mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-19 18:17:52 +01:00
247 lines
6.5 KiB
Plaintext
247 lines
6.5 KiB
Plaintext
/turf/space
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icon = 'icons/turf/space.dmi'
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name = "\proper space"
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icon_state = "0"
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dynamic_lighting = 0
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luminosity = 1
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temperature = TCMB
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thermal_conductivity = OPEN_HEAT_TRANSFER_COEFFICIENT
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heat_capacity = 700000
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var/destination_z
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var/destination_x
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var/destination_y
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/turf/space/New()
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. = ..()
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if(!istype(src, /turf/space/transit))
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icon_state = SPACE_ICON_STATE
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if(update_starlight() && is_station_level(z))
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// before you ask: Yes, this is fucking stupid, but looping through turf/space in world is how you make the server freeze
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// so I don't see a better way of doing this
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LAZYADD(GLOB.station_level_space_turfs, src)
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/turf/space/Destroy(force)
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if(force)
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. = ..()
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else
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return QDEL_HINT_LETMELIVE
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/turf/space/BeforeChange()
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..()
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var/datum/space_level/S = space_manager.get_zlev(z)
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S.remove_from_transit(src)
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if(light_sources) // Turn off starlight, if present
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set_light(0)
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/turf/space/AfterChange(ignore_air, keep_cabling = FALSE)
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..()
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var/datum/space_level/S = space_manager.get_zlev(z)
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S.add_to_transit(src)
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S.apply_transition(src)
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/turf/space/proc/update_starlight()
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if(!config.starlight)
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return FALSE
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if(locate(/turf/simulated) in orange(src,1))
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set_light(config.starlight)
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return TRUE
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else
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set_light(0)
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return FALSE
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/turf/space/attackby(obj/item/C as obj, mob/user as mob, params)
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..()
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if(istype(C, /obj/item/stack/rods))
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var/obj/item/stack/rods/R = C
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var/obj/structure/lattice/L = locate(/obj/structure/lattice, src)
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if(L)
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if(R.use(1))
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to_chat(user, "<span class='notice'>You begin constructing catwalk...</span>")
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playsound(src, 'sound/weapons/genhit.ogg', 50, 1)
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qdel(L)
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ChangeTurf(/turf/simulated/floor/plating/airless/catwalk)
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else
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to_chat(user, "<span class='warning'>You need two rods to build a catwalk!</span>")
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return
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if(R.use(1))
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to_chat(user, "<span class='notice'>Constructing support lattice...</span>")
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playsound(src, 'sound/weapons/genhit.ogg', 50, 1)
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ReplaceWithLattice()
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else
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to_chat(user, "<span class='warning'>You need one rod to build a lattice.</span>")
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return
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if(istype(C, /obj/item/stack/tile/plasteel))
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var/obj/structure/lattice/L = locate(/obj/structure/lattice, src)
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if(L)
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var/obj/item/stack/tile/plasteel/S = C
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if(S.use(1))
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qdel(L)
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playsound(src, 'sound/weapons/genhit.ogg', 50, 1)
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to_chat(user, "<span class='notice'>You build a floor.</span>")
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ChangeTurf(/turf/simulated/floor/plating)
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else
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to_chat(user, "<span class='warning'>You need one floor tile to build a floor!</span>")
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else
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to_chat(user, "<span class='warning'>The plating is going to need some support! Place metal rods first.</span>")
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/turf/space/Entered(atom/movable/A as mob|obj, atom/OL, ignoreRest = 0)
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..()
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if(destination_z && A && (src in A.locs))
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A.x = destination_x
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A.y = destination_y
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A.z = destination_z
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if(isliving(A))
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var/mob/living/L = A
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if(L.pulling)
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var/turf/T = get_step(L.loc,turn(A.dir, 180))
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L.pulling.loc = T
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//now we're on the new z_level, proceed the space drifting
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sleep(0)//Let a diagonal move finish, if necessary
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A.newtonian_move(A.inertia_dir)
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/turf/space/proc/Sandbox_Spacemove(atom/movable/A as mob|obj)
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var/cur_x
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var/cur_y
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var/next_x
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var/next_y
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var/target_z
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var/list/y_arr
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if(src.x <= 1)
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if(istype(A, /obj/effect/meteor)||istype(A, /obj/effect/space_dust))
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qdel(A)
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return
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var/list/cur_pos = src.get_global_map_pos()
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if(!cur_pos) return
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cur_x = cur_pos["x"]
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cur_y = cur_pos["y"]
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next_x = (--cur_x||global_map.len)
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y_arr = global_map[next_x]
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target_z = y_arr[cur_y]
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/*
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//debug
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to_chat(world, "Src.z = [src.z] in global map X = [cur_x], Y = [cur_y]")
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to_chat(world, "Target Z = [target_z]")
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to_chat(world, "Next X = [next_x]")
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//debug
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*/
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if(target_z)
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A.z = target_z
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A.x = world.maxx - 2
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spawn (0)
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if((A && A.loc))
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A.loc.Entered(A)
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else if(src.x >= world.maxx)
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if(istype(A, /obj/effect/meteor))
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qdel(A)
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return
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var/list/cur_pos = src.get_global_map_pos()
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if(!cur_pos) return
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cur_x = cur_pos["x"]
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cur_y = cur_pos["y"]
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next_x = (++cur_x > global_map.len ? 1 : cur_x)
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y_arr = global_map[next_x]
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target_z = y_arr[cur_y]
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/*
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//debug
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to_chat(world, "Src.z = [src.z] in global map X = [cur_x], Y = [cur_y]")
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to_chat(world, "Target Z = [target_z]")
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to_chat(world, "Next X = [next_x]")
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//debug
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*/
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if(target_z)
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A.z = target_z
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A.x = 3
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spawn (0)
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if((A && A.loc))
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A.loc.Entered(A)
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else if(src.y <= 1)
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if(istype(A, /obj/effect/meteor))
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qdel(A)
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return
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var/list/cur_pos = src.get_global_map_pos()
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if(!cur_pos) return
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cur_x = cur_pos["x"]
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cur_y = cur_pos["y"]
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y_arr = global_map[cur_x]
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next_y = (--cur_y||y_arr.len)
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target_z = y_arr[next_y]
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/*
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//debug
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to_chat(world, "Src.z = [src.z] in global map X = [cur_x], Y = [cur_y]")
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to_chat(world, "Next Y = [next_y]")
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to_chat(world, "Target Z = [target_z]")
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//debug
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*/
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if(target_z)
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A.z = target_z
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A.y = world.maxy - 2
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spawn (0)
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if((A && A.loc))
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A.loc.Entered(A)
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else if(src.y >= world.maxy)
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if(istype(A, /obj/effect/meteor)||istype(A, /obj/effect/space_dust))
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qdel(A)
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return
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var/list/cur_pos = src.get_global_map_pos()
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if(!cur_pos) return
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cur_x = cur_pos["x"]
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cur_y = cur_pos["y"]
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y_arr = global_map[cur_x]
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next_y = (++cur_y > y_arr.len ? 1 : cur_y)
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target_z = y_arr[next_y]
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/*
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//debug
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to_chat(world, "Src.z = [src.z] in global map X = [cur_x], Y = [cur_y]")
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to_chat(world, "Next Y = [next_y]")
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to_chat(world, "Target Z = [target_z]")
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//debug
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*/
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if(target_z)
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A.z = target_z
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A.y = 3
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spawn (0)
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if((A && A.loc))
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A.loc.Entered(A)
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return
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/turf/space/singularity_act()
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return
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/turf/space/can_have_cabling()
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return 0
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/turf/space/proc/set_transition_north(dest_z)
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destination_x = x
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destination_y = TRANSITION_BORDER_SOUTH + 1
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destination_z = dest_z
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/turf/space/proc/set_transition_south(dest_z)
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destination_x = x
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destination_y = TRANSITION_BORDER_NORTH - 1
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destination_z = dest_z
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/turf/space/proc/set_transition_east(dest_z)
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destination_x = TRANSITION_BORDER_WEST + 1
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destination_y = y
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destination_z = dest_z
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/turf/space/proc/set_transition_west(dest_z)
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destination_x = TRANSITION_BORDER_EAST - 1
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destination_y = y
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destination_z = dest_z
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/turf/space/proc/remove_transitions()
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destination_z = initial(destination_z)
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