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* 1 * 2 * 3 * make it (mostly) work * character-based emotes * bump SQL version * where did you go little s * no more raw json * partial AA review * makes it not coded as stupidly * donor exclusive emotes 4-7 * ship it Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com> * Update code/datums/keybindings/emote.dm Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com> * spacings Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
27 lines
977 B
Plaintext
27 lines
977 B
Plaintext
#define KB_CATEGORY_MOVEMENT 1
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#define KB_CATEGORY_MOB 2
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#define KB_CATEGORY_LIVING 3
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#define KB_CATEGORY_CARBON 4
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#define KB_CATEGORY_HUMAN 5
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#define KB_CATEGORY_SILICON 6
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#define KB_CATEGORY_ROBOT 7
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#define KB_CATEGORY_ADMIN 8
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#define KB_CATEGORY_EMOTE_GENERIC 9
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#define KB_CATEGORY_EMOTE_CARBON 10
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#define KB_CATEGORY_EMOTE_ALIEN 11
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#define KB_CATEGORY_EMOTE_BRAIN 12
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#define KB_CATEGORY_EMOTE_HUMAN 13
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#define KB_CATEGORY_EMOTE_SILICON 14
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#define KB_CATEGORY_EMOTE_ANIMAL 15
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#define KB_CATEGORY_EMOTE_CUSTOM 16
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#define KB_CATEGORY_UNSORTED 1000
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///Max length of a keypress command before it's considered to be a forged packet/bogus command
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#define MAX_KEYPRESS_COMMANDLENGTH 16
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///Max amount of keypress messages per second over two seconds before client is autokicked
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#define MAX_KEYPRESS_AUTOKICK 50
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///Length of held key rolling buffer
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#define HELD_KEY_BUFFER_LENGTH 15
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///Maximum keys that can be bound to one button
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#define MAX_COMMANDS_PER_KEY 5
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