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* compiles checkpoint * fix some * updatepaths * fix * rrr * linters * fiexs * icon fixes * plasmemes * fix * fix * fix bit more * fix * well * cleanup * fix glasses layer * conflict * fuck gun code * fixes * fix * fixes to energy guns * review * conflict * support that 1 unathi pixel * fix
258 lines
8.7 KiB
Plaintext
258 lines
8.7 KiB
Plaintext
//CONTAINS: Evidence bags
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/obj/item/evidencebag
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name = "evidence bag"
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desc = "An empty evidence bag."
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icon = 'icons/obj/storage.dmi'
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icon_state = "evidenceobj"
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w_class = WEIGHT_CLASS_TINY
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/obj/item/evidencebag/afterattack__legacy__attackchain(obj/item/I, mob/user,proximity)
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if(!proximity || loc == I)
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return
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evidencebagEquip(I, user)
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/obj/item/evidencebag/attackby__legacy__attackchain(obj/item/I, mob/user, params)
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if(evidencebagEquip(I, user))
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return 1
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/obj/item/evidencebag/proc/evidencebagEquip(obj/item/I, mob/user)
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if(!istype(I) || I.anchored)
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return
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if(istype(I, /obj/item/storage/box))
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to_chat(user, "<span class='notice'>This box is too big to fit in the evidence bag.</span>")
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return
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if(istype(I, /obj/item/evidencebag))
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to_chat(user, "<span class='notice'>You find putting an evidence bag in another evidence bag to be slightly absurd.</span>")
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return 1 //now this is podracing
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if(I.w_class > WEIGHT_CLASS_NORMAL)
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to_chat(user, "<span class='notice'>[I] won't fit in [src].</span>")
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return
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if(length(contents))
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to_chat(user, "<span class='notice'>[src] already has something inside it.</span>")
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return
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if(!isturf(I.loc)) //If it isn't on the floor. Do some checks to see if it's in our hands or a box. Otherwise give up.
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if(isstorage(I.loc)) //in a container.
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var/obj/item/storage/U = I.loc
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U.remove_from_storage(I, src)
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else if(!user.is_holding(I) || !user.unequip(I)) //in a hand
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return
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user.visible_message("<span class='notice'>[user] puts [I] into [src].</span>", "<span class='notice'>You put [I] inside [src].</span>",\
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"<span class='notice'>You hear a rustle as someone puts something into a plastic bag.</span>")
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icon_state = "evidence"
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var/xx = I.pixel_x //save the offset of the item
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var/yy = I.pixel_y
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I.pixel_x = 0 //then remove it so it'll stay within the evidence bag
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I.pixel_y = 0
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var/image/img = image("icon"=I, "layer"=FLOAT_LAYER) //take a snapshot. (necessary to stop the underlays appearing under our inventory-HUD slots ~Carn
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img.plane = FLOAT_PLANE
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I.pixel_x = xx //and then return it
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I.pixel_y = yy
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overlays += img
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overlays += "evidence" //should look nicer for transparent stuff. not really that important, but hey.
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desc = "An evidence bag containing [I]. [I.desc]"
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I.loc = src
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w_class = I.w_class
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return 1
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/obj/item/evidencebag/attack_self__legacy__attackchain(mob/user)
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if(length(contents))
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var/obj/item/I = contents[1]
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user.visible_message("<span class='notice'>[user] takes [I] out of [src].</span>", "<span class='notice'>You take [I] out of [src].</span>",\
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"<span class='notice'>You hear someone rustle around in a plastic bag, and remove something.</span>")
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overlays.Cut() //remove the overlays
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user.put_in_hands(I)
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I.pickup(user)
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w_class = WEIGHT_CLASS_TINY
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icon_state = "evidenceobj"
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desc = "An empty evidence bag."
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else
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to_chat(user, "[src] is empty.")
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icon_state = "evidenceobj"
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/obj/item/sample
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name = "\improper Forensic sample"
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icon = 'icons/obj/forensics/forensics.dmi'
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w_class = WEIGHT_CLASS_TINY
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var/list/evidence = list()
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new_attack_chain = TRUE
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/obj/item/sample/Initialize(mapload, atom/supplied)
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. = ..()
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if(supplied)
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transfer_evidence(supplied)
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name = "[initial(name)] ([supplied])"
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/obj/item/sample/print/New(newloc, atom/supplied)
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. = ..()
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if(length(evidence))
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icon_state = "fingerprint1"
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/obj/item/sample/proc/transfer_evidence(atom/supplied)
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if(length(supplied.suit_fibers))
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evidence = supplied.suit_fibers.Copy()
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supplied.suit_fibers.Cut()
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/obj/item/sample/proc/merge_evidence(obj/item/sample/supplied, mob/user)
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if(!length(supplied.evidence))
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return FALSE
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evidence |= supplied.evidence
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name = "[initial(name)] (combined)"
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to_chat(user, "<span class='notice'>You add [supplied] to [src].</span>")
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return TRUE
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/obj/item/sample/print/merge_evidence(obj/item/sample/supplied, mob/user)
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if(!supplied || !length(supplied.evidence))
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return FALSE
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for(var/print in supplied.evidence)
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if(evidence[print])
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evidence[print] = stringmerge(evidence[print], supplied.evidence[print])
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else
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evidence[print] = supplied.evidence[print]
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name = "[initial(name)] (combined)"
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to_chat(user, "<span class='notice'>You overlay [src] and [supplied], combining the print records.</span>")
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return TRUE
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/obj/item/sample/item_interaction(mob/living/user, obj/item/used, list/modifiers)
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if(istype(used, src.type))
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user.unequip(used)
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if(merge_evidence(used, user))
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qdel(used)
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return ITEM_INTERACT_COMPLETE
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return ..()
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/obj/item/sample/print
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name = "fingerprint card"
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desc = "Preserves fingerprints."
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icon = 'icons/obj/card.dmi'
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icon_state = "fingerprint0"
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inhand_icon_state = "paper"
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/// boolean variable, indicates if print card is in the used state
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var/used
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/obj/item/sample/print/update_icon_state()
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. = ..()
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icon_state = "fingerprint0"
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if(used)
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icon_state = "fingerprint1"
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/obj/item/sample/print/activate_self(mob/user)
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if(..() || length(evidence) || !ishuman(user))
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return FINISH_ATTACK
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var/mob/living/carbon/human/H = user
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if(H.gloves)
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to_chat(user, "<span class='warning'>Take [H.gloves] off first.</span>")
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return FINISH_ATTACK
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to_chat(user, "<span class='notice'>You press your fingertips firmly against the card.</span>")
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var/fullprint = H.get_full_print()
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evidence[fullprint] = fullprint
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name = "[initial(name)] ([H])"
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used = TRUE
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update_icon(UPDATE_ICON_STATE)
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/obj/item/sample/print/interact_with_atom(atom/target, mob/living/user, list/modifiers)
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var/mob/living/carbon/human/H = target
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if(user.zone_selected == "r_hand" || user.zone_selected == "l_hand")
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if(!ishuman(target))
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return ..()
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if(length(evidence))
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return ITEM_INTERACT_COMPLETE
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if(H.gloves)
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to_chat(user, "<span class='warning'>[H] is wearing gloves.</span>")
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return ITEM_INTERACT_COMPLETE
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if(user != H && H.stat == CONSCIOUS && !H.restrained())
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user.visible_message("<span class='danger'>[user] tried to fingerprint [H], but he resists.</span>")
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return ITEM_INTERACT_COMPLETE
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var/has_hand = (H.has_organ("r_hand") || H.has_organ("l_hand"))
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if(!has_hand)
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to_chat(user, "<span class='warning'>[H] has no hands!</span>")
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return ITEM_INTERACT_COMPLETE
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if(!do_after(user, 2 SECONDS, target = H))
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return ITEM_INTERACT_COMPLETE
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user.visible_message("<span class='notice'>[user] makes a copy of [H]'s fingerprints'.</span>")
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var/fullprint = H.get_full_print()
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evidence[fullprint] = fullprint
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transfer_evidence(src)
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name = "[initial(name)] ([H])"
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used = TRUE
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update_appearance(UPDATE_ICON_STATE)
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return ITEM_INTERACT_COMPLETE
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else
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to_chat(user, "<span class='warning'>You need to target [H]'s hands to obtain fingerprints!'.</span>")
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return ITEM_INTERACT_COMPLETE
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/obj/item/sample/print/transfer_evidence(atom/supplied)
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if(length(supplied.fingerprints))
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for(var/print in supplied.fingerprints)
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evidence[print] = supplied.fingerprints[print]
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supplied.fingerprints.Cut()
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/obj/item/sample/fibers
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name = "fiber bag"
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desc = "Used to store fiber evidence for forensic examianation."
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icon_state = "fiberbag"
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/obj/item/forensics
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icon = 'icons/obj/forensics/forensics.dmi'
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w_class = WEIGHT_CLASS_TINY
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new_attack_chain = TRUE
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/obj/item/forensics/sample_kit
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name = "fiber collection kit"
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desc = "A magnifying glass and pair of tweezers. Used to lift fabric fibers from crime scene objects. Use on harm intent to collect samples without disturbing the scene."
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icon_state = "m_glass"
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w_class = WEIGHT_CLASS_SMALL
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/// naming for individual evidence items
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var/evidence_type = "fibers"
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var/evidence_path = /obj/item/sample/fibers
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/obj/item/forensics/sample_kit/proc/can_take_sample(mob/user, atom/supplied)
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return length(supplied.suit_fibers)
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/obj/item/forensics/sample_kit/proc/take_sample(mob/user, atom/supplied)
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var/obj/item/sample/S = new evidence_path(get_turf(user))
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S.transfer_evidence(supplied)
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to_chat(user, "<span class='notice'>You move [S.evidence.len] [S.evidence.len > 1 ? "[evidence_type]s" : "[evidence_type]"] into [S].</span>")
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/obj/item/forensics/sample_kit/interact_with_atom(atom/target, mob/living/user, list/modifiers)
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if(user.a_intent != INTENT_HARM)
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return ..()
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if(can_take_sample(user, target))
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take_sample(user, target)
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else
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to_chat(user, "<span class='warning'>You cannot find [evidence_type] on [target].</span>")
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return ITEM_INTERACT_COMPLETE
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/obj/item/forensics/sample_kit/MouseDrop(atom/over)
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if(ismob(src.loc))
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interact_with_atom(over, loc)
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/obj/item/forensics/sample_kit/powder
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name = "fingerprint powder"
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desc = "A jar of aluminum powder and a specialized brush. Use on harm intent to collect samples without leaving additional prints."
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icon_state = "dust"
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evidence_type = "prints"
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evidence_path = /obj/item/sample/print
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/obj/item/forensics/sample_kit/powder/can_take_sample(mob/user, atom/supplied)
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return length(supplied.fingerprints)
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