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* Initial commit Fixes up surgery.dm Adds some tool behavior * More basic changes * Checkpointing: this is a little gross right now * Add signal COMPONENT_CANCEL_ATTACK_CHAIN * Cleans up surgery initiator * Mostly gets surgery (and canceling it) working * Add abstract proxy surgery steps Also adds them to organ manipulation * Clean up most existing surgeries * Rework organ openness, adds define for aborting a beginstep * surgery works again, also implements retry defines * fix surgery computer * add limb repair to synth implant removal * retry implant checks * Clean up abductor surgeries as well as some other things * A lot - Reworks organ manipulation to use a series of surgery steps instead - Fixes some runtimes with open hands - Lets mito zero out the germ level while treating necrosis - Adds a debug surgery tool * add debug surgery tool, note some TODOs for later * Add conditional check for surgeries repeating * update surgery retry logic to make it more of a bonus * Lets abductors automatically retry any failed surgery steps * Rework robotic surgery to use abstract/proxy steps * Bunch of bugfixes and more! - Limb reattachment works properly now, you can just slap a limb onto a person - If the limb isn't robotic, it'll be useless until the surgery is finished with a hemostat, though it might be enough to get the patient out of the OR. * Remove more now-implicit checks * Slight reorganization * more fixes across the board * Remove unused variable * Trying not to lose my mind here - Does away with can_run() entirely - Cleans up visible messages in code - begin steps should now all have ..() afterwards - slime bone surgery should be fixed now - more docs * Robotic surgery is stoppable with a crowbar, all surgery can_start now checks parent * Fix some broken robotic typepaths * Typepath fixes, do away with some last TODOs * Forgor * Last cleanups before we go gold * jk lol * Make early surgery termination clearer * More "last" cleanups * Fixes tool flags, surgery initiation - Fixes surgery not being startable by sharp objects - Moves surgical tool flags to item traits * Clean up surgery cancellation, especially for borgos * I think this should GC better * Apply suggestions from code review Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com> * Status is now step number * Add a 20% chance to find nothing during organ manipulation * Improve documentation, make forced_surgery a normal arg * Charlie's reviews * Why are abductors like this * Little more verification, ensuring limb augmentation and organ manip healing work properly * Fix torso organ manip being unfinishable * Fix cavity implants, open-hand/any item steps * Make sharp objects not try to start an operation with help intent * Comments, quick target fix * Re-order list so advanced bruise pack is pulled first * Make surgical gripper function like an open hand * Make mito only use one unit per organ for now * Check if user is on operable surface before trying to operate * Reduce admin logging * Fix some bugs that appeared during the testmerge - you can no longer start robotic surgeries with a scalpel (lol) - you can now cancel surgeries on the first step after I fixed some bugs that I introduced (woo hoo) - Synthetic limb attachment is now combined into a single startable surgery step, though still retains the fun flavor of both * Swats some more bugs - (hopefully) fixes a huge source of runtimes where we tried to check if we could run surgeries before checking if the surgery used an organ - In doing so, moves the logic for determining if a surgery can start to the mob-level - Fixes robotic reattachment surgery not working * multi-bug drifting??? - Fixes a bug where a branching surgery with an any tool option could possibly override a step with a matching tool - Fixes some intermediate surgeries failing due to not having specified possible_locs * A few more fixes - Fixes any surgery tool steps again - Fixes cavity surgery again * Hopefully fixes getting stuck in robotic organ manip * Remove extra parent call * Steel review * Steel review * Fix spacing for possible locs * Roundstart traits * Advanced surgical traits and other hal fixes Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
69 lines
1.4 KiB
Plaintext
69 lines
1.4 KiB
Plaintext
//Quick type checks for some tools
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/proc/iswrench(O)
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if(istype(O, /obj/item/wrench))
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return TRUE
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return FALSE
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/proc/iswelder(O)
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if(istype(O, /obj/item/weldingtool))
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return TRUE
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return FALSE
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/proc/iswirecutter(O)
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if(istype(O, /obj/item/wirecutters))
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return TRUE
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return FALSE
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/proc/isscrewdriver(O)
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if(istype(O, /obj/item/screwdriver))
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return TRUE
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return FALSE
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/proc/ismultitool(O)
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if(istype(O, /obj/item/multitool))
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return TRUE
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return FALSE
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/proc/iscrowbar(O)
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if(istype(O, /obj/item/crowbar))
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return TRUE
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return FALSE
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/proc/iscoil(O)
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if(istype(O, /obj/item/stack/cable_coil))
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return TRUE
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return FALSE
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/proc/ispowertool(O)//used to check if a tool can force powered doors
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if(istype(O, /obj/item/crowbar/power) || istype(O, /obj/item/mecha_parts/mecha_equipment/medical/rescue_jaw))
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return TRUE
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return FALSE
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/proc/is_surgery_tool(obj/item/W as obj)
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return ( \
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istype(W, /obj/item/scalpel) || \
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istype(W, /obj/item/hemostat) || \
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istype(W, /obj/item/retractor) || \
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istype(W, /obj/item/cautery) || \
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istype(W, /obj/item/bonegel) || \
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istype(W, /obj/item/bonesetter)
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)
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/proc/is_surgery_tool_by_behavior(obj/item/W)
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if(!istype(W))
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return FALSE
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var/tool_behavior = W.tool_behaviour
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return tool_behavior in list(
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TOOL_BONEGEL,
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TOOL_BONESET,
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TOOL_CAUTERY,
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TOOL_DRILL,
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TOOL_FIXOVEIN,
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TOOL_HEMOSTAT,
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TOOL_RETRACTOR,
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TOOL_SAW,
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TOOL_SCALPEL,
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TOOL_SCREWDRIVER
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)
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