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* Squashed commit of the following: commit 979fe5287c3dd33cd5d69bdd968beae245984f2e Author: hal9000PR <charliesteeples@outlook.com> Date: Sat Jul 9 23:40:53 2022 +0100 guts the old system * refactors spell cooldowns into a handler * charge datum * garbage collection * cleanup, renames cooldown var * review changes * boo cooldown fix * styling Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com> Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
81 lines
2.9 KiB
Plaintext
81 lines
2.9 KiB
Plaintext
/**
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* A click-based spell template which starts charging up once you click the action button/verb. Click again on something to activate the actual spell
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*/
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/obj/effect/proc_holder/spell/charge_up
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var/start_time = 0
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/// The overlay used to show that you are charging. Create this in the New of the spell
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var/image/charge_up_overlay
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/// How long you can charge for
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var/max_charge_time
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/// The sound charging up your power will make. Be sure to include a channel when creating the sound
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var/sound/charge_sound
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/// The text shown when you start charging
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var/start_charging_text
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/// The text shown when you successfully stop charging
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var/stop_charging_text
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/// The text shown when you are over the charge limit and thus can't stop.
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var/stop_charging_fail_text
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/obj/effect/proc_holder/spell/charge_up/create_new_targeting()
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var/datum/spell_targeting/click/T = new()
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T.allowed_type = /mob/living
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T.try_auto_target = FALSE
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return T
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/obj/effect/proc_holder/spell/charge_up/Click()
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if(cast_check(TRUE, FALSE, usr))
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if(!start_time)
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INVOKE_ASYNC(src, .proc/StartChargeup, usr)
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else
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if(!try_stop_buildup(usr))
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return // Don't remove the click intercept
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return ..()
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/obj/effect/proc_holder/spell/charge_up/proc/try_stop_buildup(mob/user)
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var/energy_perc = get_energy_charge() / max_charge_time
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if(energy_perc < 0.5)
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cooldown_handler.start_recharge((1 - energy_perc) * cooldown_handler.recharge_duration) // Shorten the cooldown based on how long it was charged for.
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to_chat(user, "<span class='notice'>[stop_charging_text]</span>")
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Reset(user)
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return TRUE
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else
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to_chat(user, "<span class='danger'>[stop_charging_fail_text]</span>")
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return FALSE
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/obj/effect/proc_holder/spell/charge_up/proc/get_energy_charge()
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return min(world.time - start_time, max_charge_time)
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/obj/effect/proc_holder/spell/charge_up/proc/StartChargeup(mob/user)
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to_chat(user, "<span class='notice'>[start_charging_text]</span>")
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user.add_overlay(charge_up_overlay)
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playsound(user, charge_sound, 50, FALSE, channel = charge_sound.channel)
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start_time = world.time
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if(do_mob(user, user, max_charge_time, extra_checks = list(CALLBACK(src, .proc/stopped_casting)), only_use_extra_checks = TRUE))
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if(start_time)
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Discharge(user)
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/obj/effect/proc_holder/spell/charge_up/proc/stopped_casting()
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return start_time == 0
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/obj/effect/proc_holder/spell/charge_up/proc/Reset(mob/user)
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start_time = 0
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user.cut_overlay(charge_up_overlay)
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remove_ranged_ability(user)
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playsound(user, null, 50, FALSE, channel = charge_sound.channel)
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/obj/effect/proc_holder/spell/charge_up/revert_cast(mob/user)
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Reset(user)
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..()
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/obj/effect/proc_holder/spell/charge_up/proc/Discharge(mob/user)
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to_chat(user, "<span class='danger'>You lose control over the spell!</span>")
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Reset(user)
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spend_spell_cost(user)
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cooldown_handler.start_recharge()
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/obj/effect/proc_holder/spell/charge_up/after_cast(list/targets, mob/user)
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..()
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Reset(user)
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