Files
Paradise/code/game/objects/items/stacks
variableundefined ee10addad1 Prevent stacks from being consumed by redspace. (#12661)
* Fix stacks being consumed by redspace.

Fixes #12606

* Add comment on why (I think) the stack fix happens to work.

* Fix a potential minor logic error.

If the stack has no items left, we drop it, it gets merged
with another stack on the ground, then we should still report
the stack as having zero items.

Otherwise there's a potential to accidentally use items on the ground
once you run out of items in hand, which is slightly surprising.
2020-02-15 22:53:40 -05:00
..
2019-10-08 21:11:09 -04:00
2018-08-23 01:38:56 -04:00