL
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icon = 'bureaucracy.dmi'
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icon_state = "paper"
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throwforce = 0
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w_class = 1.0
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throw_speed = 3
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throw_range = 15
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layer = 4
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pressure_resistance = 1
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slot_flags = SLOT_HEAD
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see_face = 1
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body_parts_covered = HEAD
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protective_temperature = 0
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var/info //What's actually written on the paper.
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var/info_links //A different version of the paper which includes html links at fields and EOF
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var/stamps //The (text for the) stamps on the paper.
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var/fields //Amount of user created fields
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var/list/stamped
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var/rigged = 0
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var/spam_flag = 0
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var/const/deffont = "Verdana"
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var/const/signfont = "Times New Roman"
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var/const/crayonfont = "Comic Sans MS"
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/obj/item/weapon/paper/New()
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..()
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src.pixel_y = rand(-8, 8)
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src.pixel_x = rand(-9, 9)
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spawn(2)
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if(src.info)
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src.overlays += "paper_words"
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updateinfolinks()
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return
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/obj/item/weapon/paper/update_icon()
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if(src.info)
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src.overlays += "paper_words"
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return
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/obj/item/weapon/paper/examine()
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set src in oview(1)
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// ..() //We don't want them to see the dumb "this is a paper" thing every time.
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// I didn't like the idea that people can read tiny pieces of paper from across the room.
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// Now you need to be next to the paper in order to read it.
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if(in_range(usr, src))
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if(!(istype(usr, /mob/living/carbon/human) || istype(usr, /mob/dead/observer) || istype(usr, /mob/living/silicon)))
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usr << browse("<HTML><HEAD><TITLE>[name]</TITLE></HEAD><BODY>[stars(info)][stamps]</BODY></HTML>", "window=[name]")
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onclose(usr, "[name]")
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else
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usr << browse("<HTML><HEAD><TITLE>[name]</TITLE></HEAD><BODY>[info][stamps]</BODY></HTML>", "window=[name]")
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onclose(usr, "[name]")
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else
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usr << "<span class='notice'>It is too far away.</span>"
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return
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/obj/item/weapon/paper/verb/rename()
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set name = "Rename paper"
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set category = "Object"
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set src in usr
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if ((CLUMSY in usr.mutations) && prob(50))
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usr << "\red You cut yourself on the paper."
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return
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var/n_name = input(usr, "What would you like to label the paper?", "Paper Labelling", null) as text
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n_name = copytext(n_name, 1, 32)
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if ((loc == usr && usr.stat == 0))
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name = "paper[(n_name ? text("- '[n_name]'") : null)]"
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add_fingerprint(usr)
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return
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/obj/item/weapon/paper/attack_self(mob/living/user as mob)
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examine()
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if(rigged && (Holiday == "April Fool's Day"))
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if(spam_flag == 0)
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spam_flag = 1
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playsound(src.loc, 'bikehorn.ogg', 50, 1)
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spawn(20)
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spam_flag = 0
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return
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/obj/item/weapon/paper/attack_ai(var/mob/living/silicon/ai/user as mob)
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var/dist
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if (istype(user) && user.current) //is AI
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dist = get_dist(src, user.current)
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else //cyborg or AI not seeing through a camera
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dist = get_dist(src, user)
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if (dist < 2)
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usr << browse("<HTML><HEAD><TITLE>[name]</TITLE></HEAD><BODY>[info][stamps]</BODY></HTML>", "window=[name]")
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onclose(usr, "[name]")
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else
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usr << browse("<HTML><HEAD><TITLE>[name]</TITLE></HEAD><BODY>[stars(info)][stamps]</BODY></HTML>", "window=[name]")
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onclose(usr, "[name]")
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return
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/obj/item/weapon/paper/proc/addtofield(var/id, var/text, var/links = 0)
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var/locid = 0
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var/laststart = 1
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var/textindex = 1
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while(1) // I know this can cause infinite loops and fuck up the whole server, but the if(istart==0) should be safe as fuck
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var/istart = 0
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if(links)
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istart = findtext(info_links, "<span class=\"paper_field\">", laststart)
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else
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istart = findtext(info, "<span class=\"paper_field\">", laststart)
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if(istart==0)
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return // No field found with matching id
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laststart = istart+1
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locid++
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if(locid == id)
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var/iend = 1
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if(links)
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iend = findtext(info_links, "</span>", istart)
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else
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iend = findtext(info, "</span>", istart)
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//textindex = istart+26
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textindex = iend
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break
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if(links)
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var/before = copytext(info_links, 1, textindex)
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var/after = copytext(info_links, textindex)
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info_links = before + text + after
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else
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var/before = copytext(info, 1, textindex)
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var/after = copytext(info, textindex)
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info = before + text + after
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updateinfolinks()
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/obj/item/weapon/paper/proc/updateinfolinks()
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info_links = info
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var/i = 0
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for(i=1,i<=fields,i++)
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addtofield(i, "<font face=\"[deffont]\"><A href='?src=\ref[src];write=[i]'>write</A></font>", 1)
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info_links = info_links + "<font face=\"[deffont]\"><A href='?src=\ref[src];write=end'>write</A></font>"
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/obj/item/weapon/paper/proc/clearpaper()
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info = null
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stamps = null
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stamped = list()
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overlays = null
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updateinfolinks()
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/obj/item/weapon/paper/proc/parsepencode(var/t, var/obj/item/weapon/pen/P, mob/user as mob, var/iscrayon = 0)
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// t = copytext(sanitize(t),1,MAX_MESSAGE_LEN)
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t = dd_replacetext(t, "\[center\]", "<center>")
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t = dd_replacetext(t, "\[/center\]", "</center>")
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t = dd_replacetext(t, "\[br\]", "<BR>")
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t = dd_replacetext(t, "\[b\]", "<B>")
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t = dd_replacetext(t, "\[/b\]", "</B>")
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t = dd_replacetext(t, "\[i\]", "<I>")
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t = dd_replacetext(t, "\[/i\]", "</I>")
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t = dd_replacetext(t, "\[u\]", "<U>")
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t = dd_replacetext(t, "\[/u\]", "</U>")
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t = dd_replacetext(t, "\[large\]", "<font size=\"4\">")
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t = dd_replacetext(t, "\[/large\]", "</font>")
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t = dd_replacetext(t, "\[sign\]", "<font face=\"[signfont]\"><i>[user.real_name]</i></font>")
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t = dd_replacetext(t, "\[field\]", "<span class=\"paper_field\"></span>")
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if(!iscrayon)
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t = dd_replacetext(t, "\[*\]", "<li>")
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t = dd_replacetext(t, "\[hr\]", "<HR>")
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t = dd_replacetext(t, "\[small\]", "<font size = \"1\">")
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t = dd_replacetext(t, "\[/small\]", "</font>")
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t = dd_replacetext(t, "\[list\]", "<ul>")
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t = dd_replacetext(t, "\[/list\]", "</ul>")
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t = "<font face=\"[deffont]\" color=[P.colour]>[t]</font>"
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else // If it is a crayon, and he still tries to use these, make them empty!
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t = dd_replacetext(t, "\[*\]", "")
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t = dd_replacetext(t, "\[hr\]", "")
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t = dd_replacetext(t, "\[small\]", "")
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t = dd_replacetext(t, "\[/small\]", "")
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t = dd_replacetext(t, "\[list\]", "")
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t = dd_replacetext(t, "\[/list\]", "")
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t = "<font face=\"[crayonfont]\" color=[P.colour]><b>[t]</b></font>"
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// t = dd_replacetext(t, "#", "") // Junk converted to nothing!
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//Count the fields
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var/laststart = 1
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while(1)
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var/i = findtext(t, "<span class=\"paper_field\">", laststart)
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if(i==0)
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break
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laststart = i+1
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fields++
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return t
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/obj/item/weapon/paper/proc/openhelp(mob/user as mob)
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user << browse({"<HTML><HEAD><TITLE>Pen Help</TITLE></HEAD>
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<BODY>
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<b><center>Crayon&Pen commands</center></b><br>
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<br>
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\[br\] : Creates a linebreak.<br>
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\[center\] - \[/center\] : Centers the text.<br>
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\[b\] - \[/b\] : Makes the text <b>bold</b>.<br>
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\[i\] - \[/i\] : Makes the text <i>italic</i>.<br>
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\[u\] - \[/u\] : Makes the text <u>underlined</u>.<br>
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\[large\] - \[/large\] : Increases the <font size = \"4\">size</font> of the text.<br>
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\[sign\] : Inserts a signature of your name in a foolproof way.<br>
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\[field\] : Inserts an invisible field which lets you start type from there. Useful for forms.<br>
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<br>
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<b><center>Pen exclusive commands</center></b><br>
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\[small\] - \[/small\] : Decreases the <font size = \"1\">size</font> of the text.<br>
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\[list\] - \[/list\] : A list.<br>
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\[*\] : A dot used for lists.<br>
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\[hr\] : Adds a horizontal rule.
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</BODY></HTML>"}, "window=paper_help")
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/obj/item/weapon/paper/Topic(href, href_list)
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..()
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if ((usr.stat || usr.restrained()))
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return
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if(href_list["write"])
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var/id = href_list["write"]
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//var/t = strip_html_simple(input(usr, "What text do you wish to add to " + (id=="end" ? "the end of the paper" : "field "+id) + "?", "[name]", null),8192) as message
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var/t = strip_html_simple(input("Enter what you want to write:", "Write", null, null) as message, MAX_MESSAGE_LEN)
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var/obj/item/i = usr.get_active_hand() // Check to see if he still got that darn pen, also check if he's using a crayon or pen.
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var/iscrayon = 0
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if(!istype(i, /obj/item/weapon/pen))
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if(!istype(i, /obj/item/toy/crayon))
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return
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iscrayon = 1
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if ((!in_range(src, usr) && src.loc != usr && !( istype(src.loc, /obj/item/weapon/clipboard) ) && src.loc.loc != usr && usr.get_active_hand() != i)) // Some check to see if he's allowed to write
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return
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t = parsepencode(t, i, usr, iscrayon) // Encode everything from pencode to html
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if(id!="end")
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addtofield(text2num(id), t) // He wants to edit a field, let him.
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else
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info += t // Oh, he wants to edit to the end of the file, let him.
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updateinfolinks()
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usr << browse("<HTML><HEAD><TITLE>[name]</TITLE></HEAD><BODY>[info_links][stamps]</BODY></HTML>", "window=[name]") // Update the window
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if(!overlays.Find("paper_words"))
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overlays += "paper_words"
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/obj/item/weapon/paper/attackby(obj/item/weapon/P as obj, mob/user as mob)
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..()
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var/clown = 0
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if(user.mind && (user.mind.assigned_role == "Clown"))
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clown = 1
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if (istype(P, /obj/item/weapon/pen) || istype(P, /obj/item/toy/crayon))
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usr << browse("<HTML><HEAD><TITLE>[name]</TITLE></HEAD><BODY>[info_links][stamps]</BODY></HTML>", "window=[name]")
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//openhelp(user)
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return
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else if(istype(P, /obj/item/weapon/stamp))
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if ((!in_range(src, usr) && src.loc != user && !( istype(src.loc, /obj/item/weapon/clipboard) ) && src.loc.loc != user && user.get_active_hand() != P))
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return
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stamps += (stamps=="" ? "<HR>" : "<BR>") + "<i>This paper has been stamped with the [P.name].</i>"
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switch(P.type)
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if(/obj/item/weapon/stamp/captain)
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overlays += "paper_stamped_cap"
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if(/obj/item/weapon/stamp/hop)
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overlays += "paper_stamped_hop"
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if(/obj/item/weapon/stamp/hos)
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overlays += "paper_stamped_hos"
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if(/obj/item/weapon/stamp/ce)
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overlays += "paper_stamped_ce"
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if(/obj/item/weapon/stamp/rd)
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overlays += "paper_stamped_rd"
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if(/obj/item/weapon/stamp/cmo)
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overlays += "paper_stamped_cmo"
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if(/obj/item/weapon/stamp/denied)
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overlays += "paper_stamped_denied"
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if(/obj/item/weapon/stamp/clown)
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if (!clown)
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usr << "\red You are totally unable to use the stamp. HONK!"
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return
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else
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overlays += "paper_stamped_clown"
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else
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overlays += "paper_stamped"
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if(!stamped)
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stamped = new
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stamped += P.type
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user << "\blue You stamp the paper with your rubber stamp."
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add_fingerprint(user)
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return |