Files
Paradise/code/game/machinery/recycler.dm
T
2018-12-17 00:07:37 -05:00

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var/const/SAFETY_COOLDOWN = 100
/obj/machinery/recycler
name = "recycler"
desc = "A large crushing machine used to recycle small items inefficiently. There are lights on the side."
icon = 'icons/obj/recycling.dmi'
icon_state = "grinder-o0"
layer = MOB_LAYER+1 // Overhead
anchored = 1
density = 1
var/safety_mode = 0 // Temporarily stops machine if it detects a mob
var/icon_name = "grinder-o"
var/blood = 0
var/eat_dir = WEST
var/amount_produced = 1
var/crush_damage = 1000
var/eat_victim_items = 1
var/item_recycle_sound = 'sound/machines/recycler.ogg'
/obj/machinery/recycler/New()
AddComponent(/datum/component/material_container, list(MAT_METAL, MAT_GLASS, MAT_PLASMA, MAT_SILVER, MAT_GOLD, MAT_DIAMOND, MAT_URANIUM, MAT_BANANIUM, MAT_TRANQUILLITE, MAT_TITANIUM, MAT_PLASTIC, MAT_BLUESPACE), 0,
TRUE, null, null, null, TRUE)
..()
component_parts = list()
component_parts += new /obj/item/circuitboard/recycler(null)
component_parts += new /obj/item/stock_parts/matter_bin(null)
component_parts += new /obj/item/stock_parts/manipulator(null)
RefreshParts()
update_icon()
/obj/machinery/recycler/RefreshParts()
var/amt_made = 0
var/mat_mod = 0
for(var/obj/item/stock_parts/matter_bin/B in component_parts)
mat_mod = 2 * B.rating
mat_mod *= 50000
for(var/obj/item/stock_parts/manipulator/M in component_parts)
amt_made = 25 * M.rating //% of materials salvaged
GET_COMPONENT(materials, /datum/component/material_container)
materials.max_amount = mat_mod
amount_produced = min(100, amt_made)
/obj/machinery/recycler/examine(mob/user)
..(user)
to_chat(user, "The power light is [(stat & NOPOWER) ? "off" : "on"].")
to_chat(user, "The safety-mode light is [safety_mode ? "on" : "off"].")
to_chat(user, "The safety-sensors status light is [emagged ? "off" : "on"].")
/obj/machinery/recycler/power_change()
..()
update_icon()
/obj/machinery/recycler/attackby(obj/item/I, mob/user, params)
add_fingerprint(user)
if(default_deconstruction_screwdriver(user, "grinder-oOpen", "grinder-o0", I))
return
if(exchange_parts(user, I))
return
if(default_unfasten_wrench(user, I))
return
if(default_deconstruction_crowbar(I))
return
else
return ..()
/obj/machinery/recycler/emag_act(mob/user)
if(!emagged)
emagged = 1
if(safety_mode)
safety_mode = 0
update_icon()
playsound(loc, "sparks", 75, 1, -1)
to_chat(user, "<span class='notice'>You use the cryptographic sequencer on the [name].</span>")
/obj/machinery/recycler/update_icon()
..()
var/is_powered = !(stat & (BROKEN|NOPOWER))
if(safety_mode)
is_powered = 0
icon_state = icon_name + "[is_powered]" + "[(blood ? "bld" : "")]" // add the blood tag at the end
// This is purely for admin possession !FUN!.
/obj/machinery/recycler/Bump(atom/movable/AM)
..()
if(AM)
Bumped(AM)
/obj/machinery/recycler/Bumped(atom/movable/AM)
if(stat & (BROKEN|NOPOWER))
return
if(!anchored)
return
if(safety_mode)
return
var/move_dir = get_dir(loc, AM.loc)
if(move_dir == eat_dir)
eat(AM)
/obj/machinery/recycler/proc/eat(atom/AM0, sound = 1)
var/list/to_eat = list(AM0)
if(istype(AM0, /obj/item))
to_eat += AM0.GetAllContents()
var/items_recycled = 0
for(var/i in to_eat)
var/atom/movable/AM = i
if(QDELETED(AM))
continue
else if(isliving(AM))
if(emagged)
crush_living(AM)
else
emergency_stop(AM)
else if(istype(AM, /obj/item))
recycle_item(AM)
items_recycled++
else
playsound(loc, 'sound/machines/buzz-sigh.ogg', 50, 0)
AM.forceMove(loc)
if(items_recycled && sound)
playsound(loc, item_recycle_sound, 100, 0)
/obj/machinery/recycler/proc/recycle_item(obj/item/I)
I.forceMove(loc)
GET_COMPONENT(materials, /datum/component/material_container)
var/material_amount = materials.get_item_material_amount(I)
if(!material_amount)
qdel(I)
return
materials.insert_item(I, multiplier = (amount_produced / 100))
qdel(I)
materials.retrieve_all()
/obj/machinery/recycler/proc/emergency_stop(mob/living/L)
playsound(loc, 'sound/machines/buzz-sigh.ogg', 50, 0)
safety_mode = 1
update_icon()
L.loc = loc
addtimer(CALLBACK(src, .proc/reboot), SAFETY_COOLDOWN)
/obj/machinery/recycler/proc/reboot()
playsound(loc, 'sound/machines/ping.ogg', 50, 0)
safety_mode = 0
update_icon()
/obj/machinery/recycler/proc/crush_living(mob/living/L)
L.loc = loc
if(issilicon(L))
playsound(loc, 'sound/items/welder.ogg', 50, 1)
else
playsound(loc, 'sound/effects/splat.ogg', 50, 1)
var/gib = 1
// By default, the emagged recycler will gib all non-carbons. (human simple animal mobs don't count)
if(iscarbon(L))
gib = 0
if(L.stat == CONSCIOUS)
L.say("ARRRRRRRRRRRGH!!!")
add_mob_blood(L)
if(!blood && !issilicon(L))
blood = 1
update_icon()
// Remove and recycle the equipped items
if(eat_victim_items)
for(var/obj/item/I in L.get_equipped_items())
if(L.unEquip(I))
eat(I, sound = 0)
// Instantly lie down, also go unconscious from the pain, before you die.
L.Paralyse(5)
// For admin fun, var edit emagged to 2.
if(gib || emagged == 2)
L.gib()
else if(emagged == 1)
L.adjustBruteLoss(crush_damage)
/obj/machinery/recycler/verb/rotate()
set name = "Rotate Clockwise"
set category = "Object"
set src in oview(1)
var/mob/living/user = usr
if(usr.incapacitated())
return
if(anchored)
to_chat(usr, "[src] is fastened to the floor!")
return 0
eat_dir = turn(eat_dir, 270)
to_chat(user, "<span class='notice'>[src] will now accept items from [dir2text(eat_dir)].</span>")
return 1
/obj/machinery/recycler/verb/rotateccw()
set name = "Rotate Counter Clockwise"
set category = "Object"
set src in oview(1)
var/mob/living/user = usr
if(usr.incapacitated())
return
if(anchored)
to_chat(usr, "[src] is fastened to the floor!")
return 0
eat_dir = turn(eat_dir, 90)
to_chat(user, "<span class='notice'>[src] will now accept items from [dir2text(eat_dir)].</span>")
return 1
/obj/machinery/recycler/deathtrap
name = "dangerous old crusher"
emagged = 1
crush_damage = 120
/obj/item/paper/recycler
name = "paper - 'garbage duty instructions'"
info = "<h2>New Assignment</h2> You have been assigned to collect garbage from trash bins, located around the station. The crewmembers will put their trash into it and you will collect the said trash.<br><br>There is a recycling machine near your closet, inside maintenance; use it to recycle the trash for a small chance to get useful minerals. Then deliver these minerals to cargo or engineering. You are our last hope for a clean station, do not screw this up!"