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* CI change * world.dm * .dme world.dm * subsystem renaming * .dme for subsystems * ai_laws.dm * armor.dm * emote.dm * logging.dm * spell.dm * air_alarm.dm * crew.dm * decal.dm * emissive_blocker.dm * footstep.dm * spawner.dm * fire.dm * carbon.dm * living.dm * mob.dm * movement.dm * thermal_drill.dm * plasmamen.dm * lavaland.dm * chaplain.dm * lightning.dm * magnet.dm * mimic.dm * wizard.dm * morph.dm * vampire.dm * click.dm * self.dm * radiation_storm.dm * airlock.dm * autolathe.dm * mulebot.dm * nuclearbomb.dm * particle_accelerator.dm * smartfridge.dm * syndicatebomb.dm * vending.dm * wires.dm * sound.dm * mining.dm * syndicate_space_base.dm * monkey.dm * guardian.dm * bomb.dm * standard.dm * nuclear.dm * pinpointer.dm * access.dm * departments.dm * job.dm * science.dm * buttons.dm * cloning.dm * igniter.dm * wishgranter.dm * atmos_control.dm * message.dm * power_monitor.dm * mecha.dm * combat.dm * mining_tools.dm * meteors.dm * spiders.dm * contraband.dm * aliens.dm * uplinks.dm * voice.dm * intercom.dm * lights.dm * robot_items.dm * mineral.dm * dice.dm * extinguisher.dm * paint.dm * signs.dm * staff.dm * smokebomb.dm * boxes.dm * random.dm * janicart.dm * statue.dm * cargo.dm * asteroid.dm * headslug.dm * fulton.dm * atmospherics.dm * pump.dm * corpse.dm * oldstation.dm * gps.dm * preferences.dm * clothing.dm * ears.dm * glasses.dm * boxing.dm * color.dm * renames ninja gear files * recipes.dm * error_handler.dm * anomaly.dm * floorcluwne.dm * undead.dm * overmind.dm * shield.dm * bottle.dm * organ.dm * piano.dm * plasma_fist.dm * language.dm * mob_defines.dm * mob_helpers.dm * damage_procs.dm * _defines.dm * empress.dm and queen.dm * brain.dm * organ file renaming * subsystems.dm * constructs.dm * bot.dm * pet.dm * nature.dm * magic.dm * colors.dm * drugs.dm * medicine.dm * toxins.dm * shuttle.dm * surgery.dm * moves a bunch of define files * traits.dm * names.dm * other_mobs.dm * flags.dm * some final define files * well turns out contractor_pinpointer.dm was taken * I forgot to remove this file * how in the hell did this get unticked * I DID INCLUDE IT, but there was a "w" there * swaps the world definitions * camera renamed to SScamera * examine -> alien_examine
59 lines
1.9 KiB
Plaintext
59 lines
1.9 KiB
Plaintext
/datum/wires/nuclearbomb
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holder_type = /obj/machinery/nuclearbomb
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randomize = TRUE
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wire_count = 7 // 3 actual, 4 duds.
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proper_name = "Nuclear bomb"
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window_x = 345
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window_y = 75
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/datum/wires/nuclearbomb/New(atom/_holder)
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wires = list(WIRE_BOMB_LIGHT, WIRE_BOMB_TIMING, WIRE_BOMB_SAFETY)
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return ..()
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/datum/wires/nuclearbomb/interactable(mob/user)
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var/obj/machinery/nuclearbomb/N = holder
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if(N.panel_open)
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return TRUE
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return FALSE
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/datum/wires/nuclearbomb/get_status()
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. = ..()
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var/obj/machinery/nuclearbomb/N = holder
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. += "The device is [N.timing ? "shaking!" : "still."]"
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. += "The device is is [N.safety ? "quiet" : "whirring"]."
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. += "The lights are [N.lighthack ? "static" : "functional"]."
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/datum/wires/nuclearbomb/on_pulse(wire)
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var/obj/machinery/nuclearbomb/N = holder
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switch(wire)
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if(WIRE_BOMB_LIGHT)
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N.lighthack = !N.lighthack
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addtimer(CALLBACK(N, TYPE_PROC_REF(/obj/machinery/nuclearbomb, reset_lighthack_callback)), 10 SECONDS)
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if(WIRE_BOMB_TIMING)
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if(N.timing)
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message_admins("[key_name_admin(usr)] pulsed a nuclear bomb's detonation wire, causing it to explode (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[holder.x];Y=[holder.y];Z=[holder.z]'>JMP</a>)")
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N.explode()
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if(WIRE_BOMB_SAFETY)
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N.safety = !N.safety
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addtimer(CALLBACK(N, TYPE_PROC_REF(/obj/machinery/nuclearbomb, reset_safety_callback)), 10 SECONDS)
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/datum/wires/nuclearbomb/on_cut(wire, mend)
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var/obj/machinery/nuclearbomb/N = holder
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switch(wire)
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if(WIRE_BOMB_SAFETY)
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if(N.timing)
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message_admins("[key_name_admin(usr)] cut a nuclear bomb's timing wire, causing it to explode (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[holder.x];Y=[holder.y];Z=[holder.z]'>JMP</a>)")
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N.explode()
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if(WIRE_BOMB_TIMING)
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if(!N.lighthack)
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if(N.icon_state == "nuclearbomb2")
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N.icon_state = "nuclearbomb1"
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N.timing = FALSE
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GLOB.bomb_set = FALSE
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if(WIRE_BOMB_LIGHT)
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N.lighthack = !N.lighthack
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