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This commit first and foremost ports the -tg- atom pooling system, and removes the old experimental system entirely. Secondly, this PR modifies the qdel system to use a -tg- lookalike "destroy hint" system, which means that individual objects can tell qdel what to do with them beyond taking care of things they need to delete. This ties into the atom pooling system via a new hint define, QDEL_HINT_PUTINPOOL, which will place the atom in the pool instead of deleting it as per standard. Emitter beams are now fully pooled. Qdel now has semi-compatibility with all datum types, however it is not the same as -tg-'s "Queue everything!" system. It simply passes it through the GC immediately and adds it to the "hard del" lists. This means that reagents can be qdel'ed, but there is no purpose as of yet, as it is more or less the same as just deleting them, with the added effect of adding logs of them being deleted to the garbage collector.
221 lines
6.3 KiB
Plaintext
221 lines
6.3 KiB
Plaintext
//like orange but only checks north/south/east/west for one step
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proc/cardinalrange(var/center)
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var/list/things = list()
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for(var/direction in cardinal)
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var/turf/T = get_step(center, direction)
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if(!T) continue
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things += T.contents
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return things
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/obj/machinery/am_shielding
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name = "antimatter reactor section"
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desc = "This device was built using a plasma life-form that seems to increase plasma's natural ability to react with neutrinos while reducing the combustibility."
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icon = 'icons/obj/machines/antimatter.dmi'
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icon_state = "shield"
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anchored = 1
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density = 1
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dir = 1
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use_power = 0//Living things generally dont use power
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idle_power_usage = 0
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active_power_usage = 0
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var/obj/machinery/power/am_control_unit/control_unit = null
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var/processing = 0//To track if we are in the update list or not, we need to be when we are damaged and if we ever
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var/stability = 100//If this gets low bad things tend to happen
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var/efficiency = 1//How many cores this core counts for when doing power processing, plasma in the air and stability could affect this
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/obj/machinery/am_shielding/New(loc)
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..(loc)
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spawn(10)
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controllerscan()
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return
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/obj/machinery/am_shielding/proc/controllerscan(var/priorscan = 0)
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//Make sure we are the only one here
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if(!istype(src.loc, /turf))
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del(src)
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return
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for(var/obj/machinery/am_shielding/AMS in loc.contents)
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if(AMS == src) continue
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spawn(0)
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del(src)
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return
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//Search for shielding first
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for(var/obj/machinery/am_shielding/AMS in cardinalrange(src))
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if(AMS && AMS.control_unit && link_control(AMS.control_unit))
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break
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if(!control_unit)//No other guys nearby look for a control unit
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for(var/direction in cardinal)
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for(var/obj/machinery/power/am_control_unit/AMC in cardinalrange(src))
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if(AMC.add_shielding(src))
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break
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if(!control_unit)
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if(!priorscan)
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spawn(20)
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controllerscan(1)//Last chance
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return
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spawn(0)
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del(src)
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return
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/obj/machinery/am_shielding/Destroy()
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if(control_unit) control_unit.remove_shielding(src)
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if(processing) shutdown_core()
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visible_message("\red The [src.name] melts!")
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//Might want to have it leave a mess on the floor but no sprites for now
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return ..()
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/obj/machinery/am_shielding/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
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if(air_group || (height==0)) return 1
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return 0
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/obj/machinery/am_shielding/process()
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if(!processing) . = PROCESS_KILL
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//TODO: core functions and stability
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//TODO: think about checking the airmix for plasma and increasing power output
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return
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/obj/machinery/am_shielding/emp_act()//Immune due to not really much in the way of electronics.
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return 0
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/obj/machinery/am_shielding/blob_act()
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stability -= 20
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if(prob(100-stability))
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if(prob(10))//Might create a node
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new /obj/effect/blob/node(src.loc,150)
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else
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new /obj/effect/blob(src.loc,60)
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spawn(0)
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del(src)
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return
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check_stability()
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return
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/obj/machinery/am_shielding/ex_act(severity)
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switch(severity)
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if(1.0)
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stability -= 80
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if(2.0)
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stability -= 40
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if(3.0)
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stability -= 20
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check_stability()
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return
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/obj/machinery/am_shielding/bullet_act(var/obj/item/projectile/Proj)
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if(Proj.flag != "bullet")
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stability -= Proj.force/2
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return 0
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/obj/machinery/am_shielding/update_icon()
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overlays.Cut()
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for(var/direction in alldirs)
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var/machine = locate(/obj/machinery, get_step(loc, direction))
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if((istype(machine, /obj/machinery/am_shielding) && machine:control_unit == control_unit)||(istype(machine, /obj/machinery/power/am_control_unit) && machine == control_unit))
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overlays += "shield_[direction]"
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if(core_check())
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overlays += "core"
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if(!processing) setup_core()
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else if(processing) shutdown_core()
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/obj/machinery/am_shielding/attackby(obj/item/W, mob/user, params)
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if(!istype(W) || !user) return
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if(W.force > 10)
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stability -= W.force/2
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check_stability()
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..()
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return
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//Call this to link a detected shilding unit to the controller
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/obj/machinery/am_shielding/proc/link_control(var/obj/machinery/power/am_control_unit/AMC)
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if(!istype(AMC)) return 0
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if(control_unit && control_unit != AMC) return 0//Already have one
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control_unit = AMC
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control_unit.add_shielding(src,1)
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return 1
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//Scans cards for shields or the control unit and if all there it
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/obj/machinery/am_shielding/proc/core_check()
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for(var/direction in alldirs)
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var/machine = locate(/obj/machinery, get_step(loc, direction))
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if(!machine) return 0//Need all for a core
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if(!istype(machine, /obj/machinery/am_shielding) && !istype(machine, /obj/machinery/power/am_control_unit)) return 0
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return 1
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/obj/machinery/am_shielding/proc/setup_core()
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processing = 1
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machines.Add(src)
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if(!control_unit) return
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control_unit.linked_cores.Add(src)
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control_unit.reported_core_efficiency += efficiency
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return
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/obj/machinery/am_shielding/proc/shutdown_core()
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processing = 0
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if(!control_unit) return
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control_unit.linked_cores.Remove(src)
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control_unit.reported_core_efficiency -= efficiency
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return
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/obj/machinery/am_shielding/proc/check_stability(var/injecting_fuel = 0)
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if(stability > 0) return
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if(injecting_fuel && control_unit)
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control_unit.exploding = 1
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if(src)
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del(src)
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return
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/obj/machinery/am_shielding/proc/recalc_efficiency(var/new_efficiency)//tbh still not 100% sure how I want to deal with efficiency so this is likely temp
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if(!control_unit || !processing) return
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if(stability < 50)
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new_efficiency /= 2
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control_unit.reported_core_efficiency += (new_efficiency - efficiency)
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efficiency = new_efficiency
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return
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/obj/item/device/am_shielding_container
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name = "packaged antimatter reactor section"
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desc = "A small storage unit containing an antimatter reactor section. To use place near an antimatter control unit or deployed antimatter reactor section and use a multitool to activate this package."
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icon = 'icons/obj/machines/antimatter.dmi'
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icon_state = "box"
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item_state = "electronic"
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w_class = 4.0
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flags = CONDUCT
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throwforce = 5
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throw_speed = 1
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throw_range = 2
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m_amt = 100
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w_amt = 2000
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/obj/item/device/am_shielding_container/attackby(var/obj/item/I, var/mob/user, params)
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if(istype(I, /obj/item/device/multitool) && istype(src.loc,/turf))
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new/obj/machinery/am_shielding(src.loc)
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del(src)
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return
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..()
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return |