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* Initialize auxtools before world/New() * refactored * This doesn't need to be changed anymore
25 lines
926 B
Plaintext
25 lines
926 B
Plaintext
// All the stuff in here is related to the auxtools debugger, supplied as part of the DM Language Server VSCode extension
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// These procs are named EXACTLY as they are since the debugger itself will hook into these procs internally
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// Do not change these names. Please. -aa
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/proc/auxtools_stack_trace(msg)
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CRASH(msg)
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/proc/enable_debugging(mode, port)
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CRASH("auxtools not loaded")
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/proc/auxtools_expr_stub()
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CRASH("auxtools not loaded")
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/world/proc/enable_auxtools_debugger()
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var/debug_server = world.GetConfig("env", "AUXTOOLS_DEBUG_DLL")
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if (debug_server)
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call(debug_server, "auxtools_init")()
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enable_debugging()
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// Called in world/Del(). This is VERY important, otherwise you get phantom threads which try to lookup RAM they arent allowed to
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/world/proc/disable_auxtools_debugger()
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var/debug_server = world.GetConfig("env", "AUXTOOLS_DEBUG_DLL")
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if (debug_server)
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call(debug_server, "auxtools_shutdown")()
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