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* CI change * world.dm * .dme world.dm * subsystem renaming * .dme for subsystems * ai_laws.dm * armor.dm * emote.dm * logging.dm * spell.dm * air_alarm.dm * crew.dm * decal.dm * emissive_blocker.dm * footstep.dm * spawner.dm * fire.dm * carbon.dm * living.dm * mob.dm * movement.dm * thermal_drill.dm * plasmamen.dm * lavaland.dm * chaplain.dm * lightning.dm * magnet.dm * mimic.dm * wizard.dm * morph.dm * vampire.dm * click.dm * self.dm * radiation_storm.dm * airlock.dm * autolathe.dm * mulebot.dm * nuclearbomb.dm * particle_accelerator.dm * smartfridge.dm * syndicatebomb.dm * vending.dm * wires.dm * sound.dm * mining.dm * syndicate_space_base.dm * monkey.dm * guardian.dm * bomb.dm * standard.dm * nuclear.dm * pinpointer.dm * access.dm * departments.dm * job.dm * science.dm * buttons.dm * cloning.dm * igniter.dm * wishgranter.dm * atmos_control.dm * message.dm * power_monitor.dm * mecha.dm * combat.dm * mining_tools.dm * meteors.dm * spiders.dm * contraband.dm * aliens.dm * uplinks.dm * voice.dm * intercom.dm * lights.dm * robot_items.dm * mineral.dm * dice.dm * extinguisher.dm * paint.dm * signs.dm * staff.dm * smokebomb.dm * boxes.dm * random.dm * janicart.dm * statue.dm * cargo.dm * asteroid.dm * headslug.dm * fulton.dm * atmospherics.dm * pump.dm * corpse.dm * oldstation.dm * gps.dm * preferences.dm * clothing.dm * ears.dm * glasses.dm * boxing.dm * color.dm * renames ninja gear files * recipes.dm * error_handler.dm * anomaly.dm * floorcluwne.dm * undead.dm * overmind.dm * shield.dm * bottle.dm * organ.dm * piano.dm * plasma_fist.dm * language.dm * mob_defines.dm * mob_helpers.dm * damage_procs.dm * _defines.dm * empress.dm and queen.dm * brain.dm * organ file renaming * subsystems.dm * constructs.dm * bot.dm * pet.dm * nature.dm * magic.dm * colors.dm * drugs.dm * medicine.dm * toxins.dm * shuttle.dm * surgery.dm * moves a bunch of define files * traits.dm * names.dm * other_mobs.dm * flags.dm * some final define files * well turns out contractor_pinpointer.dm was taken * I forgot to remove this file * how in the hell did this get unticked * I DID INCLUDE IT, but there was a "w" there * swaps the world definitions * camera renamed to SScamera * examine -> alien_examine
177 lines
4.7 KiB
Plaintext
177 lines
4.7 KiB
Plaintext
/obj/item/ammo_box/a357
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name = "speed loader (.357)"
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desc = "Designed to quickly reload revolvers."
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materials = list()
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ammo_type = /obj/item/ammo_casing/a357
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max_ammo = 7
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multi_sprite_step = 1 // see: /obj/item/ammo_box/update_icon()
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icon_state = "357"
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/obj/item/ammo_box/b357
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name = "ammo box (.357)"
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desc = "Contains up to seven .357 bullets, intended to either be inserted into a speed loader or into the gun manually."
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w_class = WEIGHT_CLASS_NORMAL
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ammo_type = /obj/item/ammo_casing/a357
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max_ammo = 7
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multi_sprite_step = 1
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icon_state = "357_box"
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/obj/item/ammo_box/c9mm
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name = "ammo box (9mm)"
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icon_state = "9mmbox"
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origin_tech = "combat=2"
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ammo_type = /obj/item/ammo_casing/c9mm
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max_ammo = 30
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/obj/item/ammo_box/c10mm
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name = "ammo box (10mm)"
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icon_state = "10mmbox"
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origin_tech = "combat=2"
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ammo_type = /obj/item/ammo_casing/c10mm
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max_ammo = 20
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/obj/item/ammo_box/c45
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name = "ammo box (.45)"
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icon_state = "45box"
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origin_tech = "combat=2"
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ammo_type = /obj/item/ammo_casing/c45
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max_ammo = 20
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/obj/item/ammo_box/rubber45
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name = "ammo box (.45 rubber)"
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icon_state = "45box-r"
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ammo_type = /obj/item/ammo_casing/rubber45
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max_ammo = 16
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/obj/item/ammo_box/a40mm
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name = "ammo box (40mm grenades)"
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icon_state = "40mm"
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ammo_type = /obj/item/ammo_casing/a40mm
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max_ammo = 4
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multi_sprite_step = 1
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/obj/item/ammo_box/a762
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name = "stripper clip (7.62mm)"
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desc = "A stripper clip."
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icon_state = "762"
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ammo_type = /obj/item/ammo_casing/a762
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max_ammo = 5
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multi_sprite_step = 1
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/obj/item/ammo_box/n762
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name = "ammo box (7.62x38mmR)"
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icon_state = "riflebox"
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origin_tech = "combat=2"
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ammo_type = /obj/item/ammo_casing/n762
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max_ammo = 14
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/obj/item/ammo_box/wt550
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name = "ammo box (4.6x30mm)"
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icon_state = "riflebox"
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origin_tech = "combat=2"
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ammo_type = /obj/item/ammo_casing/c46x30mm
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w_class = WEIGHT_CLASS_NORMAL
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max_ammo = 20
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multiload = 0
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/obj/item/ammo_box/wt550/wtap
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name = "ammo box (Armor Piercing 4.6x30mm)"
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icon_state = "wtbox_AP"
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ammo_type = /obj/item/ammo_casing/c46x30mm/ap
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/obj/item/ammo_box/wt550/wtic
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name = "ammo box (Incendiary 4.6x30mm)"
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icon_state = "wtbox_inc"
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ammo_type = /obj/item/ammo_casing/c46x30mm/inc
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/obj/item/ammo_box/wt550/wttx
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name = "ammo box (Toxin Tipped 4.6x30mm)"
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icon_state = "wtbox_tox"
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ammo_type = /obj/item/ammo_casing/c46x30mm/tox
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/obj/item/ammo_box/laser
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name = "ammo box (laser)"
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icon_state = "laserbox"
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origin_tech = "combat=3"
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ammo_type = /obj/item/ammo_casing/caseless/laser
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max_ammo = 20
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w_class = WEIGHT_CLASS_NORMAL
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/obj/item/ammo_box/shotgun
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name = "shotgun speedloader (Slug)"
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icon_state = "slugloader"
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origin_tech = "combat=2"
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ammo_type = /obj/item/ammo_casing/shotgun
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max_ammo = 7
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materials = list(MAT_METAL=28000)
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multi_sprite_step = 1
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/obj/item/ammo_box/shotgun/buck
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name = "shotgun speedloader (Buckshot)"
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icon_state = "buckloader"
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ammo_type = /obj/item/ammo_casing/shotgun/buckshot
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/obj/item/ammo_box/shotgun/dragonsbreath
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name = "shotgun speedloader (Dragonsbreath)"
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icon_state = "dragonsbreathloader"
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ammo_type = /obj/item/ammo_casing/shotgun/incendiary/dragonsbreath
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/obj/item/ammo_box/shotgun/stun
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name = "shotgun speedloader (Stun shells)"
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icon_state = "stunloader"
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ammo_type = /obj/item/ammo_casing/shotgun/stunslug
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/obj/item/ammo_box/shotgun/beanbag
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name = "shotgun speedloader (Beanbag shells)"
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icon_state = "beanbagloader"
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ammo_type = /obj/item/ammo_casing/shotgun/beanbag
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materials = list(MAT_METAL=1750)
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/obj/item/ammo_box/shotgun/rubbershot
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name = "shotgun speedloader (Rubbershot shells)"
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icon_state = "rubbershotloader"
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ammo_type = /obj/item/ammo_casing/shotgun/rubbershot
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materials = list(MAT_METAL=1750)
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/obj/item/ammo_box/shotgun/tranquilizer
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name = "shotgun speedloader (Tranquilizer darts)"
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icon_state = "tranqloader"
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ammo_type = /obj/item/ammo_casing/shotgun/tranquilizer
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materials = list(MAT_METAL=1750)
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//FOAM DARTS
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/obj/item/ammo_box/foambox
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name = "ammo box (Foam Darts)"
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icon = 'icons/obj/guns/toy.dmi'
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icon_state = "foambox"
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ammo_type = /obj/item/ammo_casing/caseless/foam_dart
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max_ammo = 40
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materials = list(MAT_METAL = 500)
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/obj/item/ammo_box/foambox/riot
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icon_state = "foambox_riot"
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ammo_type = /obj/item/ammo_casing/caseless/foam_dart/riot
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materials = list(MAT_METAL = 50000)
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/obj/item/ammo_box/foambox/sniper
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name = "ammo box (Foam Sniper Darts)"
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icon = 'icons/obj/guns/toy.dmi'
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icon_state = "foambox_sniper"
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ammo_type = /obj/item/ammo_casing/caseless/foam_dart/sniper
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max_ammo = 40
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materials = list(MAT_METAL = 900)
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/obj/item/ammo_box/foambox/sniper/riot
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icon_state = "foambox_sniper_riot"
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ammo_type = /obj/item/ammo_casing/caseless/foam_dart/sniper/riot
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materials = list(MAT_METAL = 90000)
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/obj/item/ammo_box/caps
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name = "speed loader (caps)"
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icon_state = "357"
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ammo_type = /obj/item/ammo_casing/cap
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max_ammo = 7
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multi_sprite_step = 1
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