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f4b37b4177
* Get pants that match or else you gonna look silly yo
* Posters
* Fix other hud elements
* Rereviewed
* Update shotglass.dm
* Fix for new merged PRs
* Typo
* Coming across other stuff
* Update theblob.dm
* No takebacksies
* smh i forget to leave a comment
* Updated for the detgun and cards
* Should have rerun langserver again
* No longer plastic, more in scope
* Damn you bluespace
* Reverting turret logic, out of scope at this point
* Tweak that part
* Went over energy guns again, and fixed UI White's sprite sheet
* Welding masks, glasses, and JUSTICE
* Update portable_atmospherics.dm
* Cleaning up, clearing things up
* Review and suggestions
* Update valve.dm
* More tweaks
* Missing character
* Not distinct lightmasks, so they can be overlays
* Update generator.dm
* Add parameter so holodeck doesn't try to make a perfect copy
* Update unsorted.dm
* Spiders
* Better fix for spiders, fix vamps too
* Ghosts
* Update telekinesis.dm
* Cleaning up old procs
* It's set up to not copy datums... Unless they're in a list
* Donuts, duct tape, and detgun. D3VR coming to Early Access
* Update procs that interact with doors so they call update_state instead
* Forgot one spot, and actually might as well just force lock
* Cleaning up other things... Sigh, and kitty ears
* oops
* Getting used to how it works
* blinds
* Going back to the suit obscuring thing, so it doesn't update all the time
* Missed that from merging master
* I made this PR and forgot about it
* Fix runtimes in cards
* Make things a bit more unified
* Update update_icons.dm
* yarn, really?
* Update library_equipment.dm
* Update shieldgen.dm
* Every time Charlie merges something, I go back and see if I can improve things further
* what's this? more?
* Update misc_special.dm
* wow, paper
* Review
* More reviews
* To be sure, seems like being broken messed something sometimes
* Brought airlocks closer to how TG works to iron out some stuff
* Pizza and morgue
* Doesn't seem to hurt, tried with holodeck
* Revert "Doesn't seem to hurt, tried with holodeck"
This reverts commit 158529302b.
* Icon conflict
* Fix organ damage
* Don't ask how. Why. It's like that on prod too.
* Cutting down on things and updating from TG.
* More flexible. Just in case the thing you stuck it on didn't destroy.
* Hydro was one the things I touched earlier on, better rework it
* Reviews
* Cleaning up further, also bri'ish
* Undo a change I did, and switch over to a more recent implementation
* Update biogenerator.dm
* Rolling back to old airlocks, but with new duct taped note
* Functionally the same. I'd just rather not have the smoothing happen there
* Went over APCs again
* Fix welding helmet names in species files
* Update airlock.dm
* Update persistent_overlay.dm
* Oh, topic
81 lines
2.9 KiB
Plaintext
81 lines
2.9 KiB
Plaintext
/datum/component/ducttape
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var/x_offset = 0
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var/y_offset = 0
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var/icon/tape_overlay = null
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var/hide_tape = FALSE
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/datum/component/ducttape/Initialize(obj/item/I, mob/user, x, y, hide_tape)
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if(!istype(I)) //Something went wrong
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return
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if(!hide_tape) //if TRUE this hides the tape overlay and added examine text
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RegisterSignal(parent, COMSIG_ATOM_UPDATE_OVERLAYS, .proc/add_tape_overlay)
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RegisterSignal(parent, COMSIG_PARENT_EXAMINE, .proc/add_tape_text)
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x_offset = x
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y_offset = y
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RegisterSignal(parent, COMSIG_ITEM_AFTERATTACK, .proc/afterattack)
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RegisterSignal(parent, COMSIG_ITEM_PICKUP, .proc/pick_up)
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I.update_icon() //Do this first so the action button properly shows the icon
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if(!hide_tape) //the tape can no longer be removed if TRUE
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var/datum/action/item_action/remove_tape/RT = new(I)
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if(I.loc == user)
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RT.Grant(user)
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/datum/component/proc/add_tape_text(datum/source, mob/user, list/examine_list)
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examine_list += "<span class='notice'>There's some sticky tape attached to [source].</span>"
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/datum/component/ducttape/proc/add_tape_overlay(obj/item/O)
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tape_overlay = new('icons/obj/bureaucracy.dmi', "tape")
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tape_overlay.Shift(EAST, x_offset - 2)
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tape_overlay.Shift(NORTH, y_offset - 2)
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O.add_overlay(tape_overlay)
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/datum/component/ducttape/proc/remove_tape(obj/item/I, mob/user)
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to_chat(user, "<span class='notice'>You tear the tape off [I]!</span>")
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playsound(I, 'sound/items/poster_ripped.ogg', 50, 1)
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new /obj/item/trash/tapetrash(user.loc)
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I.update_icon()
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I.anchored = initial(I.anchored)
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for(var/datum/action/item_action/remove_tape/RT in I.actions)
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RT.Remove(user)
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qdel(RT)
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I.cut_overlay(tape_overlay)
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user.transfer_fingerprints_to(I)
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qdel(src)
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/datum/component/ducttape/proc/afterattack(obj/item/I, atom/target, mob/user, proximity, params)
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if(!proximity)
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return
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if(!isturf(target))
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return
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var/turf/source_turf = get_turf(I)
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var/turf/target_turf = target
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var/x_offset
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var/y_offset
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if(target_turf != get_turf(I)) //Trying to stick it on a wall, don't move it to the actual wall or you can move the item through it. Instead set the pixels as appropriate
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var/target_direction = get_dir(source_turf, target_turf)//The direction we clicked
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// Snowflake diagonal handling
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if(target_direction in GLOB.diagonals)
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to_chat(user, "<span class='warning'>You can't reach [target_turf].</span>")
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return
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if(target_direction & EAST)
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x_offset = 16
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y_offset = rand(-12, 12)
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else if(target_direction & WEST)
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x_offset = -16
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y_offset = rand(-12, 12)
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else if(target_direction & NORTH)
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x_offset = rand(-12, 12)
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y_offset = 16
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else if(target_direction & SOUTH)
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x_offset = rand(-12, 12)
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y_offset = -16
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if(!user.unEquip(I))
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return
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to_chat(user, "<span class='notice'>You stick [I] to [target_turf].</span>")
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I.pixel_x = x_offset
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I.pixel_y = y_offset
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/datum/component/ducttape/proc/pick_up(obj/item/I, mob/user)
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I.pixel_x = initial(I.pixel_x)
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I.pixel_y = initial(I.pixel_y)
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