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* Squashed commit of the following: commit 979fe5287c3dd33cd5d69bdd968beae245984f2e Author: hal9000PR <charliesteeples@outlook.com> Date: Sat Jul 9 23:40:53 2022 +0100 guts the old system * refactors spell cooldowns into a handler * charge datum * garbage collection * cleanup, renames cooldown var * review changes * boo cooldown fix * styling Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com> Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
64 lines
2.8 KiB
Plaintext
64 lines
2.8 KiB
Plaintext
/obj/effect/proc_holder/spell/touch/banana
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name = "Banana Touch"
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desc = "A spell popular at wizard birthday parties, this spell will put on a clown costume on the target, \
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stun them with a loud HONK, and mutate them to make them more entertaining! \
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Warning : Effects are permanent on non-wizards."
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hand_path = /obj/item/melee/touch_attack/banana
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school = "transmutation"
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base_cooldown = 30 SECONDS
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clothes_req = TRUE
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cooldown_min = 100 //50 deciseconds reduction per rank
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action_icon_state = "clown"
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/obj/item/melee/touch_attack/banana
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name = "banana touch"
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desc = "It's time to start clowning around."
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catchphrase = "NWOLC YRGNA"
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on_use_sound = 'sound/items/AirHorn.ogg'
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icon_state = "banana_touch"
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item_state = "banana_touch"
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/obj/item/melee/touch_attack/banana/afterattack(atom/target, mob/living/carbon/user, proximity)
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if(!proximity || target == user || !ishuman(target) || !iscarbon(user) || HAS_TRAIT(user, TRAIT_HANDS_BLOCKED))
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return
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var/datum/effect_system/smoke_spread/s = new
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s.set_up(5, 0, target)
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s.start()
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to_chat(user, "<font color='red' size='6'>HONK</font>")
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var/mob/living/carbon/human/H = target
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H.bananatouched()
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..()
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/mob/living/carbon/human/proc/bananatouched()
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to_chat(src, "<font color='red' size='6'>HONK</font>")
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Weaken(14 SECONDS)
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Stuttering(30 SECONDS)
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do_jitter_animation(30 SECONDS)
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if(iswizard(src) || (mind && mind.special_role == SPECIAL_ROLE_WIZARD_APPRENTICE)) //Wizards get non-cursed clown robes and magical mask.
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unEquip(shoes, TRUE)
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unEquip(wear_mask, TRUE)
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unEquip(head, TRUE)
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unEquip(wear_suit, TRUE)
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equip_to_slot_if_possible(new /obj/item/clothing/head/wizard/clown, slot_head, TRUE, TRUE)
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equip_to_slot_if_possible(new /obj/item/clothing/suit/wizrobe/clown, slot_wear_suit, TRUE, TRUE)
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equip_to_slot_if_possible(new /obj/item/clothing/shoes/clown_shoes/magical, slot_shoes, TRUE, TRUE)
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equip_to_slot_if_possible(new /obj/item/clothing/mask/gas/clownwiz, slot_wear_mask, TRUE, TRUE)
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else
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qdel(shoes)
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qdel(wear_mask)
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qdel(w_uniform)
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equip_to_slot_if_possible(new /obj/item/clothing/under/rank/clown/nodrop, slot_w_uniform, TRUE, TRUE)
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equip_to_slot_if_possible(new /obj/item/clothing/shoes/clown_shoes/nodrop, slot_shoes, TRUE, TRUE)
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equip_to_slot_if_possible(new /obj/item/clothing/mask/gas/clown_hat/nodrop, slot_wear_mask, TRUE, TRUE)
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dna.SetSEState(GLOB.clumsyblock, TRUE, TRUE)
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dna.SetSEState(GLOB.comicblock, TRUE, TRUE)
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singlemutcheck(src, GLOB.clumsyblock, MUTCHK_FORCED)
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singlemutcheck(src, GLOB.comicblock, MUTCHK_FORCED)
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if(!(iswizard(src) || (mind && mind.special_role == SPECIAL_ROLE_WIZARD_APPRENTICE))) //Mutations are permanent on non-wizards. Can still be removed by genetics fuckery but not mutadone.
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dna.default_blocks.Add(GLOB.clumsyblock)
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dna.default_blocks.Add(GLOB.comicblock)
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