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* Smith role, access, access helpers, spawn point, comms, and IDs
* Area defines
* Hammertime
* Cyberiad Smith's office
* Forgot some atmos stuff
* Autolathable Hammers
* Formatting
* Toolbelts can hold hammers
* Initial work on smith machines
* Farragus Smith Office
* Placeholder sprites, mapping
* Smart hopper points and console messages
* More work on smithing machines
* Fixed mapping, added qualities, added smithed items, fixed sizing, fixed access
* Smith components, new materials
* New ores, material datums, furnace, power hammer, kinetic assembler, hammer act, item creation
* Missed one
* Grrr map conflicts begone
* Dirt begone
* Casts and smelting
* Linters
* Attack chain linters!
* Better grip to throw people into your industrial machines
* Placeholder spots in the DMIs
* UpdatePaths - Space ruins now spawn new space ores in their rocks
* Small changes - removed excess tgui code from hopper
* Fixed a button on emerald
* Attaching inserts and lenses. Tool bits are pain.
* Tool bit initial implementation
* Merge conflict resolution
* Attack chain grrr
* Fixed a pair of minor mapping issues
* Tool bit implementation, efficiency, failure rate
* Hot things burn hands
* Points fix on hopper
* New mining rocks for space exploration
* Areas on asteroids
* Machinery icons 1
Adds basic icons for the new machinery
* Vendor iconstate update
* Crucible touchups
* Hammer touchups
* Crucible Input Animation
Adds an animation when you deposit ores
* Added scanning the crucible with multitool to get mineral count
* clothing sprites part 1
* locker sprite
* job icons
* garment bag
* Smith locker mapping
* Insert and Bit removal fix
* Job menu alignment fix, Allowed_items and small spriting path fixes
* Adds new asteroid ruins to config
* Ore Sprites
* Hammer Sprite
* Item Sprites 1
* Sheets, Wall Ores and Trim
* Sheet iconstate names
* species uniforms
* Tabs
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
* Lens spelling fix
* Signalizes attaching and detaching modifications, fixes inserting items into smith machines, fixes cast bugs
* Fixed type lists
* Smithing machine bug fixes.
* Fixed adding modifications to items
* Crucible Lava Idle
Adds an idle animation for the crucible, but it needs overlay code to work.
* Fixed eguns
* Magma Crucible overlays and animations
* Machine broken/Off states
Adds broken, wires exposed (and on/off where appropriate) states to machines.
* Castivend recolor and Hot Items
* Overlays for all machines, new sprites for hot items, new checks, fixes
* Woe, farragus merge conflict
* update_appearance linters
* I have fat fingers.
* Forgot one
* transfer_item_to and qdel null check
* Usr to User
* Modsuits should not have inserts.
* Adds casting lip overlay
* Balance pass on movement debuffs and buffs
* Material movespeed changes
* Config Adjustments - USED FOR TESTMERGING. REVERT BEFORE FULL MERGE
* Math fixes for lenses and bits.
* Mobility suit no longer speeds you up, but negates suit-based slowdown like an oil slick potion. Fixed movement mods in material datums
* Bad var. Bad.
* Various fixes to bugs revealed in initial TM
* TYPO
* Lavaland base turf fix
* Paths in examine fix
* Adds an intercom to the workshop.
* Stamina-hybrid damage oversight fix for det revolver, uion, etc.
* Currently Operating Message fix
* Allows glass to show different turfs beneath. Adds plasmaglass section to workshop.
* Armor and upgrade fixes
* RCD tool bit equip fix
* Adds smith access to a few lists in access.dm that were missed in an oversight
* Indent fixes
* Fixes vending machine, allows tool bit use on mining equipment
* CI, you make me mad sometimes
* Removed duplicate code
* Name fix for CI again
* ORM now can handle space ores
* Adds space ores to Vetus drop and to trader inventories
* Fixes runtime with open hand attacking a lava furnace with nothing in it
* Adds crewvend kit to Castivend
* Fixes not being able to see new ores
* Adds drill and RCS to smith locker
* Map changes. Added cargo pad. Expanded catwalk. Moved vendors. Added recharger.
* Plant fixes
* Fixes doubled-up catwalk
* Emerald cargo windoor fix, small lavaland adjustment
* Small oversight for overlay fix
* Missing lightswitches
* Fixed stock parts mismatch in casting basin recipe
* Better support for power tools, grrr attackchain
* Better attack chain handling. Better handling for bit insertion
* Fixes handling of inserts with storage suits (like labcoats)
* sprites for bomber + plasmeme outfit
* Adds missing adjacency checks
* Buffs speed boost from upgrade - max upgrade reduces cycle to 2 seconds.
* Fixed floating lights, brightened the explorer's new room, expanded smith workshop slightly.
* Small hallway adjustment
* Illuminates metastation smith office
* Removes excessive decimals in magma crucible scan output
* Berserker should not have inserts.
* Buffs bit durability significantly, nerfs amplifier lens and densifier lense slightly
* Adds smith bomber jacket to loadout panel
* Adds random spawners for smithed items, adds random low-quality items to maints loot
* Adds traitor version of bulldog shotgun
* Revert "Adds traitor version of bulldog shotgun"
This reverts commit 1d39c59f07.
* Added check to assembler, moved desc changes to examine()
* plasmaman suit fix
* Fixed hot check when removing items from hammer and furnace
* Remaps lavaland workshop, fixed deltastation light switch
* Improper's the smith office name
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
* Compacts extra ore drops from Vetus
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
* better looping
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
* Better loop
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
* Multitools don't need tool bits.
* Better variable names, fixed missing parenthesis
* Recursive hammering, removed attack animations when inserting items or using multitool on smithing machines
* window
* Update deltastation.dmm
* Update deltastation.dmm
* Update deltastation.dmm
* Fixes small oversights
* Minor lavaland remap
* Reverts TM-required changes in preparation for full merge
* Begone, stray font!
* Damn you cable CI
---------
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: ExusA <67055922+ExusA@users.noreply.github.com>
Co-authored-by: Christasmurf <25437893+Christasmurf@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Fordoxia <143041327+Fordoxia@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
91 lines
2.7 KiB
Plaintext
91 lines
2.7 KiB
Plaintext
/obj/item/clothing/suit/storage
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var/obj/item/storage/internal/pockets
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w_class = WEIGHT_CLASS_NORMAL //we don't want these to be able to fit in their own pockets.
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/obj/item/clothing/suit/storage/Initialize(mapload)
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. = ..()
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pockets = new/obj/item/storage/internal(src)
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pockets.storage_slots = 2 //two slots
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pockets.max_w_class = WEIGHT_CLASS_SMALL //fit only pocket sized items
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pockets.max_combined_w_class = 4
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ADD_TRAIT(src, TRAIT_ADJACENCY_TRANSPARENT, ROUNDSTART_TRAIT)
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/obj/item/clothing/suit/storage/Destroy()
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QDEL_NULL(pockets)
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return ..()
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/obj/item/clothing/suit/storage/attack_hand(mob/user as mob)
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if(pockets?.handle_attack_hand(user))
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..(user)
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/obj/item/clothing/suit/storage/MouseDrop(obj/over_object as obj)
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if(pockets?.handle_mousedrop(usr, over_object))
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..(over_object)
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/obj/item/clothing/suit/storage/equipped(mob/user, slot)
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..()
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pockets?.update_viewers()
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/obj/item/clothing/suit/storage/Moved(atom/oldloc, dir, forced = FALSE)
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. = ..()
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pockets?.update_viewers()
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/obj/item/clothing/suit/storage/AltClick(mob/user)
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..()
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if(ishuman(user) && Adjacent(user) && !user.incapacitated(FALSE, TRUE))
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pockets?.open(user)
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add_fingerprint(user)
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return
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if(isobserver(user))
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pockets?.show_to(user)
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/obj/item/clothing/suit/storage/attack_ghost(mob/user)
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if(isobserver(user))
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// Revenants don't get to play with the toys.
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pockets.show_to(user)
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return ..()
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/obj/item/clothing/suit/storage/attackby__legacy__attackchain(obj/item/W as obj, mob/user as mob, params)
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// Inserts shouldn't be added into the inventory of the pockets if they're attaching.
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if(istype(W, /obj/item/smithed_item/insert) && length(inserts) != insert_max)
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return ..()
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..()
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return pockets?.attackby__legacy__attackchain(W, user, params)
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/obj/item/clothing/suit/storage/emp_act(severity)
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..()
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pockets?.emp_act(severity)
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/obj/item/clothing/suit/storage/hear_talk(mob/M, list/message_pieces)
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pockets?.hear_talk(M, message_pieces)
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..()
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/obj/item/clothing/suit/storage/hear_message(mob/M, msg)
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pockets?.hear_message(M, msg)
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..()
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/obj/item/clothing/suit/storage/proc/return_inv()
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var/list/L = list()
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for(var/obj/item/I in src.contents)
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if(!istype(I, /obj/item/smithed_item/insert)) // We don't want people to pull inserts out without calling the proper signals, so they shouldn't be displayed in storage.
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L += I
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for(var/obj/item/storage/S in src)
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L += S.return_inv()
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for(var/obj/item/gift/G in src)
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L += G.gift
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if(isstorage(G.gift))
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L += G.gift:return_inv()
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return L
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/obj/item/clothing/suit/storage/serialize()
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var/list/data = ..()
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data["pockets"] = pockets?.serialize()
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return data
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/obj/item/clothing/suit/storage/deserialize(list/data)
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qdel(pockets)
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pockets = list_to_object(data["pockets"], src)
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