Files
Paradise/code/datums/components/ducttape.dm
T
Vi3trice f4b37b4177 Port TG updating appearances (#17943)
* Get pants that match or else you gonna look silly yo

* Posters

* Fix other hud elements

* Rereviewed

* Update shotglass.dm

* Fix for new merged PRs

* Typo

* Coming across other stuff

* Update theblob.dm

* No takebacksies

* smh i forget to leave a comment

* Updated for the detgun and cards

* Should have rerun langserver again

* No longer plastic, more in scope

* Damn you bluespace

* Reverting turret logic, out of scope at this point

* Tweak that part

* Went over energy guns again, and fixed UI White's sprite sheet

* Welding masks, glasses, and JUSTICE

* Update portable_atmospherics.dm

* Cleaning up, clearing things up

* Review and suggestions

* Update valve.dm

* More tweaks

* Missing character

* Not distinct lightmasks, so they can be overlays

* Update generator.dm

* Add parameter so holodeck doesn't try to make a perfect copy

* Update unsorted.dm

* Spiders

* Better fix for spiders, fix vamps too

* Ghosts

* Update telekinesis.dm

* Cleaning up old procs

* It's set up to not copy datums... Unless they're in a list

* Donuts, duct tape, and detgun. D3VR coming to Early Access

* Update procs that interact with doors so they call update_state instead

* Forgot one spot, and actually might as well just force lock

* Cleaning up other things... Sigh, and kitty ears

* oops

* Getting used to how it works

* blinds

* Going back to the suit obscuring thing, so it doesn't update all the time

* Missed that from merging master

* I made this PR and forgot about it

* Fix runtimes in cards

* Make things a bit more unified

* Update update_icons.dm

* yarn, really?

* Update library_equipment.dm

* Update shieldgen.dm

* Every time Charlie merges something, I go back and see if I can improve things further

* what's this? more?

* Update misc_special.dm

* wow, paper

* Review

* More reviews

* To be sure, seems like being broken messed something sometimes

* Brought airlocks closer to how TG works to iron out some stuff

* Pizza and morgue

* Doesn't seem to hurt, tried with holodeck

* Revert "Doesn't seem to hurt, tried with holodeck"

This reverts commit 158529302b.

* Icon conflict

* Fix organ damage

* Don't ask how. Why. It's like that on prod too.

* Cutting down on things and updating from TG.

* More flexible. Just in case the thing you stuck it on didn't destroy.

* Hydro was one the things I touched earlier on, better rework it

* Reviews

* Cleaning up further, also bri'ish

* Undo a change I did, and switch over to a more recent implementation

* Update biogenerator.dm

* Rolling back to old airlocks, but with new duct taped note

* Functionally the same. I'd just rather not have the smoothing happen there

* Went over APCs again

* Fix welding helmet names in species files

* Update airlock.dm

* Update persistent_overlay.dm

* Oh, topic
2022-07-21 08:11:59 +02:00

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/datum/component/ducttape
var/x_offset = 0
var/y_offset = 0
var/icon/tape_overlay = null
var/hide_tape = FALSE
/datum/component/ducttape/Initialize(obj/item/I, mob/user, x, y, hide_tape)
if(!istype(I)) //Something went wrong
return
if(!hide_tape) //if TRUE this hides the tape overlay and added examine text
RegisterSignal(parent, COMSIG_ATOM_UPDATE_OVERLAYS, .proc/add_tape_overlay)
RegisterSignal(parent, COMSIG_PARENT_EXAMINE, .proc/add_tape_text)
x_offset = x
y_offset = y
RegisterSignal(parent, COMSIG_ITEM_AFTERATTACK, .proc/afterattack)
RegisterSignal(parent, COMSIG_ITEM_PICKUP, .proc/pick_up)
I.update_icon() //Do this first so the action button properly shows the icon
if(!hide_tape) //the tape can no longer be removed if TRUE
var/datum/action/item_action/remove_tape/RT = new(I)
if(I.loc == user)
RT.Grant(user)
/datum/component/proc/add_tape_text(datum/source, mob/user, list/examine_list)
examine_list += "<span class='notice'>There's some sticky tape attached to [source].</span>"
/datum/component/ducttape/proc/add_tape_overlay(obj/item/O)
tape_overlay = new('icons/obj/bureaucracy.dmi', "tape")
tape_overlay.Shift(EAST, x_offset - 2)
tape_overlay.Shift(NORTH, y_offset - 2)
O.add_overlay(tape_overlay)
/datum/component/ducttape/proc/remove_tape(obj/item/I, mob/user)
to_chat(user, "<span class='notice'>You tear the tape off [I]!</span>")
playsound(I, 'sound/items/poster_ripped.ogg', 50, 1)
new /obj/item/trash/tapetrash(user.loc)
I.update_icon()
I.anchored = initial(I.anchored)
for(var/datum/action/item_action/remove_tape/RT in I.actions)
RT.Remove(user)
qdel(RT)
I.cut_overlay(tape_overlay)
user.transfer_fingerprints_to(I)
qdel(src)
/datum/component/ducttape/proc/afterattack(obj/item/I, atom/target, mob/user, proximity, params)
if(!proximity)
return
if(!isturf(target))
return
var/turf/source_turf = get_turf(I)
var/turf/target_turf = target
var/x_offset
var/y_offset
if(target_turf != get_turf(I)) //Trying to stick it on a wall, don't move it to the actual wall or you can move the item through it. Instead set the pixels as appropriate
var/target_direction = get_dir(source_turf, target_turf)//The direction we clicked
// Snowflake diagonal handling
if(target_direction in GLOB.diagonals)
to_chat(user, "<span class='warning'>You can't reach [target_turf].</span>")
return
if(target_direction & EAST)
x_offset = 16
y_offset = rand(-12, 12)
else if(target_direction & WEST)
x_offset = -16
y_offset = rand(-12, 12)
else if(target_direction & NORTH)
x_offset = rand(-12, 12)
y_offset = 16
else if(target_direction & SOUTH)
x_offset = rand(-12, 12)
y_offset = -16
if(!user.unEquip(I))
return
to_chat(user, "<span class='notice'>You stick [I] to [target_turf].</span>")
I.pixel_x = x_offset
I.pixel_y = y_offset
/datum/component/ducttape/proc/pick_up(obj/item/I, mob/user)
I.pixel_x = initial(I.pixel_x)
I.pixel_y = initial(I.pixel_y)