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Paradise/code/modules/research/designs/AI_module_designs.dm
warriorstar-orion 0ffa8303a7 Rename all non-snake_case types. (#27268)
* refactor: Rename all non-snake_case types (not procs or vars (yet)).

* completely dynamic update script

* might help to include the data

* update aa's scuffed python

* oh

* set script PR number

* run updatepaths again

* Add other table updates with JSON columns

* bump SQL version

* just fucking end my life

* move JSON data
2024-11-30 19:08:45 +00:00

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///////////////////////////////////
//////////AI Module Disks//////////
///////////////////////////////////
/datum/design/freeform_module
name = "AI Module (Freeform)"
desc = "Allows for the construction of a Freeform AI Module."
id = "freeform_module"
req_tech = list("programming" = 5, "materials" = 4)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, MAT_GOLD = 100)
build_path = /obj/item/ai_module/freeform
category = list("AI Modules")
/datum/design/onecrewmember_module
name = "AI Module (oneCrewMember)"
desc = "Allows for the construction of a oneCrewMember AI Module."
id = "onecrewmember_module"
req_tech = list("programming" = 6, "materials" = 4)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, MAT_DIAMOND = 100)
build_path = /obj/item/ai_module/one_crew_member
category = list("AI Modules")
/datum/design/oxygen_module
name = "AI Module (OxygenIsToxicToHumans)"
desc = "Allows for the construction of a Safeguard AI Module."
id = "oxygen_module"
req_tech = list("programming" = 4, "biotech" = 2, "materials" = 4)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, MAT_GOLD = 100)
build_path = /obj/item/ai_module/oxygen
category = list("AI Modules")
/datum/design/protectstation_module
name = "AI Module (ProtectStation)"
desc = "Allows for the construction of a ProtectStation AI Module."
id = "protectstation_module"
req_tech = list("programming" = 5, "materials" = 4)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, MAT_GOLD = 100)
build_path = /obj/item/ai_module/protect_station
category = list("AI Modules")
/datum/design/purge_module
name = "AI Module (Purge)"
desc = "Allows for the construction of a Purge AI Module."
id = "purge_module"
req_tech = list("programming" = 5, "materials" = 6)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, MAT_DIAMOND = 100)
build_path = /obj/item/ai_module/purge
category = list("AI Modules")
/datum/design/quarantine_module
name = "AI Module (Quarantine)"
desc = "Allows for the construction of a Quarantine AI Module."
id = "quarantine_module"
req_tech = list("programming" = 3, "biotech" = 2, "materials" = 4)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, MAT_GOLD = 100)
build_path = /obj/item/ai_module/quarantine
category = list("AI Modules")
/datum/design/reset_module
name = "AI Module (Reset)"
desc = "Allows for the construction of a Reset AI Module."
id = "reset_module"
req_tech = list("programming" = 4, "materials" = 6)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, MAT_GOLD = 100)
build_path = /obj/item/ai_module/reset
category = list("AI Modules")
/datum/design/safeguard_module
name = "AI Module (Safeguard)"
desc = "Allows for the construction of a Safeguard AI Module."
id = "safeguard_module"
req_tech = list("programming" = 3, "materials" = 3)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, MAT_GOLD = 100)
build_path = /obj/item/ai_module/safeguard
category = list("AI Modules")
/datum/design/antimov_module
name = "Core AI Module (Antimov)"
desc = "Allows for the construction of a Antimov AI Core Module."
id = "antimov_module"
req_tech = list("programming" = 5, "syndicate" = 2, "materials" = 5)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, MAT_DIAMOND = 100)
build_path = /obj/item/ai_module/antimov
category = list("AI Modules")
/datum/design/pranksimov_module
name = "Core AI Module (Pranksimov)"
desc = "Allows for the construction of a Pranksimov AI Core Module."
id = "pranksimov_module"
req_tech = list("programming" = 5, "syndicate" = 2, "materials" = 5)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, MAT_BANANIUM = 100)
build_path = /obj/item/ai_module/pranksimov
category = list("AI Modules")
/datum/design/asimov
name = "Core AI Module (Asimov)"
desc = "Allows for the construction of a Asimov AI Core Module."
id = "asimov_module"
req_tech = list("programming" = 3, "materials" = 5)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, MAT_DIAMOND = 100)
build_path = /obj/item/ai_module/asimov
category = list("AI Modules")
/datum/design/corporate_module
name = "Core AI Module (Corporate)"
desc = "Allows for the construction of a Corporate AI Core Module."
id = "corporate_module"
req_tech = list("programming" = 5, "materials" = 5)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, MAT_DIAMOND = 100)
build_path = /obj/item/ai_module/corp
category = list("AI Modules")
/datum/design/crewsimov
name = "Core AI Module (Crewsimov)"
desc = "Allows for the construction of a Crewsimov AI Core Module."
id = "crewsimov_module"
req_tech = list("programming" = 3, "materials" = 5)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, MAT_DIAMOND = 100)
build_path = /obj/item/ai_module/crewsimov
category = list("AI Modules")
/datum/design/freeformcore_module
name = "Core AI Module (Freeform)"
desc = "Allows for the construction of a Freeform AI Core Module."
id = "freeformcore_module"
req_tech = list("programming" = 6, "materials" = 6)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, MAT_DIAMOND = 100)
build_path = /obj/item/ai_module/freeformcore
category = list("AI Modules")
/datum/design/paladin_module
name = "Core AI Module (P.A.L.A.D.I.N.)"
desc = "Allows for the construction of a P.A.L.A.D.I.N. AI Core Module."
id = "paladin_module"
req_tech = list("programming" = 5, "materials" = 5)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, MAT_DIAMOND = 100)
build_path = /obj/item/ai_module/paladin
category = list("AI Modules")
/datum/design/tyrant_module
name = "Core AI Module (T.Y.R.A.N.T.)"
desc = "Allows for the construction of a T.Y.R.A.N.T. AI Module."
id = "tyrant_module"
req_tech = list("programming" = 5, "syndicate" = 2, "materials" = 5)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, MAT_DIAMOND = 100)
build_path = /obj/item/ai_module/tyrant
category = list("AI Modules")